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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_RENDERING_CONTEXT_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_RENDERING_CONTEXT_H_
#include <memory>
#include "third_party/blink/renderer/core/html/canvas/canvas_rendering_context_factory.h"
#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h"
namespace blink {
class ANGLEInstancedArrays;
class CanvasContextCreationAttributesCore;
class EXTBlendMinMax;
class EXTColorBufferHalfFloat;
class EXTFragDepth;
class EXTShaderTextureLOD;
class EXTsRGB;
class EXTTextureFilterAnisotropic;
class OESElementIndexUint;
class OESStandardDerivatives;
class OESTextureFloat;
class OESTextureFloatLinear;
class OESTextureHalfFloat;
class OESTextureHalfFloatLinear;
class WebGLColorBufferFloat;
class WebGLDebugRendererInfo;
class WebGLDepthTexture;
class WebGLLoseContext;
class WebGLRenderingContext final : public WebGLRenderingContextBase {
DEFINE_WRAPPERTYPEINFO();
public:
class Factory : public CanvasRenderingContextFactory {
WTF_MAKE_NONCOPYABLE(Factory);
public:
Factory() = default;
~Factory() override = default;
CanvasRenderingContext* Create(
CanvasRenderingContextHost*,
const CanvasContextCreationAttributesCore&) override;
CanvasRenderingContext::ContextType GetContextType() const override {
return CanvasRenderingContext::kContextWebgl;
}
void OnError(HTMLCanvasElement*, const String& error) override;
};
CanvasRenderingContext::ContextType GetContextType() const override {
return CanvasRenderingContext::kContextWebgl;
}
ImageBitmap* TransferToImageBitmap(ScriptState*) final;
String ContextName() const override { return "WebGLRenderingContext"; }
void RegisterContextExtensions() override;
void SetCanvasGetContextResult(RenderingContext&) final;
void SetOffscreenCanvasGetContextResult(OffscreenRenderingContext&) final;
void Trace(blink::Visitor*) override;
private:
WebGLRenderingContext(CanvasRenderingContextHost*,
std::unique_ptr<WebGraphicsContext3DProvider>,
bool using_gpu_compositing,
const CanvasContextCreationAttributesCore&);
// Enabled extension objects.
Member<ANGLEInstancedArrays> angle_instanced_arrays_;
Member<EXTBlendMinMax> ext_blend_min_max_;
Member<EXTColorBufferHalfFloat> ext_color_buffer_half_float_;
Member<EXTDisjointTimerQuery> ext_disjoint_timer_query_;
Member<EXTFragDepth> ext_frag_depth_;
Member<EXTShaderTextureLOD> ext_shader_texture_lod_;
Member<EXTTextureFilterAnisotropic> ext_texture_filter_anisotropic_;
Member<EXTsRGB> exts_rgb_;
Member<OESElementIndexUint> oes_element_index_uint_;
Member<OESStandardDerivatives> oes_standard_derivatives_;
Member<OESTextureFloat> oes_texture_float_;
Member<OESTextureFloatLinear> oes_texture_float_linear_;
Member<OESTextureHalfFloat> oes_texture_half_float_;
Member<OESTextureHalfFloatLinear> oes_texture_half_float_linear_;
Member<OESVertexArrayObject> oes_vertex_array_object_;
Member<WebGLColorBufferFloat> webgl_color_buffer_float_;
Member<WebGLCompressedTextureASTC> webgl_compressed_texture_astc_;
Member<WebGLCompressedTextureETC> webgl_compressed_texture_etc_;
Member<WebGLCompressedTextureETC1> webgl_compressed_texture_etc1_;
Member<WebGLCompressedTexturePVRTC> webgl_compressed_texture_pvrtc_;
Member<WebGLCompressedTextureS3TC> webgl_compressed_texture_s3tc_;
Member<WebGLCompressedTextureS3TCsRGB> webgl_compressed_texture_s3tc_srgb_;
Member<WebGLDebugRendererInfo> webgl_debug_renderer_info_;
Member<WebGLDebugShaders> webgl_debug_shaders_;
Member<WebGLDepthTexture> webgl_depth_texture_;
Member<WebGLDrawBuffers> webgl_draw_buffers_;
Member<WebGLLoseContext> webgl_lose_context_;
};
DEFINE_TYPE_CASTS(WebGLRenderingContext,
CanvasRenderingContext,
context,
context->Is3d() &&
WebGLRenderingContextBase::GetWebGLVersion(context) == 1,
context.Is3d() &&
WebGLRenderingContextBase::GetWebGLVersion(&context) ==
1);
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_RENDERING_CONTEXT_H_