commit | 327d8babc81913410dbb3125a62be3ff0e46e9f4 | [log] [tgz] |
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author | Per <perkj@chromium.org> | Tue Nov 10 13:00:27 2015 |
committer | Per <perkj@chromium.org> | Tue Nov 10 13:00:45 2015 |
tree | 0007daafaf0d3be7153099416ab04fcc3d673bf7 | |
parent | 805fc710f7fb1b399bcfae70c8b484a77b49267f [diff] |
Add DecodedImageCallback::Decoded() function with custom decode time value. On Android, we would like to use MediaCodec output buffers to hold decoded frames until they can be rendered to a texture. There can only be one texture buffer used at the same time and therefore the calculated decode time in VCMTiming will be wrong since that calculation will also include the time where the decoder waited for the upper layers (that depend on network jitter and actual render time) to release the frame. This new method will be used in https://codereview.webrtc.org/1422963003/ BUG=webrtc:4993 R=stefan@webrtc.org TBR=mflodman@webrtc.org Review URL: https://codereview.webrtc.org/1414693006 . Cr-Commit-Position: refs/heads/master@{#10576}
WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.
Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.
The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.
See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.