| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #include "modules/gamepad/Gamepad.h" |
| |
| namespace blink { |
| |
| Gamepad::Gamepad() |
| : m_index(0) |
| , m_timestamp(0) |
| , m_displayId(0) |
| { |
| } |
| |
| Gamepad::~Gamepad() |
| { |
| } |
| |
| void Gamepad::setAxes(unsigned count, const double* data) |
| { |
| m_axes.resize(count); |
| if (count) |
| std::copy(data, data + count, m_axes.begin()); |
| } |
| |
| void Gamepad::setButtons(unsigned count, const WebGamepadButton* data) |
| { |
| if (m_buttons.size() != count) { |
| m_buttons.resize(count); |
| for (unsigned i = 0; i < count; ++i) |
| m_buttons[i] = GamepadButton::create(); |
| } |
| for (unsigned i = 0; i < count; ++i) { |
| m_buttons[i]->setValue(data[i].value); |
| m_buttons[i]->setPressed(data[i].pressed); |
| m_buttons[i]->setTouched(data[i].touched || data[i].pressed || (data[i].value > 0.0f)); |
| } |
| } |
| |
| void Gamepad::setPose(const WebGamepadPose& pose) |
| { |
| if (!pose.notNull) { |
| if (m_pose) |
| m_pose = nullptr; |
| return; |
| } |
| |
| if (!m_pose) |
| m_pose = GamepadPose::create(); |
| |
| m_pose->setPose(pose); |
| } |
| |
| void Gamepad::setHand(const WebGamepadHand& hand) |
| { |
| switch (hand) { |
| case GamepadHandNone: |
| m_hand = ""; |
| break; |
| case GamepadHandLeft: |
| m_hand = "left"; |
| break; |
| case GamepadHandRight: |
| m_hand = "right"; |
| break; |
| default: |
| NOTREACHED(); |
| } |
| } |
| |
| DEFINE_TRACE(Gamepad) |
| { |
| visitor->trace(m_buttons); |
| visitor->trace(m_pose); |
| } |
| |
| } // namespace blink |