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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_DEFAULT_AUDIO_DESTINATION_NODE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_DEFAULT_AUDIO_DESTINATION_NODE_H_
#include <memory>
#include "third_party/blink/public/platform/web_audio_latency_hint.h"
#include "third_party/blink/renderer/modules/webaudio/audio_destination_node.h"
#include "third_party/blink/renderer/platform/audio/audio_destination.h"
#include "third_party/blink/renderer/platform/audio/audio_io_callback.h"
namespace blink {
class BaseAudioContext;
class ExceptionState;
class WebAudioLatencyHint;
class DefaultAudioDestinationHandler final : public AudioDestinationHandler,
public AudioIOCallback {
public:
static scoped_refptr<DefaultAudioDestinationHandler> Create(
AudioNode&,
const WebAudioLatencyHint&);
~DefaultAudioDestinationHandler() override;
// For AudioHandler.
void Dispose() override;
void Initialize() override;
void Uninitialize() override;
void SetChannelCount(unsigned, ExceptionState&) override;
double LatencyTime() const override { return 0; }
double TailTime() const override { return 0; }
bool RequiresTailProcessing() const final { return false; }
// For AudioDestinationHandler.
void StartRendering() override;
void StopRendering() override;
void Pause() override;
void Resume() override;
void RestartRendering() override;
uint32_t MaxChannelCount() const override;
double SampleRate() const override;
// For AudioIOCallback. This is invoked by the platform audio destination to
// get the next render quantum into |destination_bus| and update
// |output_position|.
void Render(AudioBus* destination_bus,
uint32_t number_of_frames,
const AudioIOPosition& output_position,
const AudioIOCallbackMetric& metric) final;
// Returns a hadrware callback buffer size from audio infra.
uint32_t GetCallbackBufferSize() const;
// Returns a given frames-per-buffer size from audio infra.
int GetFramesPerBuffer() const;
private:
explicit DefaultAudioDestinationHandler(AudioNode&,
const WebAudioLatencyHint&);
void CreatePlatformDestination();
void StartPlatformDestination();
void StopPlatformDestination();
const WebAudioLatencyHint latency_hint_;
// Holds the audio device thread that runs the real time audio context.
scoped_refptr<AudioDestination> platform_destination_;
};
// -----------------------------------------------------------------------------
class DefaultAudioDestinationNode final : public AudioDestinationNode {
public:
static DefaultAudioDestinationNode* Create(BaseAudioContext*,
const WebAudioLatencyHint&);
explicit DefaultAudioDestinationNode(BaseAudioContext&,
const WebAudioLatencyHint&);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_DEFAULT_AUDIO_DESTINATION_NODE_H_