| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "platform/audio/ReverbConvolver.h" |
| |
| #include "platform/CrossThreadFunctional.h" |
| #include "platform/audio/AudioBus.h" |
| #include "platform/audio/VectorMath.h" |
| #include "public/platform/Platform.h" |
| #include "public/platform/WebTaskRunner.h" |
| #include "public/platform/WebThread.h" |
| #include "public/platform/WebTraceLocation.h" |
| #include "wtf/PtrUtil.h" |
| #include <memory> |
| |
| namespace blink { |
| |
| using namespace VectorMath; |
| |
| const int InputBufferSize = 8 * 16384; |
| |
| // We only process the leading portion of the impulse response in the real-time |
| // thread. We don't exceed this length. It turns out then, that the |
| // background thread has about 278msec of scheduling slop. Empirically, this |
| // has been found to be a good compromise between giving enough time for |
| // scheduling slop, while still minimizing the amount of processing done in the |
| // primary (high-priority) thread. This was found to be a good value on Mac OS |
| // X, and may work well on other platforms as well, assuming the very rough |
| // scheduling latencies are similar on these time-scales. Of course, this code |
| // may need to be tuned for individual platforms if this assumption is found to |
| // be incorrect. |
| const size_t RealtimeFrameLimit = 8192 + 4096; // ~278msec @ 44.1KHz |
| |
| const size_t MinFFTSize = 128; |
| const size_t MaxRealtimeFFTSize = 2048; |
| |
| ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, |
| size_t renderSliceSize, |
| size_t maxFFTSize, |
| size_t convolverRenderPhase, |
| bool useBackgroundThreads) |
| : m_impulseResponseLength(impulseResponse->length()), |
| m_accumulationBuffer(impulseResponse->length() + renderSliceSize), |
| m_inputBuffer(InputBufferSize), |
| m_minFFTSize(MinFFTSize), // First stage will have this size - successive |
| // stages will double in size each time |
| m_maxFFTSize(maxFFTSize) // until we hit m_maxFFTSize |
| { |
| // If we are using background threads then don't exceed this FFT size for the |
| // stages which run in the real-time thread. This avoids having only one or |
| // two large stages (size 16384 or so) at the end which take a lot of time |
| // every several processing slices. This way we amortize the cost over more |
| // processing slices. |
| m_maxRealtimeFFTSize = MaxRealtimeFFTSize; |
| |
| const float* response = impulseResponse->data(); |
| size_t totalResponseLength = impulseResponse->length(); |
| |
| // The total latency is zero because the direct-convolution is used in the |
| // leading portion. |
| size_t reverbTotalLatency = 0; |
| |
| size_t stageOffset = 0; |
| int i = 0; |
| size_t fftSize = m_minFFTSize; |
| while (stageOffset < totalResponseLength) { |
| size_t stageSize = fftSize / 2; |
| |
| // For the last stage, it's possible that stageOffset is such that we're |
| // straddling the end of the impulse response buffer (if we use stageSize), |
| // so reduce the last stage's length... |
| if (stageSize + stageOffset > totalResponseLength) |
| stageSize = totalResponseLength - stageOffset; |
| |
| // This "staggers" the time when each FFT happens so they don't all happen |
| // at the same time |
| int renderPhase = convolverRenderPhase + i * renderSliceSize; |
| |
| bool useDirectConvolver = !stageOffset; |
| |
| std::unique_ptr<ReverbConvolverStage> stage = |
| wrapUnique(new ReverbConvolverStage( |
| response, totalResponseLength, reverbTotalLatency, stageOffset, |
| stageSize, fftSize, renderPhase, renderSliceSize, |
| &m_accumulationBuffer, useDirectConvolver)); |
| |
| bool isBackgroundStage = false; |
| |
| if (useBackgroundThreads && stageOffset > RealtimeFrameLimit) { |
| m_backgroundStages.append(std::move(stage)); |
| isBackgroundStage = true; |
| } else { |
| m_stages.append(std::move(stage)); |
| } |
| |
| stageOffset += stageSize; |
| ++i; |
| |
| if (!useDirectConvolver) { |
| // Figure out next FFT size |
| fftSize *= 2; |
| } |
| |
| if (useBackgroundThreads && !isBackgroundStage && |
| fftSize > m_maxRealtimeFFTSize) |
| fftSize = m_maxRealtimeFFTSize; |
| if (fftSize > m_maxFFTSize) |
| fftSize = m_maxFFTSize; |
| } |
| |
| // Start up background thread |
| // FIXME: would be better to up the thread priority here. It doesn't need to |
| // be real-time, but higher than the default... |
| if (useBackgroundThreads && m_backgroundStages.size() > 0) |
| m_backgroundThread = wrapUnique(Platform::current()->createThread( |
| "Reverb convolution background thread")); |
| } |
| |
| ReverbConvolver::~ReverbConvolver() { |
| // Wait for background thread to stop |
| m_backgroundThread.reset(); |
| } |
| |
| void ReverbConvolver::processInBackground() { |
| // Process all of the stages until their read indices reach the input buffer's |
| // write index |
| int writeIndex = m_inputBuffer.writeIndex(); |
| |
| // Even though it doesn't seem like every stage needs to maintain its own |
| // version of readIndex we do this in case we want to run in more than one |
| // background thread. |
| int readIndex; |
| |
| while ((readIndex = m_backgroundStages[0]->inputReadIndex()) != |
| writeIndex) { // FIXME: do better to detect buffer overrun... |
| // The ReverbConvolverStages need to process in amounts which evenly divide |
| // half the FFT size |
| const int SliceSize = MinFFTSize / 2; |
| |
| // Accumulate contributions from each stage |
| for (size_t i = 0; i < m_backgroundStages.size(); ++i) |
| m_backgroundStages[i]->processInBackground(this, SliceSize); |
| } |
| } |
| |
| void ReverbConvolver::process(const AudioChannel* sourceChannel, |
| AudioChannel* destinationChannel, |
| size_t framesToProcess) { |
| bool isSafe = sourceChannel && destinationChannel && |
| sourceChannel->length() >= framesToProcess && |
| destinationChannel->length() >= framesToProcess; |
| ASSERT(isSafe); |
| if (!isSafe) |
| return; |
| |
| const float* source = sourceChannel->data(); |
| float* destination = destinationChannel->mutableData(); |
| bool isDataSafe = source && destination; |
| ASSERT(isDataSafe); |
| if (!isDataSafe) |
| return; |
| |
| // Feed input buffer (read by all threads) |
| m_inputBuffer.write(source, framesToProcess); |
| |
| // Accumulate contributions from each stage |
| for (size_t i = 0; i < m_stages.size(); ++i) |
| m_stages[i]->process(source, framesToProcess); |
| |
| // Finally read from accumulation buffer |
| m_accumulationBuffer.readAndClear(destination, framesToProcess); |
| |
| // Now that we've buffered more input, post another task to the background |
| // thread. |
| if (m_backgroundThread) |
| m_backgroundThread->getWebTaskRunner()->postTask( |
| BLINK_FROM_HERE, crossThreadBind(&ReverbConvolver::processInBackground, |
| crossThreadUnretained(this))); |
| } |
| |
| void ReverbConvolver::reset() { |
| for (size_t i = 0; i < m_stages.size(); ++i) |
| m_stages[i]->reset(); |
| |
| for (size_t i = 0; i < m_backgroundStages.size(); ++i) |
| m_backgroundStages[i]->reset(); |
| |
| m_accumulationBuffer.reset(); |
| m_inputBuffer.reset(); |
| } |
| |
| size_t ReverbConvolver::latencyFrames() const { |
| return 0; |
| } |
| |
| } // namespace blink |