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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NGFragmentBuilder_h
#define NGFragmentBuilder_h
#include "core/layout/ng/ng_physical_fragment.h"
#include "core/layout/ng/ng_units.h"
namespace blink {
class NGFragment;
class NGInlineNode;
class NGPhysicalBoxFragment;
class NGPhysicalTextFragment;
class CORE_EXPORT NGFragmentBuilder final
: public GarbageCollectedFinalized<NGFragmentBuilder> {
public:
NGFragmentBuilder(NGPhysicalFragment::NGFragmentType);
using WeakBoxList = HeapLinkedHashSet<WeakMember<NGBlockNode>>;
NGFragmentBuilder& SetWritingMode(NGWritingMode);
NGFragmentBuilder& SetDirection(TextDirection);
NGFragmentBuilder& SetInlineSize(LayoutUnit);
NGFragmentBuilder& SetBlockSize(LayoutUnit);
NGLogicalSize Size() const { return size_; }
NGFragmentBuilder& SetInlineOverflow(LayoutUnit);
NGFragmentBuilder& SetBlockOverflow(LayoutUnit);
NGFragmentBuilder& AddChild(NGFragment*, const NGLogicalOffset&);
// Builder has non-trivial out-of-flow descendant methods.
// These methods are building blocks for implementation of
// out-of-flow descendants by layout algorithms.
//
// They are intended to be used by layout algorithm like this:
//
// Part 1: layout algorithm positions in-flow children.
// out-of-flow children, and out-of-flow descendants of fragments
// are stored inside builder.
//
// for (child : children)
// if (child->position == (Absolute or Fixed))
// builder->AddOutOfFlowChildCandidate(child);
// else
// fragment = child->Layout()
// builder->AddChild(fragment)
// end
//
// Part 2: layout algorithm positions out-of-flow descendants.
//
// builder->SetInlineSize/SetBlockSize
// builder->GetAndClearOutOfFlowDescendantCandidates(oof_candidates);
// NGOutOfFlowLayoutPart out_of_flow_layout(container_style,
// builder->Size());
// while (oof_candidates.size() > 0)
// {
// candidate = oof_candidates.shift();
// if (IsContainingBlockForAbsoluteChild(style, candidate_style)) {
// NGFragmentBase* fragment;
// NGLogicalOffset* fragment_offset;
// out_of_flow_layout.Layout(candidate, &fragment, &offset);
// builder->AddChild(fragment);
// builder->GetAndClearOutOfFlowDescendantCandidates(child_oof_candidates);
// oof_candidates.prepend(child_oof_candidates);
// } else {
// builder->AddOutOfFlowDescendant();
// }
// }
NGFragmentBuilder& AddOutOfFlowChildCandidate(NGBlockNode*, NGLogicalOffset);
void GetAndClearOutOfFlowDescendantCandidates(WeakBoxList*,
Vector<NGStaticPosition>*);
NGFragmentBuilder& AddOutOfFlowDescendant(NGBlockNode*,
const NGStaticPosition&);
void SetBreakToken(NGBreakToken* token) {
DCHECK(!break_token_);
break_token_ = token;
}
bool HasBreakToken() const { return break_token_; }
// Sets MarginStrut for the resultant fragment.
NGFragmentBuilder& SetMarginStrutBlockStart(const NGMarginStrut& from);
NGFragmentBuilder& SetMarginStrutBlockEnd(const NGMarginStrut& from);
// Offsets are not supposed to be set during fragment construction, so we
// do not provide a setter here.
// Creates the fragment. Can only be called once.
NGPhysicalBoxFragment* ToBoxFragment();
NGPhysicalTextFragment* ToTextFragment(NGInlineNode*,
unsigned start_index,
unsigned end_index);
DECLARE_VIRTUAL_TRACE();
private:
// Out-of-flow descendant placement information.
// The generated fragment must compute NGStaticPosition for all
// out-of-flow descendants.
// The resulting NGStaticPosition gets derived from:
// 1. The offset of fragment's child.
// 2. The static position of descendant wrt child.
//
// A child can be:
// 1. A descendant itself. In this case, descendant position is (0,0).
// 2. A fragment containing a descendant.
//
// child_offset is stored as NGLogicalOffset because physical offset cannot
// be computed until we know fragment's size.
struct OutOfFlowPlacement {
NGLogicalOffset child_offset;
NGStaticPosition descendant_position;
};
NGPhysicalFragment::NGFragmentType type_;
NGWritingMode writing_mode_;
TextDirection direction_;
NGLogicalSize size_;
NGLogicalSize overflow_;
NGMarginStrut margin_strut_;
HeapVector<Member<NGPhysicalFragment>> children_;
Vector<NGLogicalOffset> offsets_;
WeakBoxList out_of_flow_descendant_candidates_;
Vector<OutOfFlowPlacement> out_of_flow_candidate_placements_;
WeakBoxList out_of_flow_descendants_;
Vector<NGStaticPosition> out_of_flow_positions_;
Member<NGBreakToken> break_token_;
};
} // namespace blink
#endif // NGFragmentBuilder