| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #ifndef Gamepad_h |
| #define Gamepad_h |
| |
| #include "bindings/core/v8/ScriptWrappable.h" |
| #include "modules/gamepad/GamepadButton.h" |
| #include "modules/gamepad/GamepadPose.h" |
| #include "platform/heap/Handle.h" |
| #include "public/platform/WebGamepad.h" |
| #include "wtf/Vector.h" |
| #include "wtf/text/WTFString.h" |
| |
| namespace blink { |
| |
| class Gamepad final : public GarbageCollectedFinalized<Gamepad>, public ScriptWrappable { |
| DEFINE_WRAPPERTYPEINFO(); |
| public: |
| static Gamepad* create() |
| { |
| return new Gamepad; |
| } |
| ~Gamepad(); |
| |
| typedef Vector<double> DoubleVector; |
| |
| const String& id() const { return m_id; } |
| void setId(const String& id) { m_id = id; } |
| |
| unsigned index() const { return m_index; } |
| void setIndex(unsigned val) { m_index = val; } |
| |
| bool connected() const { return m_connected; } |
| void setConnected(bool val) { m_connected = val; } |
| |
| unsigned long long timestamp() const { return m_timestamp; } |
| void setTimestamp(unsigned long long val) { m_timestamp = val; } |
| |
| const String& mapping() const { return m_mapping; } |
| void setMapping(const String& val) { m_mapping = val; } |
| |
| const DoubleVector& axes() const { return m_axes; } |
| void setAxes(unsigned count, const double* data); |
| |
| const GamepadButtonVector& buttons() const { return m_buttons; } |
| void setButtons(unsigned count, const WebGamepadButton* data); |
| |
| GamepadPose* pose() const { return m_pose; } |
| void setPose(const WebGamepadPose&); |
| |
| const String& hand() const { return m_hand; } |
| void setHand(const WebGamepadHand&); |
| |
| unsigned displayId() const { return m_displayId; } |
| void setDisplayId(unsigned val) { m_displayId = val; } |
| |
| DECLARE_TRACE(); |
| |
| private: |
| Gamepad(); |
| |
| String m_id; |
| unsigned m_index; |
| bool m_connected; |
| unsigned long long m_timestamp; |
| String m_mapping; |
| DoubleVector m_axes; |
| GamepadButtonVector m_buttons; |
| Member<GamepadPose> m_pose; |
| String m_hand; |
| unsigned m_displayId; |
| }; |
| |
| } // namespace blink |
| |
| #endif // Gamepad_h |