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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SERVICES_UI_GPU_GPU_MAIN_H_
#define SERVICES_UI_GPU_GPU_MAIN_H_
#include "base/power_monitor/power_monitor.h"
#include "base/threading/thread.h"
#include "gpu/ipc/in_process_command_buffer.h"
#include "gpu/ipc/service/gpu_init.h"
#include "mojo/public/cpp/bindings/binding.h"
#include "services/ui/gpu/interfaces/gpu_main.mojom.h"
#include "services/ui/gpu/interfaces/gpu_service.mojom.h"
namespace gpu {
class GpuMemoryBufferFactory;
class ImageFactory;
}
namespace viz {
class DisplayProvider;
class MojoFrameSinkManager;
}
namespace ui {
class GpuService;
class GpuMain : public gpu::GpuSandboxHelper, public mojom::GpuMain {
public:
explicit GpuMain(mojom::GpuMainRequest request);
~GpuMain() override;
// mojom::GpuMain implementation:
void CreateGpuService(mojom::GpuServiceRequest request,
mojom::GpuHostPtr gpu_host,
const gpu::GpuPreferences& preferences,
mojo::ScopedSharedBufferHandle activity_flags) override;
void CreateFrameSinkManager(
cc::mojom::FrameSinkManagerRequest request,
cc::mojom::FrameSinkManagerClientPtr client) override;
void OnStart();
GpuService* gpu_service() { return gpu_service_.get(); }
private:
void InitOnGpuThread(
scoped_refptr<base::SingleThreadTaskRunner> io_runner,
scoped_refptr<base::SingleThreadTaskRunner> compositor_runner);
void CreateFrameSinkManagerInternal(
cc::mojom::FrameSinkManagerRequest request,
cc::mojom::FrameSinkManagerClientPtrInfo client_info);
void CreateFrameSinkManagerOnCompositorThread(
gpu::ImageFactory* image_factory,
mojom::GpuServicePtrInfo gpu_service_info,
cc::mojom::FrameSinkManagerRequest request,
cc::mojom::FrameSinkManagerClientPtrInfo client_info);
void CreateGpuServiceOnGpuThread(mojom::GpuServiceRequest request,
mojom::GpuHostPtrInfo gpu_host_info,
const gpu::GpuPreferences& preferences,
gpu::GpuProcessActivityFlags activity_flags);
void BindGpuInternalOnGpuThread(mojom::GpuServiceRequest request);
void TearDownOnCompositorThread();
void TearDownOnGpuThread();
// gpu::GpuSandboxHelper:
void PreSandboxStartup() override;
bool EnsureSandboxInitialized(
gpu::GpuWatchdogThread* watchdog_thread) override;
std::unique_ptr<gpu::GpuInit> gpu_init_;
std::unique_ptr<GpuService> gpu_service_;
// The message-pipe used by the FrameSinkManager to request gpu memory
// buffers.
mojom::GpuServicePtr gpu_internal_;
// The InCommandCommandBuffer::Service used by the frame sink manager.
scoped_refptr<gpu::InProcessCommandBuffer::Service> gpu_command_service_;
// If the gpu service is not yet ready then we stash pending MessagePipes in
// these member variables.
cc::mojom::FrameSinkManagerRequest pending_frame_sink_manager_request_;
cc::mojom::FrameSinkManagerClientPtrInfo
pending_frame_sink_manager_client_info_;
// Provides mojo interfaces for creating and managing FrameSinks.
std::unique_ptr<viz::MojoFrameSinkManager> frame_sink_manager_;
std::unique_ptr<viz::DisplayProvider> display_provider_;
std::unique_ptr<gpu::GpuMemoryBufferFactory> gpu_memory_buffer_factory_;
// The main thread for Gpu.
base::Thread gpu_thread_;
scoped_refptr<base::SingleThreadTaskRunner> gpu_thread_task_runner_;
// The thread that handles IO events for Gpu.
base::Thread io_thread_;
// The frame sink manager gets its own thread in mus-gpu. The gpu service,
// where GL commands are processed resides on its own thread. Various
// components of the frame sink manager such as Display, ResourceProvider,
// and GLRenderer block on sync tokens from other command buffers. Thus,
// the gpu service must live on a separate thread.
base::Thread compositor_thread_;
scoped_refptr<base::SingleThreadTaskRunner> compositor_thread_task_runner_;
base::PowerMonitor power_monitor_;
mojo::Binding<mojom::GpuMain> binding_;
DISALLOW_COPY_AND_ASSIGN(GpuMain);
};
} // namespace ui
#endif // SERVICES_UI_GPU_GPU_MAIN_H_