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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_INPUT_ROUTER_IMPL_H_
#define CONTENT_BROWSER_RENDERER_HOST_INPUT_INPUT_ROUTER_IMPL_H_
#include <stdint.h>
#include <queue>
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "base/time/time.h"
#include "content/browser/renderer_host/input/gesture_event_queue.h"
#include "content/browser/renderer_host/input/input_router.h"
#include "content/browser/renderer_host/input/mouse_wheel_event_queue.h"
#include "content/browser/renderer_host/input/touch_action_filter.h"
#include "content/browser/renderer_host/input/touch_event_queue.h"
#include "content/browser/renderer_host/input/touchpad_tap_suppression_controller.h"
#include "content/common/input/input_event_dispatch_type.h"
#include "content/common/input/input_event_stream_validator.h"
#include "content/public/browser/native_web_keyboard_event.h"
namespace IPC {
class Sender;
}
namespace ui {
class LatencyInfo;
}
namespace content {
class InputAckHandler;
class InputRouterClient;
class OverscrollController;
struct DidOverscrollParams;
struct InputEventAck;
// A default implementation for browser input event routing.
class CONTENT_EXPORT InputRouterImpl
: public NON_EXPORTED_BASE(InputRouter),
public NON_EXPORTED_BASE(GestureEventQueueClient),
public NON_EXPORTED_BASE(MouseWheelEventQueueClient),
public NON_EXPORTED_BASE(TouchEventQueueClient),
public NON_EXPORTED_BASE(TouchpadTapSuppressionControllerClient) {
public:
struct CONTENT_EXPORT Config {
Config();
GestureEventQueue::Config gesture_config;
TouchEventQueue::Config touch_config;
};
InputRouterImpl(IPC::Sender* sender,
InputRouterClient* client,
InputAckHandler* ack_handler,
int routing_id,
const Config& config);
~InputRouterImpl() override;
// InputRouter
bool SendInput(scoped_ptr<IPC::Message> message) override;
void SendMouseEvent(const MouseEventWithLatencyInfo& mouse_event) override;
void SendWheelEvent(
const MouseWheelEventWithLatencyInfo& wheel_event) override;
void SendKeyboardEvent(
const NativeWebKeyboardEventWithLatencyInfo& key_event) override;
void SendGestureEvent(
const GestureEventWithLatencyInfo& gesture_event) override;
void SendTouchEvent(const TouchEventWithLatencyInfo& touch_event) override;
const NativeWebKeyboardEvent* GetLastKeyboardEvent() const override;
void NotifySiteIsMobileOptimized(bool is_mobile_optimized) override;
void RequestNotificationWhenFlushed() override;
bool HasPendingEvents() const override;
void SetDeviceScaleFactor(float device_scale_factor) override;
// IPC::Listener
bool OnMessageReceived(const IPC::Message& message) override;
void SetFrameTreeNodeId(int frameTreeNodeId) override;
private:
friend class InputRouterImplTest;
// TouchpadTapSuppressionControllerClient
void SendMouseEventImmediately(
const MouseEventWithLatencyInfo& mouse_event) override;
// TouchEventQueueClient
void SendTouchEventImmediately(
const TouchEventWithLatencyInfo& touch_event) override;
void OnTouchEventAck(const TouchEventWithLatencyInfo& event,
InputEventAckState ack_result) override;
void OnFilteringTouchEvent(
const blink::WebTouchEvent& touch_event) override;
// GestureEventFilterClient
void SendGestureEventImmediately(
const GestureEventWithLatencyInfo& gesture_event) override;
void OnGestureEventAck(const GestureEventWithLatencyInfo& event,
InputEventAckState ack_result) override;
// MouseWheelEventQueueClient
void SendMouseWheelEventImmediately(
const MouseWheelEventWithLatencyInfo& touch_event) override;
void OnMouseWheelEventAck(const MouseWheelEventWithLatencyInfo& event,
InputEventAckState ack_result) override;
bool SendMoveCaret(scoped_ptr<IPC::Message> message);
bool SendSelectMessage(scoped_ptr<IPC::Message> message);
bool Send(IPC::Message* message);
// Filters and forwards |input_event| to the appropriate handler.
void FilterAndSendWebInputEvent(const blink::WebInputEvent& input_event,
const ui::LatencyInfo& latency_info);
// Utility routine for filtering and forwarding |input_event| to the
// appropriate handler. |input_event| will be offered to the overscroll
// controller, client and renderer, in that order.
void OfferToHandlers(const blink::WebInputEvent& input_event,
const ui::LatencyInfo& latency_info);
// Returns true if |input_event| was consumed by the client.
bool OfferToClient(const blink::WebInputEvent& input_event,
const ui::LatencyInfo& latency_info);
// Returns true if |input_event| was successfully sent to the renderer
// as an async IPC Message.
bool OfferToRenderer(const blink::WebInputEvent& input_event,
const ui::LatencyInfo& latency_info,
InputEventDispatchType dispatch_type);
// IPC message handlers
void OnInputEventAck(const InputEventAck& ack);
void OnDidOverscroll(const DidOverscrollParams& params);
void OnMsgMoveCaretAck();
void OnSelectMessageAck();
void OnHasTouchEventHandlers(bool has_handlers);
void OnSetTouchAction(TouchAction touch_action);
void OnDidStopFlinging();
// Indicates the source of an ack provided to |ProcessInputEventAck()|.
// The source is tracked by |current_ack_source_|, which aids in ack routing.
enum AckSource {
RENDERER,
CLIENT,
IGNORING_DISPOSITION,
ACK_SOURCE_NONE
};
// Note: This function may result in |this| being deleted, and as such
// should be the last method called in any internal chain of event handling.
void ProcessInputEventAck(blink::WebInputEvent::Type event_type,
InputEventAckState ack_result,
const ui::LatencyInfo& latency_info,
uint32_t unique_touch_event_id,
AckSource ack_source);
// Dispatches the ack'ed event to |ack_handler_|.
void ProcessKeyboardAck(blink::WebInputEvent::Type type,
InputEventAckState ack_result,
const ui::LatencyInfo& latency);
// Forwards a valid |next_mouse_move_| if |type| is MouseMove.
void ProcessMouseAck(blink::WebInputEvent::Type type,
InputEventAckState ack_result,
const ui::LatencyInfo& latency);
// Dispatches the ack'ed event to |ack_handler_|, forwarding queued events
// from |coalesced_mouse_wheel_events_|.
void ProcessWheelAck(InputEventAckState ack_result,
const ui::LatencyInfo& latency);
// Forwards the event ack to |gesture_event_queue|, potentially triggering
// dispatch of queued gesture events.
void ProcessGestureAck(blink::WebInputEvent::Type type,
InputEventAckState ack_result,
const ui::LatencyInfo& latency);
// Forwards the event ack to |touch_event_queue_|, potentially triggering
// dispatch of queued touch events, or the creation of gesture events.
void ProcessTouchAck(InputEventAckState ack_result,
const ui::LatencyInfo& latency,
uint32_t unique_touch_event_id);
// Called when a touch timeout-affecting bit has changed, in turn toggling the
// touch ack timeout feature of the |touch_event_queue_| as appropriate. Input
// to that determination includes current view properties and the allowed
// touch action. Note that this will only affect platforms that have a
// non-zero touch timeout configuration.
void UpdateTouchAckTimeoutEnabled();
// If a flush has been requested, signals a completed flush to the client if
// all events have been dispatched (i.e., |HasPendingEvents()| is false).
void SignalFlushedIfNecessary();
int routing_id() const { return routing_id_; }
IPC::Sender* sender_;
InputRouterClient* client_;
InputAckHandler* ack_handler_;
int routing_id_;
int frame_tree_node_id_;
// (Similar to |mouse_move_pending_|.) True while waiting for SelectRange_ACK
// or MoveRangeSelectionExtent_ACK.
bool select_message_pending_;
// Queue of pending select messages to send after receving the next select
// message ack.
std::deque<IPC::Message*> pending_select_messages_;
// (Similar to |mouse_move_pending_|.) True while waiting for MoveCaret_ACK.
bool move_caret_pending_;
// (Similar to |next_mouse_move_|.) The next MoveCaret to send, if any.
scoped_ptr<IPC::Message> next_move_caret_;
// True if a mouse move event was sent to the render view and we are waiting
// for a corresponding InputHostMsg_HandleInputEvent_ACK message.
bool mouse_move_pending_;
// The next mouse move event to send (only non-null while mouse_move_pending_
// is true).
scoped_ptr<MouseEventWithLatencyInfo> next_mouse_move_;
MouseEventWithLatencyInfo current_mouse_move_;
// A queue of keyboard events. We can't trust data from the renderer so we
// stuff key events into a queue and pop them out on ACK, feeding our copy
// back to whatever unhandled handler instead of the returned version.
typedef std::deque<NativeWebKeyboardEventWithLatencyInfo> KeyQueue;
KeyQueue key_queue_;
// The time when an input event was sent to the client.
base::TimeTicks input_event_start_time_;
// The source of the ack within the scope of |ProcessInputEventAck()|.
// Defaults to ACK_SOURCE_NONE.
AckSource current_ack_source_;
// Whether a call to |Flush()| has yet been accompanied by a |DidFlush()| call
// to the client_ after all events have been dispatched/acked.
bool flush_requested_;
// Whether there are any active flings in the renderer. As the fling
// end notification is asynchronous, we use a count rather than a boolean
// to avoid races in bookkeeping when starting a new fling.
int active_renderer_fling_count_;
MouseWheelEventQueue wheel_event_queue_;
TouchEventQueue touch_event_queue_;
GestureEventQueue gesture_event_queue_;
TouchActionFilter touch_action_filter_;
InputEventStreamValidator input_stream_validator_;
InputEventStreamValidator output_stream_validator_;
float device_scale_factor_;
DISALLOW_COPY_AND_ASSIGN(InputRouterImpl);
};
} // namespace content
#endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_INPUT_ROUTER_IMPL_H_