| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_VIZ_FRAME_SINKS_GPU_COMPOSITOR_FRAME_SINK_DELEGATE_H_ |
| #define COMPONENTS_VIZ_FRAME_SINKS_GPU_COMPOSITOR_FRAME_SINK_DELEGATE_H_ |
| |
| namespace cc { |
| class FrameSinkId; |
| } |
| |
| namespace viz { |
| |
| class GpuCompositorFrameSinkDelegate { |
| public: |
| // We must avoid destroying a GpuCompositorFrameSink until both the display |
| // compositor host and the client drop their connection to avoid getting into |
| // a state where surfaces references are inconsistent. |
| virtual void OnClientConnectionLost(const cc::FrameSinkId& frame_sink_id, |
| bool destroy_compositor_frame_sink) = 0; |
| virtual void OnPrivateConnectionLost(const cc::FrameSinkId& frame_sink_id, |
| bool destroy_compositor_frame_sink) = 0; |
| |
| protected: |
| virtual ~GpuCompositorFrameSinkDelegate() {} |
| }; |
| |
| } // namespace viz |
| |
| #endif // COMPONENTS_VIZ_FRAME_SINKS_GPU_COMPOSITOR_FRAME_SINK_DELEGATE_H_ |