| // Copyright (C) 2011, Google Inc. All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // 2. Redistributions in binary form must reproduce the above copyright |
| // notice, this list of conditions and the following disclaimer in the |
| // documentation and/or other materials provided with the distribution. |
| // |
| // THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| // ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| // DAMAGE. |
| |
| #ifndef WebGamepad_h |
| #define WebGamepad_h |
| |
| #include "WebCommon.h" |
| |
| namespace blink { |
| |
| #pragma pack(push, 1) |
| |
| class WebGamepadButton { |
| public: |
| WebGamepadButton() |
| : pressed(false) |
| , touched(false) |
| , value(0.) |
| { |
| } |
| WebGamepadButton(bool pressed, bool touched, double value) |
| : pressed(pressed) |
| , touched(touched) |
| , value(value) |
| { |
| } |
| bool pressed; |
| bool touched; |
| double value; |
| }; |
| |
| class WebGamepadVector { |
| public: |
| WebGamepadVector() |
| : notNull(false) |
| { |
| } |
| |
| bool notNull; |
| float x, y, z; |
| }; |
| |
| class WebGamepadQuaternion { |
| public: |
| WebGamepadQuaternion() |
| : notNull(false) |
| { |
| } |
| |
| bool notNull; |
| float x, y, z, w; |
| }; |
| |
| class WebGamepadPose { |
| public: |
| WebGamepadPose() |
| : notNull(false) |
| { |
| } |
| |
| bool notNull; |
| |
| bool hasOrientation; |
| bool hasPosition; |
| |
| WebGamepadQuaternion orientation; |
| WebGamepadVector position; |
| WebGamepadVector angularVelocity; |
| WebGamepadVector linearVelocity; |
| WebGamepadVector angularAcceleration; |
| WebGamepadVector linearAcceleration; |
| }; |
| |
| enum WebGamepadHand { |
| GamepadHandNone = 0, |
| GamepadHandLeft = 1, |
| GamepadHandRight = 2 |
| }; |
| |
| // This structure is intentionally POD and fixed size so that it can be shared |
| // memory between hardware polling threads and the rest of the browser. See |
| // also WebGamepads.h. |
| class WebGamepad { |
| public: |
| static const size_t idLengthCap = 128; |
| static const size_t mappingLengthCap = 16; |
| static const size_t axesLengthCap = 16; |
| static const size_t buttonsLengthCap = 32; |
| |
| WebGamepad() |
| : connected(false) |
| , timestamp(0) |
| , axesLength(0) |
| , buttonsLength(0) |
| { |
| id[0] = 0; |
| mapping[0] = 0; |
| } |
| |
| // Is there a gamepad connected at this index? |
| bool connected; |
| |
| // Device identifier (based on manufacturer, model, etc.). |
| WebUChar id[idLengthCap]; |
| |
| // Monotonically increasing value referring to when the data were last |
| // updated. |
| unsigned long long timestamp; |
| |
| // Number of valid entries in the axes array. |
| unsigned axesLength; |
| |
| // Normalized values representing axes, in the range [-1..1]. |
| double axes[axesLengthCap]; |
| |
| // Number of valid entries in the buttons array. |
| unsigned buttonsLength; |
| |
| // Button states |
| WebGamepadButton buttons[buttonsLengthCap]; |
| |
| // Mapping type (for example "standard") |
| WebUChar mapping[mappingLengthCap]; |
| |
| WebGamepadPose pose; |
| |
| WebGamepadHand hand; |
| |
| unsigned displayId; |
| }; |
| |
| #pragma pack(pop) |
| |
| } |
| |
| #endif // WebGamepad_h |