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//
// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderergl_utils.h: Conversion functions and other utility routines
// specific to the OpenGL renderer.
#ifndef LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_
#define LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_
#include "libANGLE/angletypes.h"
#include "libANGLE/Error.h"
#include "libANGLE/Version.h"
#include "libANGLE/renderer/driver_utils.h"
#include "libANGLE/renderer/gl/functionsgl_typedefs.h"
#include <string>
#include <vector>
namespace gl
{
struct Caps;
class TextureCapsMap;
struct Extensions;
struct Version;
struct Workarounds;
}
namespace rx
{
class FunctionsGL;
struct WorkaroundsGL;
enum class MultiviewImplementationTypeGL
{
NV_VIEWPORT_ARRAY2,
UNSPECIFIED
};
VendorID GetVendorID(const FunctionsGL *functions);
std::string GetDriverVersion(const FunctionsGL *functions);
namespace nativegl_gl
{
void GenerateCaps(const FunctionsGL *functions,
const WorkaroundsGL &workarounds,
gl::Caps *caps,
gl::TextureCapsMap *textureCapsMap,
gl::Extensions *extensions,
gl::Version *maxSupportedESVersion,
MultiviewImplementationTypeGL *multiviewImplementationType);
void GenerateWorkarounds(const FunctionsGL *functions, WorkaroundsGL *workarounds);
void ApplyWorkarounds(const FunctionsGL *functions, gl::Workarounds *workarounds);
}
namespace nativegl
{
bool SupportsFenceSync(const FunctionsGL *functions);
bool SupportsOcclusionQueries(const FunctionsGL *functions);
bool SupportsNativeRendering(const FunctionsGL *functions,
gl::TextureType type,
GLenum internalFormat);
bool UseTexImage2D(gl::TextureType textureType);
bool UseTexImage3D(gl::TextureType textureType);
}
bool CanMapBufferForRead(const FunctionsGL *functions);
uint8_t *MapBufferRangeWithFallback(const FunctionsGL *functions,
GLenum target,
size_t offset,
size_t length,
GLbitfield access);
gl::ErrorOrResult<bool> ShouldApplyLastRowPaddingWorkaround(const gl::Extents &size,
const gl::PixelStoreStateBase &state,
const gl::Buffer *pixelBuffer,
GLenum format,
GLenum type,
bool is3D,
const void *pixels);
struct ContextCreationTry
{
enum class Type
{
DESKTOP_CORE,
DESKTOP_LEGACY,
ES,
};
ContextCreationTry(EGLint displayType, Type type, gl::Version version)
: displayType(displayType), type(type), version(version)
{
}
EGLint displayType;
Type type;
gl::Version version;
};
std::vector<ContextCreationTry> GenerateContextCreationToTry(EGLint requestedType, bool isMesaGLX);
}
#endif // LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_