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/*
* Copyright (C) 2012, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "modules/webaudio/MediaStreamAudioSourceNode.h"
#include "core/dom/ExceptionCode.h"
#include "modules/webaudio/AudioNodeOutput.h"
#include "modules/webaudio/BaseAudioContext.h"
#include "wtf/Locker.h"
#include <memory>
namespace blink {
MediaStreamAudioSourceHandler::MediaStreamAudioSourceHandler(
AudioNode& node,
MediaStream& mediaStream,
MediaStreamTrack* audioTrack,
std::unique_ptr<AudioSourceProvider> audioSourceProvider)
: AudioHandler(NodeTypeMediaStreamAudioSource,
node,
node.context()->sampleRate()),
m_mediaStream(mediaStream),
m_audioTrack(audioTrack),
m_audioSourceProvider(std::move(audioSourceProvider)),
m_sourceNumberOfChannels(0) {
// Default to stereo. This could change depending on the format of the
// MediaStream's audio track.
addOutput(2);
initialize();
}
PassRefPtr<MediaStreamAudioSourceHandler> MediaStreamAudioSourceHandler::create(
AudioNode& node,
MediaStream& mediaStream,
MediaStreamTrack* audioTrack,
std::unique_ptr<AudioSourceProvider> audioSourceProvider) {
return adoptRef(new MediaStreamAudioSourceHandler(
node, mediaStream, audioTrack, std::move(audioSourceProvider)));
}
MediaStreamAudioSourceHandler::~MediaStreamAudioSourceHandler() {
uninitialize();
}
void MediaStreamAudioSourceHandler::setFormat(size_t numberOfChannels,
float sourceSampleRate) {
if (numberOfChannels != m_sourceNumberOfChannels ||
sourceSampleRate != sampleRate()) {
// The sample-rate must be equal to the context's sample-rate.
if (!numberOfChannels ||
numberOfChannels > BaseAudioContext::maxNumberOfChannels() ||
sourceSampleRate != sampleRate()) {
// process() will generate silence for these uninitialized values.
DLOG(ERROR) << "setFormat(" << numberOfChannels << ", "
<< sourceSampleRate << ") - unhandled format change";
m_sourceNumberOfChannels = 0;
return;
}
// Synchronize with process().
MutexLocker locker(m_processLock);
m_sourceNumberOfChannels = numberOfChannels;
{
// The context must be locked when changing the number of output channels.
BaseAudioContext::AutoLocker contextLocker(context());
// Do any necesssary re-configuration to the output's number of channels.
output(0).setNumberOfChannels(numberOfChannels);
}
}
}
void MediaStreamAudioSourceHandler::process(size_t numberOfFrames) {
AudioBus* outputBus = output(0).bus();
if (!getAudioSourceProvider()) {
outputBus->zero();
return;
}
if (!getMediaStream() ||
m_sourceNumberOfChannels != outputBus->numberOfChannels()) {
outputBus->zero();
return;
}
// Use a tryLock() to avoid contention in the real-time audio thread.
// If we fail to acquire the lock then the MediaStream must be in the middle
// of a format change, so we output silence in this case.
MutexTryLocker tryLocker(m_processLock);
if (tryLocker.locked()) {
getAudioSourceProvider()->provideInput(outputBus, numberOfFrames);
} else {
// We failed to acquire the lock.
outputBus->zero();
}
}
// ----------------------------------------------------------------
MediaStreamAudioSourceNode::MediaStreamAudioSourceNode(
BaseAudioContext& context,
MediaStream& mediaStream,
MediaStreamTrack* audioTrack,
std::unique_ptr<AudioSourceProvider> audioSourceProvider)
: AudioSourceNode(context) {
setHandler(MediaStreamAudioSourceHandler::create(
*this, mediaStream, audioTrack, std::move(audioSourceProvider)));
}
MediaStreamAudioSourceNode* MediaStreamAudioSourceNode::create(
BaseAudioContext& context,
MediaStream& mediaStream,
ExceptionState& exceptionState) {
DCHECK(isMainThread());
if (context.isContextClosed()) {
context.throwExceptionForClosedState(exceptionState);
return nullptr;
}
MediaStreamTrackVector audioTracks = mediaStream.getAudioTracks();
if (audioTracks.isEmpty()) {
exceptionState.throwDOMException(InvalidStateError,
"MediaStream has no audio track");
return nullptr;
}
// Use the first audio track in the media stream.
MediaStreamTrack* audioTrack = audioTracks[0];
std::unique_ptr<AudioSourceProvider> provider =
audioTrack->createWebAudioSource();
MediaStreamAudioSourceNode* node = new MediaStreamAudioSourceNode(
context, mediaStream, audioTrack, std::move(provider));
if (!node)
return nullptr;
// TODO(hongchan): Only stereo streams are supported right now. We should be
// able to accept multi-channel streams.
node->setFormat(2, context.sampleRate());
// context keeps reference until node is disconnected
context.notifySourceNodeStartedProcessing(node);
return node;
}
DEFINE_TRACE(MediaStreamAudioSourceNode) {
AudioSourceProviderClient::trace(visitor);
AudioSourceNode::trace(visitor);
}
MediaStreamAudioSourceHandler&
MediaStreamAudioSourceNode::mediaStreamAudioSourceHandler() const {
return static_cast<MediaStreamAudioSourceHandler&>(handler());
}
MediaStream* MediaStreamAudioSourceNode::getMediaStream() const {
return mediaStreamAudioSourceHandler().getMediaStream();
}
void MediaStreamAudioSourceNode::setFormat(size_t numberOfChannels,
float sourceSampleRate) {
mediaStreamAudioSourceHandler().setFormat(numberOfChannels, sourceSampleRate);
}
} // namespace blink