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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_MUS_SURFACES_DISPLAY_COMPOSITOR_H_
#define COMPONENTS_MUS_SURFACES_DISPLAY_COMPOSITOR_H_
#include "cc/surfaces/surface.h"
#include "cc/surfaces/surface_factory.h"
#include "cc/surfaces/surface_factory_client.h"
#include "cc/surfaces/surface_id_allocator.h"
#include "components/mus/gles2/gpu_state.h"
#include "components/mus/surfaces/surfaces_state.h"
#include "ui/gfx/native_widget_types.h"
namespace mus {
class TopLevelDisplayClient;
// TODO(fsamuel): This should become a mojo interface for the mus-gpu split.
// TODO(fsamuel): This should not be a SurfaceFactoryClient.
// The DisplayCompositor receives CompositorFrames from all sources,
// creates a top-level CompositorFrame once per tick, and generates graphical
// output.
class DisplayCompositor : public cc::SurfaceFactoryClient {
public:
DisplayCompositor(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
gfx::AcceleratedWidget widget,
const scoped_refptr<GpuState>& gpu_state,
const scoped_refptr<SurfacesState>& surfaces_state);
~DisplayCompositor() override;
// DisplayCompositor embedders submit a CompositorFrame when content on the
// display should be changed. A well-behaving embedder should only submit
// a CompositorFrame once per BeginFrame tick. The callback is called the
// first time this frame is used to draw, or if the frame is discarded.
void SubmitCompositorFrame(
std::unique_ptr<cc::CompositorFrame> frame,
const base::Callback<void(cc::SurfaceDrawStatus)>& callback);
// TODO(fsamuel): This is used for surface hittesting and should not be
// exposed outside of DisplayCompositor.
const cc::SurfaceId& surface_id() const { return surface_id_; }
// This requests the display CompositorFrame be rendered and given to the
// callback within CopyOutputRequest.
void RequestCopyOfOutput(
std::unique_ptr<cc::CopyOutputRequest> output_request);
// TODO(fsamuel): Invent an async way to create a SurfaceNamespace
// A SurfaceNamespace can create CompositorFrameSinks where the client can
// make up the ID.
private:
// SurfaceFactoryClient implementation.
void ReturnResources(const cc::ReturnedResourceArray& resources) override;
void SetBeginFrameSource(cc::BeginFrameSource* begin_frame_source) override;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
scoped_refptr<SurfacesState> surfaces_state_;
cc::SurfaceFactory factory_;
cc::SurfaceIdAllocator allocator_;
cc::SurfaceId surface_id_;
gfx::Size display_size_;
std::unique_ptr<TopLevelDisplayClient> display_client_;
DISALLOW_COPY_AND_ASSIGN(DisplayCompositor);
};
} // namespace mus
#endif // COMPONENTS_MUS_SURFACES_DISPLAY_COMPOSITOR_H_