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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef GainNode_h
#define GainNode_h
#include "modules/webaudio/AudioNode.h"
#include "modules/webaudio/AudioParam.h"
#include "wtf/PassRefPtr.h"
#include "wtf/Threading.h"
namespace blink {
class BaseAudioContext;
class GainOptions;
// GainNode is an AudioNode with one input and one output which applies a gain
// (volume) change to the audio signal. De-zippering (smoothing) is applied
// when the gain value is changed dynamically.
class GainHandler final : public AudioHandler {
public:
static PassRefPtr<GainHandler> create(AudioNode&,
float sampleRate,
AudioParamHandler& gain);
// AudioHandler
void process(size_t framesToProcess) override;
// Called in the main thread when the number of channels for the input may
// have changed.
void checkNumberOfChannelsForInput(AudioNodeInput*) override;
private:
GainHandler(AudioNode&, float sampleRate, AudioParamHandler& gain);
float m_lastGain; // for de-zippering
RefPtr<AudioParamHandler> m_gain;
AudioFloatArray m_sampleAccurateGainValues;
};
class GainNode final : public AudioNode {
DEFINE_WRAPPERTYPEINFO();
public:
static GainNode* create(BaseAudioContext&, ExceptionState&);
static GainNode* create(BaseAudioContext*,
const GainOptions&,
ExceptionState&);
DECLARE_VIRTUAL_TRACE();
AudioParam* gain() const;
private:
GainNode(BaseAudioContext&);
Member<AudioParam> m_gain;
};
} // namespace blink
#endif // GainNode_h