blob: 0a6bddffa1c79dc66e3da06bf7f702dc120b344a [file] [log] [blame]
/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef AudioParam_h
#define AudioParam_h
#include "bindings/core/v8/ScriptWrappable.h"
#include "core/dom/DOMTypedArray.h"
#include "modules/webaudio/AudioParamTimeline.h"
#include "modules/webaudio/AudioSummingJunction.h"
#include "modules/webaudio/BaseAudioContext.h"
#include "wtf/PassRefPtr.h"
#include "wtf/ThreadSafeRefCounted.h"
#include "wtf/text/WTFString.h"
#include <sys/types.h>
namespace blink {
class AudioNodeOutput;
// Each AudioParam gets an identifier here. This is mostly for instrospection
// if warnings or other messages need to be printed. It's useful to know what
// the AudioParam represents. The name should include the node type and the
// name of the AudioParam.
enum AudioParamType {
ParamTypeAudioBufferSourcePlaybackRate,
ParamTypeAudioBufferSourceDetune,
ParamTypeBiquadFilterFrequency,
ParamTypeBiquadFilterQ,
ParamTypeBiquadFilterQLowpass,
ParamTypeBiquadFilterQHighpass,
ParamTypeBiquadFilterGain,
ParamTypeBiquadFilterDetune,
ParamTypeDelayDelayTime,
ParamTypeDynamicsCompressorThreshold,
ParamTypeDynamicsCompressorKnee,
ParamTypeDynamicsCompressorRatio,
ParamTypeDynamicsCompressorAttack,
ParamTypeDynamicsCompressorRelease,
ParamTypeGainGain,
ParamTypeOscillatorFrequency,
ParamTypeOscillatorDetune,
ParamTypeStereoPannerPan,
ParamTypePannerPositionX,
ParamTypePannerPositionY,
ParamTypePannerPositionZ,
ParamTypePannerOrientationX,
ParamTypePannerOrientationY,
ParamTypePannerOrientationZ,
ParamTypeAudioListenerPositionX,
ParamTypeAudioListenerPositionY,
ParamTypeAudioListenerPositionZ,
ParamTypeAudioListenerForwardX,
ParamTypeAudioListenerForwardY,
ParamTypeAudioListenerForwardZ,
ParamTypeAudioListenerUpX,
ParamTypeAudioListenerUpY,
ParamTypeAudioListenerUpZ,
};
// AudioParamHandler is an actual implementation of web-exposed AudioParam
// interface. Each of AudioParam object creates and owns an AudioParamHandler,
// and it is responsible for all of AudioParam tasks. An AudioParamHandler
// object is owned by the originator AudioParam object, and some audio
// processing classes have additional references. An AudioParamHandler can
// outlive the owner AudioParam, and it never dies before the owner AudioParam
// dies.
class AudioParamHandler final : public ThreadSafeRefCounted<AudioParamHandler>,
public AudioSummingJunction {
public:
AudioParamType getParamType() const { return m_paramType; }
void setParamType(AudioParamType);
// Return a nice name for the AudioParam.
String getParamName() const;
static const double DefaultSmoothingConstant;
static const double SnapThreshold;
static PassRefPtr<AudioParamHandler> create(BaseAudioContext& context,
AudioParamType paramType,
double defaultValue,
float minValue,
float maxValue) {
return adoptRef(new AudioParamHandler(context, paramType, defaultValue,
minValue, maxValue));
}
// This should be used only in audio rendering thread.
AudioDestinationHandler& destinationHandler() const;
// AudioSummingJunction
void didUpdate() override {}
AudioParamTimeline& timeline() { return m_timeline; }
// Intrinsic value.
float value();
void setValue(float);
// Final value for k-rate parameters, otherwise use
// calculateSampleAccurateValues() for a-rate.
// Must be called in the audio thread.
float finalValue();
float defaultValue() const { return static_cast<float>(m_defaultValue); }
float minValue() const { return m_minValue; }
float maxValue() const { return m_maxValue; }
// Value smoothing:
// When a new value is set with setValue(), in our internal use of the
// parameter we don't immediately jump to it. Instead we smoothly approach
// this value to avoid glitching.
float smoothedValue();
// Smoothly exponentially approaches to (de-zippers) the desired value.
// Returns true if smoothed value has already snapped exactly to value.
bool smooth();
void resetSmoothedValue() { m_timeline.setSmoothedValue(intrinsicValue()); }
bool hasSampleAccurateValues() {
return m_timeline.hasValues() || numberOfRenderingConnections();
}
// Calculates numberOfValues parameter values starting at the context's
// current time.
// Must be called in the context's render thread.
void calculateSampleAccurateValues(float* values, unsigned numberOfValues);
// Connect an audio-rate signal to control this parameter.
void connect(AudioNodeOutput&);
void disconnect(AudioNodeOutput&);
float intrinsicValue() const { return noBarrierLoad(&m_intrinsicValue); }
// Update any histograms with the given value.
void updateHistograms(float newValue);
private:
AudioParamHandler(BaseAudioContext&,
AudioParamType,
double defaultValue,
float min,
float max);
void warnIfOutsideRange(float value, float minValue, float maxValue);
// sampleAccurate corresponds to a-rate (audio rate) vs. k-rate in the Web
// Audio specification.
void calculateFinalValues(float* values,
unsigned numberOfValues,
bool sampleAccurate);
void calculateTimelineValues(float* values, unsigned numberOfValues);
int computeQHistogramValue(float) const;
// The type of AudioParam, indicating what this AudioParam represents and what
// node it belongs to. Mostly for informational purposes and doesn't affect
// implementation.
AudioParamType m_paramType;
// Intrinsic value
float m_intrinsicValue;
void setIntrinsicValue(float newValue);
float m_defaultValue;
// Nominal range for the value
float m_minValue;
float m_maxValue;
AudioParamTimeline m_timeline;
// The destination node used to get necessary information like the smaple rate
// and context time.
RefPtr<AudioDestinationHandler> m_destinationHandler;
};
// AudioParam class represents web-exposed AudioParam interface.
class AudioParam final : public GarbageCollectedFinalized<AudioParam>,
public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static AudioParam* create(BaseAudioContext&,
AudioParamType,
double defaultValue);
static AudioParam* create(BaseAudioContext&,
AudioParamType,
double defaultValue,
float minValue,
float maxValue);
DECLARE_TRACE();
// |handler| always returns a valid object.
AudioParamHandler& handler() const { return *m_handler; }
// |context| always returns a valid object.
BaseAudioContext* context() const { return m_context; }
AudioParamType getParamType() const { return handler().getParamType(); }
void setParamType(AudioParamType);
String getParamName() const;
float value() const;
void setValue(float);
float defaultValue() const;
float minValue() const;
float maxValue() const;
AudioParam* setValueAtTime(float value, double time, ExceptionState&);
AudioParam* linearRampToValueAtTime(float value,
double time,
ExceptionState&);
AudioParam* exponentialRampToValueAtTime(float value,
double time,
ExceptionState&);
AudioParam* setTargetAtTime(float target,
double time,
double timeConstant,
ExceptionState&);
AudioParam* setValueCurveAtTime(DOMFloat32Array* curve,
double time,
double duration,
ExceptionState&);
AudioParam* cancelScheduledValues(double startTime, ExceptionState&);
private:
AudioParam(BaseAudioContext&,
AudioParamType,
double defaultValue,
float min,
float max);
void warnIfOutsideRange(const String& paramMethd, float value);
RefPtr<AudioParamHandler> m_handler;
Member<BaseAudioContext> m_context;
};
} // namespace blink
#endif // AudioParam_h