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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CSSPaintDefinition_h
#define CSSPaintDefinition_h
#include "core/CSSPropertyNames.h"
#include "core/css/CSSSyntaxDescriptor.h"
#include "core/css/cssom/CSSStyleValue.h"
#include "modules/csspaint/PaintRenderingContext2DSettings.h"
#include "platform/bindings/ScriptWrappable.h"
#include "platform/bindings/TraceWrapperMember.h"
#include "platform/bindings/TraceWrapperV8Reference.h"
#include "platform/geometry/IntSize.h"
#include "platform/heap/Handle.h"
#include "v8/include/v8.h"
namespace blink {
class Image;
class ScriptState;
class ImageResourceObserver;
// Represents a javascript class registered on the PaintWorkletGlobalScope by
// the author. It will store the properties for invalidation and input argument
// types as well.
class CSSPaintDefinition final
: public GarbageCollectedFinalized<CSSPaintDefinition>,
public TraceWrapperBase {
public:
static CSSPaintDefinition* Create(
ScriptState*,
v8::Local<v8::Function> constructor,
v8::Local<v8::Function> paint,
const Vector<CSSPropertyID>&,
const Vector<AtomicString>& custom_invalidation_properties,
const Vector<CSSSyntaxDescriptor>& input_argument_types,
const PaintRenderingContext2DSettings&);
virtual ~CSSPaintDefinition();
// Invokes the javascript 'paint' callback on an instance of the javascript
// class. The size given will be the size of the PaintRenderingContext2D
// given to the callback.
//
// This may return a nullptr (representing an invalid image) if javascript
// throws an error.
PassRefPtr<Image> Paint(const ImageResourceObserver&,
const IntSize&,
const CSSStyleValueVector*);
const Vector<CSSPropertyID>& NativeInvalidationProperties() const {
return native_invalidation_properties_;
}
const Vector<AtomicString>& CustomInvalidationProperties() const {
return custom_invalidation_properties_;
}
const Vector<CSSSyntaxDescriptor>& InputArgumentTypes() const {
return input_argument_types_;
}
const PaintRenderingContext2DSettings& GetPaintRenderingContext2DSettings()
const {
return context_settings_;
}
ScriptState* GetScriptState() const { return script_state_.Get(); }
v8::Local<v8::Function> PaintFunctionForTesting(v8::Isolate* isolate) {
return paint_.NewLocal(isolate);
}
DEFINE_INLINE_TRACE(){};
DECLARE_TRACE_WRAPPERS();
private:
CSSPaintDefinition(
ScriptState*,
v8::Local<v8::Function> constructor,
v8::Local<v8::Function> paint,
const Vector<CSSPropertyID>& native_invalidation_properties,
const Vector<AtomicString>& custom_invalidation_properties,
const Vector<CSSSyntaxDescriptor>& input_argument_types,
const PaintRenderingContext2DSettings&);
void MaybeCreatePaintInstance();
RefPtr<ScriptState> script_state_;
// This object keeps the class instance object, constructor function and
// paint function alive. It participates in wrapper tracing as it holds onto
// V8 wrappers.
TraceWrapperV8Reference<v8::Function> constructor_;
TraceWrapperV8Reference<v8::Function> paint_;
// At the moment there is only ever one instance of a paint class per type.
TraceWrapperV8Reference<v8::Object> instance_;
bool did_call_constructor_;
Vector<CSSPropertyID> native_invalidation_properties_;
Vector<AtomicString> custom_invalidation_properties_;
// Input argument types, if applicable.
Vector<CSSSyntaxDescriptor> input_argument_types_;
PaintRenderingContext2DSettings context_settings_;
};
} // namespace blink
#endif // CSSPaintDefinition_h