| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ProgramGL.h: Defines the class interface for ProgramGL. |
| |
| #ifndef LIBANGLE_RENDERER_GL_PROGRAMGL_H_ |
| #define LIBANGLE_RENDERER_GL_PROGRAMGL_H_ |
| |
| #include "libANGLE/renderer/gl/WorkaroundsGL.h" |
| #include "libANGLE/renderer/ProgramImpl.h" |
| |
| namespace rx |
| { |
| |
| class FunctionsGL; |
| class StateManagerGL; |
| |
| struct SamplerBindingGL |
| { |
| GLenum textureType; |
| std::vector<GLuint> boundTextureUnits; |
| }; |
| |
| class ProgramGL : public ProgramImpl |
| { |
| public: |
| ProgramGL(const gl::Program::Data &data, |
| const FunctionsGL *functions, |
| const WorkaroundsGL &workarounds, |
| StateManagerGL *stateManager); |
| ~ProgramGL() override; |
| |
| LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override; |
| gl::Error save(gl::BinaryOutputStream *stream) override; |
| void setBinaryRetrievableHint(bool retrievable) override; |
| |
| LinkResult link(const gl::Data &data, gl::InfoLog &infoLog) override; |
| GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; |
| |
| void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; |
| void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; |
| void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; |
| void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; |
| void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; |
| void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; |
| void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; |
| void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; |
| void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; |
| void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; |
| void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; |
| void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; |
| |
| void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; |
| |
| bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override; |
| bool getUniformBlockMemberInfo(const std::string &memberUniformName, |
| sh::BlockMemberInfo *memberInfoOut) const override; |
| |
| GLuint getProgramID() const; |
| const std::vector<SamplerBindingGL> &getAppliedSamplerUniforms() const; |
| |
| private: |
| void reset(); |
| |
| // Helper function, makes it simpler to type. |
| GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } |
| |
| const FunctionsGL *mFunctions; |
| const WorkaroundsGL &mWorkarounds; |
| StateManagerGL *mStateManager; |
| |
| std::vector<GLint> mUniformRealLocationMap; |
| std::vector<GLuint> mUniformBlockRealLocationMap; |
| |
| // An array of the samplers that are used by the program |
| std::vector<SamplerBindingGL> mSamplerBindings; |
| |
| // A map from a mData.getUniforms() index to a mSamplerBindings index. |
| std::vector<size_t> mUniformIndexToSamplerIndex; |
| |
| GLuint mProgramID; |
| }; |
| |
| } |
| |
| #endif // LIBANGLE_RENDERER_GL_PROGRAMGL_H_ |