| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #ifndef AudioResamplerKernel_h |
| #define AudioResamplerKernel_h |
| |
| #include "platform/PlatformExport.h" |
| #include "platform/audio/AudioArray.h" |
| #include "wtf/Allocator.h" |
| |
| namespace blink { |
| |
| class AudioResampler; |
| |
| // AudioResamplerKernel does resampling on a single mono channel. |
| // It uses a simple linear interpolation for good performance. |
| |
| class PLATFORM_EXPORT AudioResamplerKernel { |
| USING_FAST_MALLOC(AudioResamplerKernel); |
| WTF_MAKE_NONCOPYABLE(AudioResamplerKernel); |
| |
| public: |
| AudioResamplerKernel(AudioResampler*); |
| |
| // getSourcePointer() should be called each time before process() is called. |
| // Given a number of frames to process (for subsequent call to process()), it |
| // returns a pointer and numberOfSourceFramesNeeded where sample data should |
| // be copied. This sample data provides the input to the resampler when |
| // process() is called. framesToProcess must be less than or equal to |
| // MaxFramesToProcess. |
| float* getSourcePointer(size_t framesToProcess, |
| size_t* numberOfSourceFramesNeeded); |
| |
| // process() resamples framesToProcess frames from the source into |
| // destination. Each call to process() must be preceded by a call to |
| // getSourcePointer() so that source input may be supplied. framesToProcess |
| // must be less than or equal to MaxFramesToProcess. |
| void process(float* destination, size_t framesToProcess); |
| |
| // Resets the processing state. |
| void reset(); |
| |
| static const size_t MaxFramesToProcess; |
| |
| private: |
| double rate() const; |
| |
| AudioResampler* m_resampler; |
| AudioFloatArray m_sourceBuffer; |
| |
| // This is a (floating point) read index on the input stream. |
| double m_virtualReadIndex; |
| |
| // We need to have continuity from one call of process() to the next. |
| // m_lastValues stores the last two sample values from the last call to |
| // process(). m_fillIndex represents how many buffered samples we have which |
| // can be as many as 2. For the first call to process() (or after reset()) |
| // there will be no buffered samples. |
| float m_lastValues[2]; |
| unsigned m_fillIndex; |
| }; |
| |
| } // namespace blink |
| |
| #endif // AudioResamplerKernel_h |