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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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*/
#ifndef ConvolverNode_h
#define ConvolverNode_h
#include "base/gtest_prod_util.h"
#include "modules/ModulesExport.h"
#include "modules/webaudio/AudioNode.h"
#include "wtf/RefPtr.h"
#include "wtf/ThreadingPrimitives.h"
#include <memory>
namespace blink {
class AudioBuffer;
class ConvolverOptions;
class ExceptionState;
class Reverb;
class MODULES_EXPORT ConvolverHandler final : public AudioHandler {
public:
static PassRefPtr<ConvolverHandler> create(AudioNode&, float sampleRate);
~ConvolverHandler() override;
// AudioHandler
void process(size_t framesToProcess) override;
// Impulse responses
void setBuffer(AudioBuffer*, ExceptionState&);
AudioBuffer* buffer();
bool normalize() const { return m_normalize; }
void setNormalize(bool normalize) { m_normalize = normalize; }
private:
ConvolverHandler(AudioNode&, float sampleRate);
double tailTime() const override;
double latencyTime() const override;
std::unique_ptr<Reverb> m_reverb;
// This Persistent doesn't make a reference cycle including the owner
// ConvolverNode.
Persistent<AudioBuffer> m_buffer;
// This synchronizes dynamic changes to the convolution impulse response with
// process().
mutable Mutex m_processLock;
// Normalize the impulse response or not. Must default to true.
bool m_normalize;
FRIEND_TEST_ALL_PREFIXES(ConvolverNodeTest, ReverbLifetime);
};
class MODULES_EXPORT ConvolverNode final : public AudioNode {
DEFINE_WRAPPERTYPEINFO();
public:
static ConvolverNode* create(BaseAudioContext&, ExceptionState&);
static ConvolverNode* create(BaseAudioContext*,
const ConvolverOptions&,
ExceptionState&);
AudioBuffer* buffer() const;
void setBuffer(AudioBuffer*, ExceptionState&);
bool normalize() const;
void setNormalize(bool);
private:
ConvolverNode(BaseAudioContext&);
ConvolverHandler& convolverHandler() const;
FRIEND_TEST_ALL_PREFIXES(ConvolverNodeTest, ReverbLifetime);
};
} // namespace blink
#endif // ConvolverNode_h