| /* |
| * Copyright (c) 2008, 2009, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "platform/image-decoders/bmp/BMPImageReader.h" |
| |
| #include "platform/Histogram.h" |
| #include "wtf/Threading.h" |
| |
| namespace { |
| |
| // See comments on m_lookupTableAddresses in the header. |
| const uint8_t nBitTo8BitlookupTable[] = { |
| // 1 bit |
| 0, 255, |
| // 2 bits |
| 0, 85, 170, 255, |
| // 3 bits |
| 0, 36, 73, 109, 146, 182, 219, 255, |
| // 4 bits |
| 0, 17, 34, 51, 68, 85, 102, 119, 136, 153, 170, 187, 204, 221, 238, 255, |
| // 5 bits |
| 0, 8, 16, 25, 33, 41, 49, 58, 66, 74, 82, 90, 99, 107, 115, 123, |
| 132, 140, 148, 156, 165, 173, 181, 189, 197, 206, 214, 222, 230, 239, 247, 255, |
| // 6 bits |
| 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 45, 49, 53, 57, 61, |
| 65, 69, 73, 77, 81, 85, 89, 93, 97, 101, 105, 109, 113, 117, 121, 125, |
| 130, 134, 138, 142, 146, 150, 154, 158, 162, 166, 170, 174, 178, 182, 186, 190, |
| 194, 198, 202, 206, 210, 215, 219, 223, 227, 231, 235, 239, 243, 247, 251, 255, |
| // 7 bits |
| 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, |
| 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, |
| 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, |
| 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118, 120, 122, 124, 126, |
| 129, 131, 133, 135, 137, 139, 141, 143, 145, 147, 149, 151, 153, 155, 157, 159, |
| 161, 163, 165, 167, 169, 171, 173, 175, 177, 179, 181, 183, 185, 187, 189, 191, |
| 193, 195, 197, 199, 201, 203, 205, 207, 209, 211, 213, 215, 217, 219, 221, 223, |
| 225, 227, 229, 231, 233, 235, 237, 239, 241, 243, 245, 247, 249, 251, 253, 255, |
| }; |
| |
| } // namespace |
| |
| namespace blink { |
| |
| BMPImageReader::BMPImageReader(ImageDecoder* parent, size_t decodedAndHeaderOffset, size_t imgDataOffset, bool isInICO) |
| : m_parent(parent) |
| , m_buffer(0) |
| , m_fastReader(nullptr) |
| , m_decodedOffset(decodedAndHeaderOffset) |
| , m_headerOffset(decodedAndHeaderOffset) |
| , m_imgDataOffset(imgDataOffset) |
| , m_isOS21x(false) |
| , m_isOS22x(false) |
| , m_isTopDown(false) |
| , m_needToProcessBitmasks(false) |
| , m_needToProcessColorTable(false) |
| , m_seenNonZeroAlphaPixel(false) |
| , m_seenZeroAlphaPixel(false) |
| , m_isInICO(isInICO) |
| , m_decodingAndMask(false) |
| { |
| // Clue-in decodeBMP() that we need to detect the correct info header size. |
| memset(&m_infoHeader, 0, sizeof(m_infoHeader)); |
| } |
| |
| bool BMPImageReader::decodeBMP(bool onlySize) |
| { |
| // Defensively clear the FastSharedBufferReader's cache, as another caller |
| // may have called SharedBuffer::mergeSegmentsIntoBuffer(). |
| m_fastReader.clearCache(); |
| |
| // Calculate size of info header. |
| if (!m_infoHeader.biSize && !readInfoHeaderSize()) |
| return false; |
| |
| const size_t headerEnd = m_headerOffset + m_infoHeader.biSize; |
| // Read and process info header. |
| if ((m_decodedOffset < headerEnd) && !processInfoHeader()) |
| return false; |
| |
| // processInfoHeader() set the size, so if that's all we needed, we're done. |
| if (onlySize) |
| return true; |
| |
| // Read and process the bitmasks, if needed. |
| if (m_needToProcessBitmasks && !processBitmasks()) |
| return false; |
| |
| // Read and process the color table, if needed. |
| if (m_needToProcessColorTable && !processColorTable()) |
| return false; |
| |
| // Initialize the framebuffer if needed. |
| ASSERT(m_buffer); // Parent should set this before asking us to decode! |
| if (m_buffer->getStatus() == ImageFrame::FrameEmpty) { |
| if (!m_buffer->setSizeAndColorProfile(m_parent->size().width(), m_parent->size().height(), ImageFrame::ICCProfile())) |
| return m_parent->setFailed(); // Unable to allocate. |
| m_buffer->setStatus(ImageFrame::FramePartial); |
| // setSize() calls eraseARGB(), which resets the alpha flag, so we force |
| // it back to false here. We'll set it true below in all cases where |
| // these 0s could actually show through. |
| m_buffer->setHasAlpha(false); |
| |
| // For BMPs, the frame always fills the entire image. |
| m_buffer->setOriginalFrameRect(IntRect(IntPoint(), m_parent->size())); |
| |
| if (!m_isTopDown) |
| m_coord.setY(m_parent->size().height() - 1); |
| } |
| |
| // Decode the data. |
| if (!m_decodingAndMask && !pastEndOfImage(0) && !decodePixelData((m_infoHeader.biCompression != RLE4) && (m_infoHeader.biCompression != RLE8) && (m_infoHeader.biCompression != RLE24))) |
| return false; |
| |
| // If the image has an AND mask and there was no alpha data, process the |
| // mask. |
| if (m_isInICO && !m_decodingAndMask && ((m_infoHeader.biBitCount < 16) || !m_bitMasks[3] || !m_seenNonZeroAlphaPixel)) { |
| // Reset decoding coordinates to start of image. |
| m_coord.setX(0); |
| m_coord.setY(m_isTopDown ? 0 : (m_parent->size().height() - 1)); |
| |
| // The AND mask is stored as 1-bit data. |
| m_infoHeader.biBitCount = 1; |
| |
| m_decodingAndMask = true; |
| } |
| if (m_decodingAndMask && !decodePixelData(true)) |
| return false; |
| |
| // Done! |
| m_buffer->setStatus(ImageFrame::FrameComplete); |
| return true; |
| } |
| |
| bool BMPImageReader::decodePixelData(bool nonRLE) |
| { |
| const IntPoint coord(m_coord); |
| const ProcessingResult result = nonRLE ? processNonRLEData(false, 0) : processRLEData(); |
| if (m_coord != coord) |
| m_buffer->setPixelsChanged(true); |
| return (result == Failure) ? m_parent->setFailed() : (result == Success); |
| } |
| |
| bool BMPImageReader::readInfoHeaderSize() |
| { |
| // Get size of info header. |
| ASSERT(m_decodedOffset == m_headerOffset); |
| if ((m_decodedOffset > m_data->size()) || ((m_data->size() - m_decodedOffset) < 4)) |
| return false; |
| m_infoHeader.biSize = readUint32(0); |
| // Don't increment m_decodedOffset here, it just makes the code in |
| // processInfoHeader() more confusing. |
| |
| // Don't allow the header to overflow (which would be harmless here, but |
| // problematic or at least confusing in other places), or to overrun the |
| // image data. |
| const size_t headerEnd = m_headerOffset + m_infoHeader.biSize; |
| if ((headerEnd < m_headerOffset) || (m_imgDataOffset && (m_imgDataOffset < headerEnd))) |
| return m_parent->setFailed(); |
| |
| // See if this is a header size we understand: |
| // OS/2 1.x: 12 |
| if (m_infoHeader.biSize == 12) |
| m_isOS21x = true; |
| // Windows V3: 40 |
| else if ((m_infoHeader.biSize == 40) || isWindowsV4Plus()) |
| ; |
| // OS/2 2.x: any multiple of 4 between 16 and 64, inclusive, or 42 or 46 |
| else if ((m_infoHeader.biSize >= 16) && (m_infoHeader.biSize <= 64) && (!(m_infoHeader.biSize & 3) || (m_infoHeader.biSize == 42) || (m_infoHeader.biSize == 46))) |
| m_isOS22x = true; |
| else |
| return m_parent->setFailed(); |
| |
| return true; |
| } |
| |
| bool BMPImageReader::processInfoHeader() |
| { |
| // Read info header. |
| ASSERT(m_decodedOffset == m_headerOffset); |
| if ((m_decodedOffset > m_data->size()) || ((m_data->size() - m_decodedOffset) < m_infoHeader.biSize) || !readInfoHeader()) |
| return false; |
| m_decodedOffset += m_infoHeader.biSize; |
| |
| DEFINE_THREAD_SAFE_STATIC_LOCAL(blink::CustomCountHistogram, |
| dimensionsLocationHistogram, |
| new blink::CustomCountHistogram("Blink.DecodedImage.EffectiveDimensionsLocation.BMP", 0, 50000, 50)); |
| dimensionsLocationHistogram.count(m_decodedOffset - 1); |
| |
| // Sanity-check header values. |
| if (!isInfoHeaderValid()) |
| return m_parent->setFailed(); |
| |
| // Set our size. |
| if (!m_parent->setSize(m_infoHeader.biWidth, m_infoHeader.biHeight)) |
| return false; |
| |
| // For paletted images, bitmaps can set biClrUsed to 0 to mean "all |
| // colors", so set it to the maximum number of colors for this bit depth. |
| // Also do this for bitmaps that put too large a value here. |
| if (m_infoHeader.biBitCount < 16) { |
| const uint32_t maxColors = static_cast<uint32_t>(1) << m_infoHeader.biBitCount; |
| if (!m_infoHeader.biClrUsed || (m_infoHeader.biClrUsed > maxColors)) |
| m_infoHeader.biClrUsed = maxColors; |
| } |
| |
| // For any bitmaps that set their BitCount to the wrong value, reset the |
| // counts now that we've calculated the number of necessary colors, since |
| // other code relies on this value being correct. |
| if (m_infoHeader.biCompression == RLE8) |
| m_infoHeader.biBitCount = 8; |
| else if (m_infoHeader.biCompression == RLE4) |
| m_infoHeader.biBitCount = 4; |
| |
| // Tell caller what still needs to be processed. |
| if (m_infoHeader.biBitCount >= 16) |
| m_needToProcessBitmasks = true; |
| else if (m_infoHeader.biBitCount) |
| m_needToProcessColorTable = true; |
| |
| return true; |
| } |
| |
| bool BMPImageReader::readInfoHeader() |
| { |
| // Pre-initialize some fields that not all headers set. |
| m_infoHeader.biCompression = RGB; |
| m_infoHeader.biClrUsed = 0; |
| |
| if (m_isOS21x) { |
| m_infoHeader.biWidth = readUint16(4); |
| m_infoHeader.biHeight = readUint16(6); |
| ASSERT(!m_isInICO); // ICO is a Windows format, not OS/2! |
| m_infoHeader.biBitCount = readUint16(10); |
| return true; |
| } |
| |
| m_infoHeader.biWidth = readUint32(4); |
| m_infoHeader.biHeight = readUint32(8); |
| if (m_isInICO) |
| m_infoHeader.biHeight /= 2; |
| m_infoHeader.biBitCount = readUint16(14); |
| |
| // Read compression type, if present. |
| if (m_infoHeader.biSize >= 20) { |
| uint32_t biCompression = readUint32(16); |
| |
| // Detect OS/2 2.x-specific compression types. |
| if ((biCompression == 3) && (m_infoHeader.biBitCount == 1)) { |
| m_infoHeader.biCompression = HUFFMAN1D; |
| m_isOS22x = true; |
| } else if ((biCompression == 4) && (m_infoHeader.biBitCount == 24)) { |
| m_infoHeader.biCompression = RLE24; |
| m_isOS22x = true; |
| } else if (biCompression > 5) |
| return m_parent->setFailed(); // Some type we don't understand. |
| else |
| m_infoHeader.biCompression = static_cast<CompressionType>(biCompression); |
| } |
| |
| // Read colors used, if present. |
| if (m_infoHeader.biSize >= 36) |
| m_infoHeader.biClrUsed = readUint32(32); |
| |
| // Windows V4+ can safely read the four bitmasks from 40-56 bytes in, so do |
| // that here. If the bit depth is less than 16, these values will be ignored |
| // by the image data decoders. If the bit depth is at least 16 but the |
| // compression format isn't BITFIELDS, the RGB bitmasks will be ignored and |
| // overwritten in processBitmasks(). (The alpha bitmask will never be |
| // overwritten: images that actually want alpha have to specify a valid |
| // alpha mask. See comments in processBitmasks().) |
| // |
| // For non-Windows V4+, m_bitMasks[] et. al will be initialized later |
| // during processBitmasks(). |
| if (isWindowsV4Plus()) { |
| m_bitMasks[0] = readUint32(40); |
| m_bitMasks[1] = readUint32(44); |
| m_bitMasks[2] = readUint32(48); |
| m_bitMasks[3] = readUint32(52); |
| } |
| |
| // Detect top-down BMPs. |
| if (m_infoHeader.biHeight < 0) { |
| m_isTopDown = true; |
| m_infoHeader.biHeight = -m_infoHeader.biHeight; |
| } |
| |
| return true; |
| } |
| |
| bool BMPImageReader::isInfoHeaderValid() const |
| { |
| // Non-positive widths/heights are invalid. (We've already flipped the |
| // sign of the height for top-down bitmaps.) |
| if ((m_infoHeader.biWidth <= 0) || !m_infoHeader.biHeight) |
| return false; |
| |
| // Only Windows V3+ has top-down bitmaps. |
| if (m_isTopDown && (m_isOS21x || m_isOS22x)) |
| return false; |
| |
| // Only bit depths of 1, 4, 8, or 24 are universally supported. |
| if ((m_infoHeader.biBitCount != 1) && (m_infoHeader.biBitCount != 4) && (m_infoHeader.biBitCount != 8) && (m_infoHeader.biBitCount != 24)) { |
| // Windows V3+ additionally supports bit depths of 0 (for embedded |
| // JPEG/PNG images), 16, and 32. |
| if (m_isOS21x || m_isOS22x || (m_infoHeader.biBitCount && (m_infoHeader.biBitCount != 16) && (m_infoHeader.biBitCount != 32))) |
| return false; |
| } |
| |
| // Each compression type is only valid with certain bit depths (except RGB, |
| // which can be used with any bit depth). Also, some formats do not support |
| // some compression types. |
| switch (m_infoHeader.biCompression) { |
| case RGB: |
| if (!m_infoHeader.biBitCount) |
| return false; |
| break; |
| |
| case RLE8: |
| // Supposedly there are undocumented formats like "BitCount = 1, |
| // Compression = RLE4" (which means "4 bit, but with a 2-color table"), |
| // so also allow the paletted RLE compression types to have too low a |
| // bit count; we'll correct this later. |
| if (!m_infoHeader.biBitCount || (m_infoHeader.biBitCount > 8)) |
| return false; |
| break; |
| |
| case RLE4: |
| // See comments in RLE8. |
| if (!m_infoHeader.biBitCount || (m_infoHeader.biBitCount > 4)) |
| return false; |
| break; |
| |
| case BITFIELDS: |
| // Only valid for Windows V3+. |
| if (m_isOS21x || m_isOS22x || ((m_infoHeader.biBitCount != 16) && (m_infoHeader.biBitCount != 32))) |
| return false; |
| break; |
| |
| case JPEG: |
| case PNG: |
| // Only valid for Windows V3+. |
| if (m_isOS21x || m_isOS22x || m_infoHeader.biBitCount) |
| return false; |
| break; |
| |
| case HUFFMAN1D: |
| // Only valid for OS/2 2.x. |
| if (!m_isOS22x || (m_infoHeader.biBitCount != 1)) |
| return false; |
| break; |
| |
| case RLE24: |
| // Only valid for OS/2 2.x. |
| if (!m_isOS22x || (m_infoHeader.biBitCount != 24)) |
| return false; |
| break; |
| |
| default: |
| // Some type we don't understand. This should have been caught in |
| // readInfoHeader(). |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| // Top-down bitmaps cannot be compressed; they must be RGB or BITFIELDS. |
| if (m_isTopDown && (m_infoHeader.biCompression != RGB) && (m_infoHeader.biCompression != BITFIELDS)) |
| return false; |
| |
| // Reject the following valid bitmap types that we don't currently bother |
| // decoding. Few other people decode these either, they're unlikely to be |
| // in much use. |
| // TODO(pkasting): Consider supporting these someday. |
| // * Bitmaps larger than 2^16 pixels in either dimension (Windows |
| // probably doesn't draw these well anyway, and the decoded data would |
| // take a lot of memory). |
| if ((m_infoHeader.biWidth >= (1 << 16)) || (m_infoHeader.biHeight >= (1 << 16))) |
| return false; |
| // * Windows V3+ JPEG-in-BMP and PNG-in-BMP bitmaps (supposedly not found |
| // in the wild, only used to send data to printers?). |
| if ((m_infoHeader.biCompression == JPEG) || (m_infoHeader.biCompression == PNG)) |
| return false; |
| // * OS/2 2.x Huffman-encoded monochrome bitmaps (see |
| // http://www.fileformat.info/mirror/egff/ch09_05.htm , re: "G31D" |
| // algorithm). |
| if (m_infoHeader.biCompression == HUFFMAN1D) |
| return false; |
| |
| return true; |
| } |
| |
| bool BMPImageReader::processBitmasks() |
| { |
| // Create m_bitMasks[] values for R/G/B. |
| if (m_infoHeader.biCompression != BITFIELDS) { |
| // The format doesn't actually use bitmasks. To simplify the decode |
| // logic later, create bitmasks for the RGB data. For Windows V4+, |
| // this overwrites the masks we read from the header, which are |
| // supposed to be ignored in non-BITFIELDS cases. |
| // 16 bits: MSB <- xRRRRRGG GGGBBBBB -> LSB |
| // 24/32 bits: MSB <- [AAAAAAAA] RRRRRRRR GGGGGGGG BBBBBBBB -> LSB |
| const int numBits = (m_infoHeader.biBitCount == 16) ? 5 : 8; |
| for (int i = 0; i <= 2; ++i) |
| m_bitMasks[i] = ((static_cast<uint32_t>(1) << (numBits * (3 - i))) - 1) ^ ((static_cast<uint32_t>(1) << (numBits * (2 - i))) - 1); |
| } else if (!isWindowsV4Plus()) { |
| // For Windows V4+ BITFIELDS mode bitmaps, this was already done when |
| // we read the info header. |
| |
| // Fail if we don't have enough file space for the bitmasks. |
| const size_t headerEnd = m_headerOffset + m_infoHeader.biSize; |
| const size_t bitmasksSize = 12; |
| const size_t bitmasksEnd = headerEnd + bitmasksSize; |
| if ((bitmasksEnd < headerEnd) || (m_imgDataOffset && (m_imgDataOffset < bitmasksEnd))) |
| return m_parent->setFailed(); |
| |
| // Read bitmasks. |
| if ((m_data->size() - m_decodedOffset) < bitmasksSize) |
| return false; |
| m_bitMasks[0] = readUint32(0); |
| m_bitMasks[1] = readUint32(4); |
| m_bitMasks[2] = readUint32(8); |
| |
| m_decodedOffset += bitmasksSize; |
| } |
| |
| // Alpha is a poorly-documented and inconsistently-used feature. |
| // |
| // Windows V4+ has an alpha bitmask in the info header. Unlike the R/G/B |
| // bitmasks, the MSDN docs don't indicate that it is only valid for the |
| // BITFIELDS compression format, so we respect it at all times. |
| // |
| // To complicate things, Windows V3 BMPs, which lack this mask, can specify |
| // 32bpp format, which to any sane reader would imply an 8-bit alpha |
| // channel -- and for BMPs-in-ICOs, that's precisely what's intended to |
| // happen. There also exist standalone BMPs in this format which clearly |
| // expect the alpha channel to be respected. However, there are many other |
| // BMPs which, for example, fill this channel with all 0s, yet clearly |
| // expect to not be displayed as a fully-transparent rectangle. |
| // |
| // If these were the only two types of Windows V3, 32bpp BMPs in the wild, |
| // we could distinguish between them by scanning the alpha channel in the |
| // image, looking for nonzero values, and only enabling alpha if we found |
| // some. (It turns out we have to do this anyway, because, crazily, there |
| // are also Windows V4+ BMPs with an explicit, non-zero alpha mask, which |
| // then zero-fill their alpha channels! See comments in |
| // processNonRLEData().) |
| // |
| // Unfortunately there are also V3 BMPs -- indeed, probably more than the |
| // number of 32bpp, V3 BMPs which intentionally use alpha -- which specify |
| // 32bpp format, use nonzero (and non-255) alpha values, and yet expect to |
| // be rendered fully-opaque. And other browsers do so. |
| // |
| // So it's impossible to display every BMP in the way its creators intended, |
| // and we have to choose what to break. Given the paragraph above, we match |
| // other browsers and ignore alpha in Windows V3 BMPs except inside ICO |
| // files. |
| if (!isWindowsV4Plus()) |
| m_bitMasks[3] = (m_isInICO && (m_infoHeader.biCompression != BITFIELDS) && (m_infoHeader.biBitCount == 32)) ? static_cast<uint32_t>(0xff000000) : 0; |
| |
| // We've now decoded all the non-image data we care about. Skip anything |
| // else before the actual raster data. |
| if (m_imgDataOffset) |
| m_decodedOffset = m_imgDataOffset; |
| m_needToProcessBitmasks = false; |
| |
| // Check masks and set shift and LUT address values. |
| for (int i = 0; i < 4; ++i) { |
| // Trim the mask to the allowed bit depth. Some Windows V4+ BMPs |
| // specify a bogus alpha channel in bits that don't exist in the pixel |
| // data (for example, bits 25-31 in a 24-bit RGB format). |
| if (m_infoHeader.biBitCount < 32) |
| m_bitMasks[i] &= ((static_cast<uint32_t>(1) << m_infoHeader.biBitCount) - 1); |
| |
| // For empty masks (common on the alpha channel, especially after the |
| // trimming above), quickly clear the shift and LUT address and |
| // continue, to avoid an infinite loop in the counting code below. |
| uint32_t tempMask = m_bitMasks[i]; |
| if (!tempMask) { |
| m_bitShiftsRight[i] = 0; |
| m_lookupTableAddresses[i] = 0; |
| continue; |
| } |
| |
| // Make sure bitmask does not overlap any other bitmasks. |
| for (int j = 0; j < i; ++j) { |
| if (tempMask & m_bitMasks[j]) |
| return m_parent->setFailed(); |
| } |
| |
| // Count offset into pixel data. |
| for (m_bitShiftsRight[i] = 0; !(tempMask & 1); tempMask >>= 1) |
| ++m_bitShiftsRight[i]; |
| |
| // Count size of mask. |
| size_t numBits = 0; |
| for (; tempMask & 1; tempMask >>= 1) |
| ++numBits; |
| |
| // Make sure bitmask is contiguous. |
| if (tempMask) |
| return m_parent->setFailed(); |
| |
| // Since RGBABuffer tops out at 8 bits per channel, adjust the shift |
| // amounts to use the most significant 8 bits of the channel. |
| if (numBits >= 8) { |
| m_bitShiftsRight[i] += (numBits - 8); |
| numBits = 0; |
| } |
| |
| // Calculate LUT address. |
| m_lookupTableAddresses[i] = numBits ? (nBitTo8BitlookupTable + (1 << numBits) - 2) : 0; |
| } |
| |
| return true; |
| } |
| |
| bool BMPImageReader::processColorTable() |
| { |
| // Fail if we don't have enough file space for the color table. |
| const size_t headerEnd = m_headerOffset + m_infoHeader.biSize; |
| const size_t tableSizeInBytes = m_infoHeader.biClrUsed * (m_isOS21x ? 3 : 4); |
| const size_t tableEnd = headerEnd + tableSizeInBytes; |
| if ((tableEnd < headerEnd) || (m_imgDataOffset && (m_imgDataOffset < tableEnd))) |
| return m_parent->setFailed(); |
| |
| // Read color table. |
| if ((m_decodedOffset > m_data->size()) || ((m_data->size() - m_decodedOffset) < tableSizeInBytes)) |
| return false; |
| m_colorTable.resize(m_infoHeader.biClrUsed); |
| |
| // On non-OS/2 1.x, an extra padding byte is present, which we need to skip. |
| const size_t bytesPerColor = m_isOS21x ? 3 : 4; |
| for (size_t i = 0; i < m_infoHeader.biClrUsed; ++i) { |
| m_colorTable[i].rgbBlue = readUint8(0); |
| m_colorTable[i].rgbGreen = readUint8(1); |
| m_colorTable[i].rgbRed = readUint8(2); |
| m_decodedOffset += bytesPerColor; |
| } |
| |
| // We've now decoded all the non-image data we care about. Skip anything |
| // else before the actual raster data. |
| if (m_imgDataOffset) |
| m_decodedOffset = m_imgDataOffset; |
| m_needToProcessColorTable = false; |
| |
| return true; |
| } |
| |
| BMPImageReader::ProcessingResult BMPImageReader::processRLEData() |
| { |
| if (m_decodedOffset > m_data->size()) |
| return InsufficientData; |
| |
| // RLE decoding is poorly specified. Two main problems: |
| // (1) Are EOL markers necessary? What happens when we have too many |
| // pixels for one row? |
| // http://www.fileformat.info/format/bmp/egff.htm says extra pixels |
| // should wrap to the next line. Real BMPs I've encountered seem to |
| // instead expect extra pixels to be ignored until the EOL marker is |
| // seen, although this has only happened in a few cases and I suspect |
| // those BMPs may be invalid. So we only change lines on EOL (or Delta |
| // with dy > 0), and fail in most cases when pixels extend past the end |
| // of the line. |
| // (2) When Delta, EOL, or EOF are seen, what happens to the "skipped" |
| // pixels? |
| // http://www.daubnet.com/formats/BMP.html says these should be filled |
| // with color 0. However, the "do nothing" and "don't care" comments |
| // of other references suggest leaving these alone, i.e. letting them |
| // be transparent to the background behind the image. This seems to |
| // match how MSPAINT treats BMPs, so we do that. Note that when we |
| // actually skip pixels for a case like this, we need to note on the |
| // framebuffer that we have alpha. |
| |
| // Impossible to decode row-at-a-time, so just do things as a stream of |
| // bytes. |
| while (true) { |
| // Every entry takes at least two bytes; bail if there isn't enough |
| // data. |
| if ((m_data->size() - m_decodedOffset) < 2) |
| return InsufficientData; |
| |
| // For every entry except EOF, we'd better not have reached the end of |
| // the image. |
| const uint8_t count = readUint8(0); |
| const uint8_t code = readUint8(1); |
| if ((count || (code != 1)) && pastEndOfImage(0)) |
| return Failure; |
| |
| // Decode. |
| if (!count) { |
| switch (code) { |
| case 0: // Magic token: EOL |
| // Skip any remaining pixels in this row. |
| if (m_coord.x() < m_parent->size().width()) |
| m_buffer->setHasAlpha(true); |
| moveBufferToNextRow(); |
| |
| m_decodedOffset += 2; |
| break; |
| |
| case 1: // Magic token: EOF |
| // Skip any remaining pixels in the image. |
| if ((m_coord.x() < m_parent->size().width()) || (m_isTopDown ? (m_coord.y() < (m_parent->size().height() - 1)) : (m_coord.y() > 0))) |
| m_buffer->setHasAlpha(true); |
| // There's no need to move |m_coord| here to trigger the caller |
| // to call setPixelsChanged(). If the only thing that's changed |
| // is the alpha state, that will be properly written into the |
| // underlying SkBitmap when we mark the frame complete. |
| return Success; |
| |
| case 2: { // Magic token: Delta |
| // The next two bytes specify dx and dy. Bail if there isn't |
| // enough data. |
| if ((m_data->size() - m_decodedOffset) < 4) |
| return InsufficientData; |
| |
| // Fail if this takes us past the end of the desired row or |
| // past the end of the image. |
| const uint8_t dx = readUint8(2); |
| const uint8_t dy = readUint8(3); |
| if (dx || dy) |
| m_buffer->setHasAlpha(true); |
| if (((m_coord.x() + dx) > m_parent->size().width()) || pastEndOfImage(dy)) |
| return Failure; |
| |
| // Skip intervening pixels. |
| m_coord.move(dx, m_isTopDown ? dy : -dy); |
| |
| m_decodedOffset += 4; |
| break; |
| } |
| |
| default: { // Absolute mode |
| // |code| pixels specified as in BI_RGB, zero-padded at the end |
| // to a multiple of 16 bits. |
| // Because processNonRLEData() expects m_decodedOffset to |
| // point to the beginning of the pixel data, bump it past |
| // the escape bytes and then reset if decoding failed. |
| m_decodedOffset += 2; |
| const ProcessingResult result = processNonRLEData(true, code); |
| if (result != Success) { |
| m_decodedOffset -= 2; |
| return result; |
| } |
| break; |
| } |
| } |
| } else { // Encoded mode |
| // The following color data is repeated for |count| total pixels. |
| // Strangely, some BMPs seem to specify excessively large counts |
| // here; ignore pixels past the end of the row. |
| const int endX = std::min(m_coord.x() + count, m_parent->size().width()); |
| |
| if (m_infoHeader.biCompression == RLE24) { |
| // Bail if there isn't enough data. |
| if ((m_data->size() - m_decodedOffset) < 4) |
| return InsufficientData; |
| |
| // One BGR triple that we copy |count| times. |
| fillRGBA(endX, readUint8(3), readUint8(2), code, 0xff); |
| m_decodedOffset += 4; |
| } else { |
| // RLE8 has one color index that gets repeated; RLE4 has two |
| // color indexes in the upper and lower 4 bits of the byte, |
| // which are alternated. |
| size_t colorIndexes[2] = {code, code}; |
| if (m_infoHeader.biCompression == RLE4) { |
| colorIndexes[0] = (colorIndexes[0] >> 4) & 0xf; |
| colorIndexes[1] &= 0xf; |
| } |
| for (int which = 0; m_coord.x() < endX; ) { |
| // Some images specify color values past the end of the |
| // color table; set these pixels to black. |
| if (colorIndexes[which] < m_infoHeader.biClrUsed) |
| setI(colorIndexes[which]); |
| else |
| setRGBA(0, 0, 0, 255); |
| which = !which; |
| } |
| |
| m_decodedOffset += 2; |
| } |
| } |
| } |
| } |
| |
| BMPImageReader::ProcessingResult BMPImageReader::processNonRLEData(bool inRLE, int numPixels) |
| { |
| if (m_decodedOffset > m_data->size()) |
| return InsufficientData; |
| |
| if (!inRLE) |
| numPixels = m_parent->size().width(); |
| |
| // Fail if we're being asked to decode more pixels than remain in the row. |
| const int endX = m_coord.x() + numPixels; |
| if (endX > m_parent->size().width()) |
| return Failure; |
| |
| // Determine how many bytes of data the requested number of pixels |
| // requires. |
| const size_t pixelsPerByte = 8 / m_infoHeader.biBitCount; |
| const size_t bytesPerPixel = m_infoHeader.biBitCount / 8; |
| const size_t unpaddedNumBytes = (m_infoHeader.biBitCount < 16) ? ((numPixels + pixelsPerByte - 1) / pixelsPerByte) : (numPixels * bytesPerPixel); |
| // RLE runs are zero-padded at the end to a multiple of 16 bits. Non-RLE |
| // data is in rows and is zero-padded to a multiple of 32 bits. |
| const size_t alignBits = inRLE ? 1 : 3; |
| const size_t paddedNumBytes = (unpaddedNumBytes + alignBits) & ~alignBits; |
| |
| // Decode as many rows as we can. (For RLE, where we only want to decode |
| // one row, we've already checked that this condition is true.) |
| while (!pastEndOfImage(0)) { |
| // Bail if we don't have enough data for the desired number of pixels. |
| if ((m_data->size() - m_decodedOffset) < paddedNumBytes) |
| return InsufficientData; |
| |
| if (m_infoHeader.biBitCount < 16) { |
| // Paletted data. Pixels are stored little-endian within bytes. |
| // Decode pixels one byte at a time, left to right (so, starting at |
| // the most significant bits in the byte). |
| const uint8_t mask = (1 << m_infoHeader.biBitCount) - 1; |
| for (size_t byte = 0; byte < unpaddedNumBytes; ++byte) { |
| uint8_t pixelData = readUint8(byte); |
| for (size_t pixel = 0; (pixel < pixelsPerByte) && (m_coord.x() < endX); ++pixel) { |
| const size_t colorIndex = (pixelData >> (8 - m_infoHeader.biBitCount)) & mask; |
| if (m_decodingAndMask) { |
| // There's no way to accurately represent an AND + XOR |
| // operation as an RGBA image, so where the AND values |
| // are 1, we simply set the framebuffer pixels to fully |
| // transparent, on the assumption that most ICOs on the |
| // web will not be doing a lot of inverting. |
| if (colorIndex) { |
| setRGBA(0, 0, 0, 0); |
| m_buffer->setHasAlpha(true); |
| } else |
| m_coord.move(1, 0); |
| } else { |
| // See comments near the end of processRLEData(). |
| if (colorIndex < m_infoHeader.biClrUsed) |
| setI(colorIndex); |
| else |
| setRGBA(0, 0, 0, 255); |
| } |
| pixelData <<= m_infoHeader.biBitCount; |
| } |
| } |
| } else { |
| // RGB data. Decode pixels one at a time, left to right. |
| while (m_coord.x() < endX) { |
| const uint32_t pixel = readCurrentPixel(bytesPerPixel); |
| |
| // Some BMPs specify an alpha channel but don't actually use it |
| // (it contains all 0s). To avoid displaying these images as |
| // fully-transparent, decode as if images are fully opaque |
| // until we actually see a non-zero alpha value; at that point, |
| // reset any previously-decoded pixels to fully transparent and |
| // continue decoding based on the real alpha channel values. |
| // As an optimization, avoid setting "hasAlpha" to true for |
| // images where all alpha values are 255; opaque images are |
| // faster to draw. |
| int alpha = getAlpha(pixel); |
| if (!m_seenNonZeroAlphaPixel && !alpha) { |
| m_seenZeroAlphaPixel = true; |
| alpha = 255; |
| } else { |
| m_seenNonZeroAlphaPixel = true; |
| if (m_seenZeroAlphaPixel) { |
| m_buffer->zeroFillPixelData(); |
| m_seenZeroAlphaPixel = false; |
| } else if (alpha != 255) |
| m_buffer->setHasAlpha(true); |
| } |
| |
| setRGBA(getComponent(pixel, 0), getComponent(pixel, 1), |
| getComponent(pixel, 2), alpha); |
| } |
| } |
| |
| // Success, keep going. |
| m_decodedOffset += paddedNumBytes; |
| if (inRLE) |
| return Success; |
| moveBufferToNextRow(); |
| } |
| |
| // Finished decoding whole image. |
| return Success; |
| } |
| |
| void BMPImageReader::moveBufferToNextRow() |
| { |
| m_coord.move(-m_coord.x(), m_isTopDown ? 1 : -1); |
| } |
| |
| } // namespace blink |