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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef VectorMath_h
#define VectorMath_h
#include "platform/PlatformExport.h"
#include "wtf/build_config.h"
#include <cstddef>
// Defines the interface for several vector math functions whose implementation
// will ideally be optimized.
namespace blink {
namespace VectorMath {
// Vector scalar multiply and then add.
PLATFORM_EXPORT void vsma(const float* sourceP,
int sourceStride,
const float* scale,
float* destP,
int destStride,
size_t framesToProcess);
PLATFORM_EXPORT void vsmul(const float* sourceP,
int sourceStride,
const float* scale,
float* destP,
int destStride,
size_t framesToProcess);
PLATFORM_EXPORT void vadd(const float* source1P,
int sourceStride1,
const float* source2P,
int sourceStride2,
float* destP,
int destStride,
size_t framesToProcess);
// Finds the maximum magnitude of a float vector.
PLATFORM_EXPORT void vmaxmgv(const float* sourceP,
int sourceStride,
float* maxP,
size_t framesToProcess);
// Sums the squares of a float vector's elements.
PLATFORM_EXPORT void vsvesq(const float* sourceP,
int sourceStride,
float* sumP,
size_t framesToProcess);
// For an element-by-element multiply of two float vectors.
PLATFORM_EXPORT void vmul(const float* source1P,
int sourceStride1,
const float* source2P,
int sourceStride2,
float* destP,
int destStride,
size_t framesToProcess);
// Multiplies two complex vectors.
PLATFORM_EXPORT void zvmul(const float* real1P,
const float* imag1P,
const float* real2P,
const float* imag2P,
float* realDestP,
float* imagDestP,
size_t framesToProcess);
// Copies elements while clipping values to the threshold inputs.
PLATFORM_EXPORT void vclip(const float* sourceP,
int sourceStride,
const float* lowThresholdP,
const float* highThresholdP,
float* destP,
int destStride,
size_t framesToProcess);
} // namespace VectorMath
} // namespace blink
#endif // VectorMath_h