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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_CLIENT_AUDIO_AUDIO_JITTER_BUFFER_H_
#define REMOTING_CLIENT_AUDIO_AUDIO_JITTER_BUFFER_H_
#include <list>
#include <memory>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/thread_checker.h"
#include "base/time/time.h"
#include "remoting/client/audio/async_audio_data_supplier.h"
#include "remoting/client/audio/audio_stream_format.h"
#include "remoting/proto/audio.pb.h"
namespace remoting {
// This is a jitter buffer that queues up audio packets and get-data requests
// and feeds the requests with the data when the buffer has enough data.
class AudioJitterBuffer : public AsyncAudioDataSupplier {
public:
using OnFormatChangedCallback =
base::RepeatingCallback<void(const AudioStreamFormat& format)>;
// |callback| is called once the jitter buffer gets the first packet or the
// stream format has been changed.
// Pending get-data requests will be dropped when the stream format is
// changed.
explicit AudioJitterBuffer(OnFormatChangedCallback on_format_changed);
~AudioJitterBuffer() override;
void AddAudioPacket(std::unique_ptr<AudioPacket> packet);
// AsyncAudioDataSupplier implementations.
void AsyncGetData(std::unique_ptr<GetDataRequest> request) override;
void ClearGetDataRequests() override;
private:
friend class AudioJitterBufferTest;
// Clears the jitter buffer, drops all pending requests, and notify
// |on_format_changed_| that the format has been changed.
void ResetBuffer(const AudioStreamFormat& new_format);
// Feeds data from the jitter buffer into the pending requests. OnDataFilled()
// will be called and request will be removed from the queue when a request
// has been filled up.
void ProcessGetDataRequests();
// Calculates the number of bytes needed to store audio data of the given
// duration based on |stream_format_|.
size_t GetBufferSizeFromTime(base::TimeDelta duration) const;
// Drops audio packets in |queued_packets_| such that the total latency
// doesn't exceed |kMaxQueueLatency|.
void DropOverrunPackets();
// The stream format of the last audio packet. This is nullptr if the buffer
// has never received any packet.
std::unique_ptr<AudioStreamFormat> stream_format_;
// AudioPackets queued up by the jitter buffer before they are consumed by
// GetDataRequests.
std::list<std::unique_ptr<AudioPacket>> queued_packets_;
// Number of bytes that is queued in |queued_packets_|.
size_t queued_bytes_ = 0;
// The byte offset when reading data from the first packet of
// |queued_packets_|. Equal to the number of bytes consumed from the first
// packet.
size_t first_packet_offset_ = 0;
// Called when the stream format is changed.
OnFormatChangedCallback on_format_changed_;
// GetDataRequests that are not yet fulfilled.
std::list<std::unique_ptr<GetDataRequest>> queued_requests_;
// The buffer will not feed data to the requests if this is true.
bool underrun_protection_mode_ = true;
THREAD_CHECKER(thread_checker_);
DISALLOW_COPY_AND_ASSIGN(AudioJitterBuffer);
};
} // namespace remoting
#endif // REMOTING_CLIENT_AUDIO_AUDIO_JITTER_BUFFER_H_