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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NGPhysicalFragment_h
#define NGPhysicalFragment_h
#include "base/memory/scoped_refptr.h"
#include "core/CoreExport.h"
#include "core/layout/ng/geometry/ng_physical_offset.h"
#include "core/layout/ng/geometry/ng_physical_size.h"
#include "core/layout/ng/ng_break_token.h"
#include "platform/geometry/LayoutRect.h"
namespace blink {
class ComputedStyle;
class LayoutObject;
class Node;
struct NGPhysicalOffsetRect;
struct NGPixelSnappedPhysicalBoxStrut;
class NGPhysicalFragment;
struct CORE_EXPORT NGPhysicalFragmentTraits {
static void Destruct(const NGPhysicalFragment*);
};
// The NGPhysicalFragment contains the output geometry from layout. The
// fragment stores all of its information in the physical coordinate system for
// use by paint, hit-testing etc.
//
// The fragment keeps a pointer back to the LayoutObject which generated it.
// Once we have transitioned fully to LayoutNG it should be a const pointer
// such that paint/hit-testing/etc don't modify it.
//
// Layout code should only access geometry information through the
// NGFragment wrapper classes which transforms information into the logical
// coordinate system.
class CORE_EXPORT NGPhysicalFragment
: public RefCounted<NGPhysicalFragment, NGPhysicalFragmentTraits> {
public:
enum NGFragmentType {
kFragmentBox = 0,
kFragmentText = 1,
kFragmentLineBox = 2
// When adding new values, make sure the bit size of |type_| is large
// enough to store.
};
enum NGBoxType {
kNormalBox,
kAnonymousBox,
kInlineBlock,
kFloating,
kOutOfFlowPositioned,
kOldLayoutRoot,
// When adding new values, make sure the bit size of |box_type_| is large
// enough to store.
// Also, add after kMinimumBlockLayoutRoot if the box type is a block layout
// root, or before otherwise. See IsBlockLayoutRoot().
kMinimumBlockLayoutRoot = kInlineBlock
};
~NGPhysicalFragment();
NGFragmentType Type() const { return static_cast<NGFragmentType>(type_); }
bool IsContainer() const {
return Type() == NGFragmentType::kFragmentBox ||
Type() == NGFragmentType::kFragmentLineBox;
}
bool IsBox() const { return Type() == NGFragmentType::kFragmentBox; }
bool IsText() const { return Type() == NGFragmentType::kFragmentText; }
bool IsLineBox() const { return Type() == NGFragmentType::kFragmentLineBox; }
// Returns the box type of this fragment.
NGBoxType BoxType() const { return static_cast<NGBoxType>(box_type_); }
// An inline block is represented as a kFragmentBox.
// TODO(eae): This isn't true for replaces elements at the moment.
bool IsInlineBlock() const { return BoxType() == NGBoxType::kInlineBlock; }
bool IsFloating() const { return BoxType() == NGBoxType::kFloating; }
bool IsOutOfFlowPositioned() const {
return BoxType() == NGBoxType::kOutOfFlowPositioned;
}
// A box fragment that do not exist in LayoutObject tree. Its LayoutObject is
// co-owned by other fragments.
bool IsAnonymousBox() const { return BoxType() == NGBoxType::kAnonymousBox; }
// A block sub-layout starts on this fragment. Inline blocks, floats, out of
// flow positioned objects are such examples. This may be false on NG/legacy
// boundary.
bool IsBlockLayoutRoot() const {
return BoxType() >= NGBoxType::kMinimumBlockLayoutRoot;
}
// |Offset()| is reliable only when this fragment was placed by LayoutNG
// parent. When the parent is not LayoutNG, the parent may move the
// |LayoutObject| after this fragment was placed. See comments in
// |LayoutNGBlockFlow::UpdateBlockLayout()| and crbug.com/788590
bool IsPlacedByLayoutNG() const;
// The accessors in this class shouldn't be used by layout code directly,
// instead should be accessed by the NGFragmentBase classes. These accessors
// exist for paint, hit-testing, etc.
// Returns the border-box size.
NGPhysicalSize Size() const { return size_; }
// Bitmask for border edges, see NGBorderEdges::Physical.
unsigned BorderEdges() const { return border_edge_; }
NGPixelSnappedPhysicalBoxStrut BorderWidths() const;
// Returns the offset relative to the parent fragment's content-box.
NGPhysicalOffset Offset() const {
DCHECK(is_placed_);
return offset_;
}
NGBreakToken* BreakToken() const { return break_token_.get(); }
const ComputedStyle& Style() const;
Node* GetNode() const;
// GetLayoutObject should only be used when necessary for compatibility
// with LegacyLayout.
LayoutObject* GetLayoutObject() const { return layout_object_; }
// VisualRect of itself, not including contents, in the local coordinate.
NGPhysicalOffsetRect SelfVisualRect() const;
// VisualRect of itself including contents, in the local coordinate.
NGPhysicalOffsetRect VisualRectWithContents() const;
// Unite visual rect to propagate to parent's ContentsVisualRect.
void PropagateContentsVisualRect(NGPhysicalOffsetRect*) const;
// Should only be used by the parent fragment's layout.
void SetOffset(NGPhysicalOffset offset) {
DCHECK(!is_placed_);
offset_ = offset;
is_placed_ = true;
}
bool IsPlaced() const { return is_placed_; }
scoped_refptr<NGPhysicalFragment> CloneWithoutOffset() const;
String ToString() const;
enum DumpFlag {
DumpHeaderText = 0x1,
DumpSubtree = 0x2,
DumpIndentation = 0x4,
DumpType = 0x8,
DumpOffset = 0x10,
DumpSize = 0x20,
DumpTextOffsets = 0x40,
DumpAll = -1
};
typedef int DumpFlags;
String DumpFragmentTree(DumpFlags, unsigned indent = 2) const;
#ifndef NDEBUG
void ShowFragmentTree() const;
#endif
protected:
NGPhysicalFragment(LayoutObject* layout_object,
const ComputedStyle& style,
NGPhysicalSize size,
NGFragmentType type,
scoped_refptr<NGBreakToken> break_token = nullptr);
LayoutObject* layout_object_;
scoped_refptr<const ComputedStyle> style_;
NGPhysicalSize size_;
NGPhysicalOffset offset_;
scoped_refptr<NGBreakToken> break_token_;
unsigned type_ : 2; // NGFragmentType
unsigned box_type_ : 3; // NGBoxType
unsigned is_placed_ : 1;
unsigned border_edge_ : 4; // NGBorderEdges::Physical
private:
friend struct NGPhysicalFragmentTraits;
void Destroy() const;
};
// Used for return value of traversing fragment tree.
struct CORE_EXPORT NGPhysicalFragmentWithOffset {
const NGPhysicalFragment* fragment = nullptr;
NGPhysicalOffset offset_to_container_box;
NGPhysicalOffsetRect RectInContainerBox() const;
};
} // namespace blink
#endif // NGPhysicalFragment_h