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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_FETCHER_H_
#define DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_FETCHER_H_
#include <string>
#include "device/gamepad/gamepad_data_fetcher.h"
#include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/gvr_controller.h"
#include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/gvr_types.h"
namespace device {
class GvrDelegate;
class GvrGamepadDataFetcher : public GamepadDataFetcher {
public:
class Factory : public GamepadDataFetcherFactory {
public:
Factory(GvrDelegate* delegate, unsigned int display_id);
~Factory() override;
std::unique_ptr<GamepadDataFetcher> CreateDataFetcher() override;
GamepadSource source() override;
private:
GvrDelegate* delegate_;
unsigned int display_id_;
};
GvrGamepadDataFetcher(GvrDelegate* delegate, unsigned int display_id);
~GvrGamepadDataFetcher() override;
GamepadSource source() override;
void GetGamepadData(bool devices_changed_hint) override;
void PauseHint(bool paused) override;
void OnAddedToProvider() override;
private:
std::unique_ptr<gvr::ControllerApi> controller_api_;
gvr::ControllerState controller_state_;
unsigned int display_id_;
DISALLOW_COPY_AND_ASSIGN(GvrGamepadDataFetcher);
};
} // namespace device
#endif // DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_FETCHER_H_