| /* |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "third_party/blink/renderer/core/svg/svg_fe_drop_shadow_element.h" |
| |
| #include "third_party/blink/renderer/core/layout/layout_object.h" |
| #include "third_party/blink/renderer/core/style/computed_style.h" |
| #include "third_party/blink/renderer/core/style/svg_computed_style.h" |
| #include "third_party/blink/renderer/core/svg/graphics/filters/svg_filter_builder.h" |
| #include "third_party/blink/renderer/core/svg_names.h" |
| #include "third_party/blink/renderer/platform/graphics/filters/fe_drop_shadow.h" |
| |
| namespace blink { |
| |
| inline SVGFEDropShadowElement::SVGFEDropShadowElement(Document& document) |
| : SVGFilterPrimitiveStandardAttributes(SVGNames::feDropShadowTag, document), |
| dx_(SVGAnimatedNumber::Create(this, |
| SVGNames::dxAttr, |
| SVGNumber::Create(2))), |
| dy_(SVGAnimatedNumber::Create(this, |
| SVGNames::dyAttr, |
| SVGNumber::Create(2))), |
| std_deviation_( |
| SVGAnimatedNumberOptionalNumber::Create(this, |
| SVGNames::stdDeviationAttr, |
| 2, |
| 2)), |
| in1_(SVGAnimatedString::Create(this, SVGNames::inAttr)) { |
| AddToPropertyMap(dx_); |
| AddToPropertyMap(dy_); |
| AddToPropertyMap(std_deviation_); |
| AddToPropertyMap(in1_); |
| } |
| |
| void SVGFEDropShadowElement::Trace(blink::Visitor* visitor) { |
| visitor->Trace(dx_); |
| visitor->Trace(dy_); |
| visitor->Trace(std_deviation_); |
| visitor->Trace(in1_); |
| SVGFilterPrimitiveStandardAttributes::Trace(visitor); |
| } |
| |
| DEFINE_NODE_FACTORY(SVGFEDropShadowElement) |
| |
| void SVGFEDropShadowElement::setStdDeviation(float x, float y) { |
| stdDeviationX()->BaseValue()->SetValue(x); |
| stdDeviationY()->BaseValue()->SetValue(y); |
| Invalidate(); |
| } |
| |
| bool SVGFEDropShadowElement::SetFilterEffectAttribute( |
| FilterEffect* effect, |
| const QualifiedName& attr_name) { |
| DCHECK(GetLayoutObject()); |
| FEDropShadow* drop_shadow = static_cast<FEDropShadow*>(effect); |
| |
| const SVGComputedStyle& svg_style = GetLayoutObject()->StyleRef().SvgStyle(); |
| if (attr_name == SVGNames::flood_colorAttr) { |
| drop_shadow->SetShadowColor(svg_style.FloodColor()); |
| return true; |
| } |
| if (attr_name == SVGNames::flood_opacityAttr) { |
| drop_shadow->SetShadowOpacity(svg_style.FloodOpacity()); |
| return true; |
| } |
| return SVGFilterPrimitiveStandardAttributes::SetFilterEffectAttribute( |
| effect, attr_name); |
| } |
| |
| void SVGFEDropShadowElement::SvgAttributeChanged( |
| const QualifiedName& attr_name) { |
| if (attr_name == SVGNames::inAttr || |
| attr_name == SVGNames::stdDeviationAttr || |
| attr_name == SVGNames::dxAttr || attr_name == SVGNames::dyAttr) { |
| SVGElement::InvalidationGuard invalidation_guard(this); |
| Invalidate(); |
| return; |
| } |
| |
| SVGFilterPrimitiveStandardAttributes::SvgAttributeChanged(attr_name); |
| } |
| |
| FilterEffect* SVGFEDropShadowElement::Build(SVGFilterBuilder* filter_builder, |
| Filter* filter) { |
| LayoutObject* layout_object = this->GetLayoutObject(); |
| if (!layout_object) |
| return nullptr; |
| |
| DCHECK(layout_object->Style()); |
| const SVGComputedStyle& svg_style = layout_object->StyleRef().SvgStyle(); |
| |
| Color color = svg_style.FloodColor(); |
| float opacity = svg_style.FloodOpacity(); |
| |
| FilterEffect* input1 = filter_builder->GetEffectById( |
| AtomicString(in1_->CurrentValue()->Value())); |
| DCHECK(input1); |
| |
| // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) |
| float std_dev_x = std::max(0.0f, stdDeviationX()->CurrentValue()->Value()); |
| float std_dev_y = std::max(0.0f, stdDeviationY()->CurrentValue()->Value()); |
| FilterEffect* effect = FEDropShadow::Create( |
| filter, std_dev_x, std_dev_y, dx_->CurrentValue()->Value(), |
| dy_->CurrentValue()->Value(), color, opacity); |
| effect->InputEffects().push_back(input1); |
| return effect; |
| } |
| |
| } // namespace blink |