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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "services/ui/ws/server_window.h"
#include <inttypes.h>
#include <stddef.h>
#include "base/strings/stringprintf.h"
#include "services/ui/common/transient_window_utils.h"
#include "services/ui/public/interfaces/window_manager.mojom.h"
#include "services/ui/ws/server_window_compositor_frame_sink_manager.h"
#include "services/ui/ws/server_window_delegate.h"
#include "services/ui/ws/server_window_observer.h"
namespace ui {
namespace ws {
ServerWindow::ServerWindow(ServerWindowDelegate* delegate, const WindowId& id)
: ServerWindow(delegate, id, Properties()) {}
ServerWindow::ServerWindow(ServerWindowDelegate* delegate,
const WindowId& id,
const Properties& properties)
: delegate_(delegate),
id_(id),
parent_(nullptr),
stacking_target_(nullptr),
transient_parent_(nullptr),
is_modal_(false),
visible_(false),
cursor_id_(mojom::Cursor::CURSOR_NULL),
non_client_cursor_id_(mojom::Cursor::CURSOR_NULL),
opacity_(1),
can_focus_(true),
can_accept_events_(true),
properties_(properties),
// Don't notify newly added observers during notification. This causes
// problems for code that adds an observer as part of an observer
// notification (such as ServerWindowDrawTracker).
observers_(
base::ObserverList<ServerWindowObserver>::NOTIFY_EXISTING_ONLY) {
DCHECK(delegate); // Must provide a delegate.
}
ServerWindow::~ServerWindow() {
for (auto& observer : observers_)
observer.OnWindowDestroying(this);
if (transient_parent_)
transient_parent_->RemoveTransientWindow(this);
// Destroy transient children, only after we've removed ourselves from our
// parent, as destroying an active transient child may otherwise attempt to
// refocus us.
Windows transient_children(transient_children_);
for (auto window : transient_children)
delete window;
DCHECK(transient_children_.empty());
while (!children_.empty())
children_.front()->parent()->Remove(children_.front());
if (parent_)
parent_->Remove(this);
for (auto& observer : observers_)
observer.OnWindowDestroyed(this);
}
void ServerWindow::AddObserver(ServerWindowObserver* observer) {
observers_.AddObserver(observer);
}
void ServerWindow::RemoveObserver(ServerWindowObserver* observer) {
DCHECK(observers_.HasObserver(observer));
observers_.RemoveObserver(observer);
}
bool ServerWindow::HasObserver(ServerWindowObserver* observer) {
return observers_.HasObserver(observer);
}
void ServerWindow::CreateCompositorFrameSink(
mojom::CompositorFrameSinkType compositor_frame_sink_type,
gfx::AcceleratedWidget widget,
cc::mojom::MojoCompositorFrameSinkRequest request,
cc::mojom::MojoCompositorFrameSinkClientPtr client) {
GetOrCreateCompositorFrameSinkManager()->CreateCompositorFrameSink(
compositor_frame_sink_type, widget, std::move(request),
std::move(client));
}
void ServerWindow::Add(ServerWindow* child) {
// We assume validation checks happened already.
DCHECK(child);
DCHECK(child != this);
DCHECK(!child->Contains(this));
if (child->parent() == this) {
if (children_.size() == 1)
return; // Already in the right position.
child->Reorder(children_.back(), mojom::OrderDirection::ABOVE);
return;
}
ServerWindow* old_parent = child->parent();
for (auto& observer : child->observers_)
observer.OnWillChangeWindowHierarchy(child, this, old_parent);
if (child->parent())
child->parent()->RemoveImpl(child);
child->parent_ = this;
children_.push_back(child);
// Stack the child properly if it is a transient child of a sibling.
if (child->transient_parent_ && child->transient_parent_->parent() == this)
RestackTransientDescendants(child->transient_parent_, &GetStackingTarget,
&ReorderImpl);
for (auto& observer : child->observers_)
observer.OnWindowHierarchyChanged(child, this, old_parent);
}
void ServerWindow::Remove(ServerWindow* child) {
// We assume validation checks happened else where.
DCHECK(child);
DCHECK(child != this);
DCHECK(child->parent() == this);
for (auto& observer : child->observers_)
observer.OnWillChangeWindowHierarchy(child, nullptr, this);
RemoveImpl(child);
// Stack the child properly if it is a transient child of a sibling.
if (child->transient_parent_ && child->transient_parent_->parent() == this)
RestackTransientDescendants(child->transient_parent_, &GetStackingTarget,
&ReorderImpl);
for (auto& observer : child->observers_)
observer.OnWindowHierarchyChanged(child, nullptr, this);
}
void ServerWindow::Reorder(ServerWindow* relative,
mojom::OrderDirection direction) {
ReorderImpl(this, relative, direction);
}
void ServerWindow::StackChildAtBottom(ServerWindow* child) {
// There's nothing to do if the child is already at the bottom.
if (children_.size() <= 1 || child == children_.front())
return;
child->Reorder(children_.front(), mojom::OrderDirection::BELOW);
}
void ServerWindow::StackChildAtTop(ServerWindow* child) {
// There's nothing to do if the child is already at the top.
if (children_.size() <= 1 || child == children_.back())
return;
child->Reorder(children_.back(), mojom::OrderDirection::ABOVE);
}
void ServerWindow::SetBounds(const gfx::Rect& bounds) {
if (bounds_ == bounds)
return;
// TODO(fsamuel): figure out how will this work with CompositorFrames.
const gfx::Rect old_bounds = bounds_;
bounds_ = bounds;
for (auto& observer : observers_)
observer.OnWindowBoundsChanged(this, old_bounds, bounds);
}
void ServerWindow::SetClientArea(
const gfx::Insets& insets,
const std::vector<gfx::Rect>& additional_client_areas) {
if (client_area_ == insets &&
additional_client_areas == additional_client_areas_) {
return;
}
additional_client_areas_ = additional_client_areas;
client_area_ = insets;
for (auto& observer : observers_)
observer.OnWindowClientAreaChanged(this, insets, additional_client_areas);
}
void ServerWindow::SetHitTestMask(const gfx::Rect& mask) {
hit_test_mask_ = base::MakeUnique<gfx::Rect>(mask);
}
void ServerWindow::ClearHitTestMask() {
hit_test_mask_.reset();
}
void ServerWindow::SetCanAcceptDrops(bool accepts_drops) {
accepts_drops_ = accepts_drops;
}
const ServerWindow* ServerWindow::GetRoot() const {
return delegate_->GetRootWindow(this);
}
ServerWindow* ServerWindow::GetChildWindow(const WindowId& window_id) {
if (id_ == window_id)
return this;
for (ServerWindow* child : children_) {
ServerWindow* window = child->GetChildWindow(window_id);
if (window)
return window;
}
return nullptr;
}
bool ServerWindow::AddTransientWindow(ServerWindow* child) {
// A system modal window cannot become a transient child.
if (child->is_modal() && !child->transient_parent())
return false;
if (child->transient_parent())
child->transient_parent()->RemoveTransientWindow(child);
DCHECK(std::find(transient_children_.begin(), transient_children_.end(),
child) == transient_children_.end());
transient_children_.push_back(child);
child->transient_parent_ = this;
// Restack |child| properly above its transient parent, if they share the same
// parent.
if (child->parent() == parent())
RestackTransientDescendants(this, &GetStackingTarget, &ReorderImpl);
for (auto& observer : observers_)
observer.OnTransientWindowAdded(this, child);
return true;
}
void ServerWindow::RemoveTransientWindow(ServerWindow* child) {
Windows::iterator i =
std::find(transient_children_.begin(), transient_children_.end(), child);
DCHECK(i != transient_children_.end());
transient_children_.erase(i);
DCHECK_EQ(this, child->transient_parent());
child->transient_parent_ = nullptr;
// If |child| and its former transient parent share the same parent, |child|
// should be restacked properly so it is not among transient children of its
// former parent, anymore.
if (parent() == child->parent())
RestackTransientDescendants(this, &GetStackingTarget, &ReorderImpl);
for (auto& observer : observers_)
observer.OnTransientWindowRemoved(this, child);
}
void ServerWindow::SetModal() {
is_modal_ = true;
}
bool ServerWindow::Contains(const ServerWindow* window) const {
for (const ServerWindow* parent = window; parent; parent = parent->parent_) {
if (parent == this)
return true;
}
return false;
}
void ServerWindow::SetVisible(bool value) {
if (visible_ == value)
return;
for (auto& observer : observers_)
observer.OnWillChangeWindowVisibility(this);
visible_ = value;
for (auto& observer : observers_)
observer.OnWindowVisibilityChanged(this);
}
void ServerWindow::SetOpacity(float value) {
if (value == opacity_)
return;
float old_opacity = opacity_;
opacity_ = value;
for (auto& observer : observers_)
observer.OnWindowOpacityChanged(this, old_opacity, opacity_);
}
void ServerWindow::SetPredefinedCursor(ui::mojom::Cursor value) {
if (value == cursor_id_)
return;
cursor_id_ = value;
for (auto& observer : observers_)
observer.OnWindowPredefinedCursorChanged(this, value);
}
void ServerWindow::SetNonClientCursor(ui::mojom::Cursor value) {
if (value == non_client_cursor_id_)
return;
non_client_cursor_id_ = value;
for (auto& observer : observers_)
observer.OnWindowNonClientCursorChanged(this, value);
}
void ServerWindow::SetTransform(const gfx::Transform& transform) {
if (transform_ == transform)
return;
transform_ = transform;
}
void ServerWindow::SetProperty(const std::string& name,
const std::vector<uint8_t>* value) {
auto it = properties_.find(name);
if (it != properties_.end()) {
if (value && it->second == *value)
return;
} else if (!value) {
// This property isn't set in |properties_| and |value| is nullptr, so
// there's
// no change.
return;
}
if (value) {
properties_[name] = *value;
} else if (it != properties_.end()) {
properties_.erase(it);
}
for (auto& observer : observers_)
observer.OnWindowSharedPropertyChanged(this, name, value);
}
std::string ServerWindow::GetName() const {
auto it = properties_.find(mojom::WindowManager::kName_Property);
if (it == properties_.end())
return std::string();
return std::string(it->second.begin(), it->second.end());
}
void ServerWindow::SetTextInputState(const ui::TextInputState& state) {
const bool changed = !(text_input_state_ == state);
if (changed) {
text_input_state_ = state;
// keyboard even if the state is not changed. So we have to notify
// |observers_|.
for (auto& observer : observers_)
observer.OnWindowTextInputStateChanged(this, state);
}
}
bool ServerWindow::IsDrawn() const {
const ServerWindow* root = delegate_->GetRootWindow(this);
if (!root || !root->visible())
return false;
const ServerWindow* window = this;
while (window && window != root && window->visible())
window = window->parent();
return root == window;
}
ServerWindowCompositorFrameSinkManager*
ServerWindow::GetOrCreateCompositorFrameSinkManager() {
if (!compositor_frame_sink_manager_.get())
compositor_frame_sink_manager_ =
base::MakeUnique<ServerWindowCompositorFrameSinkManager>(this);
return compositor_frame_sink_manager_.get();
}
void ServerWindow::SetUnderlayOffset(const gfx::Vector2d& offset) {
if (offset == underlay_offset_)
return;
underlay_offset_ = offset;
}
void ServerWindow::OnEmbeddedAppDisconnected() {
for (auto& observer : observers_)
observer.OnWindowEmbeddedAppDisconnected(this);
}
#if !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
std::string ServerWindow::GetDebugWindowHierarchy() const {
std::string result;
BuildDebugInfo(std::string(), &result);
return result;
}
std::string ServerWindow::GetDebugWindowInfo() const {
std::string name = GetName();
return base::StringPrintf(
"id=%s visible=%s bounds=%d,%d %dx%d %s", id_.ToString().c_str(),
visible_ ? "true" : "false", bounds_.x(), bounds_.y(), bounds_.width(),
bounds_.height(), !name.empty() ? name.c_str() : "(no name)");
}
void ServerWindow::BuildDebugInfo(const std::string& depth,
std::string* result) const {
*result +=
base::StringPrintf("%s%s\n", depth.c_str(), GetDebugWindowInfo().c_str());
for (const ServerWindow* child : children_)
child->BuildDebugInfo(depth + " ", result);
}
#endif
void ServerWindow::RemoveImpl(ServerWindow* window) {
window->parent_ = nullptr;
children_.erase(std::find(children_.begin(), children_.end(), window));
}
void ServerWindow::OnStackingChanged() {
if (stacking_target_) {
Windows::const_iterator window_i = std::find(
parent()->children().begin(), parent()->children().end(), this);
DCHECK(window_i != parent()->children().end());
if (window_i != parent()->children().begin() &&
(*(window_i - 1) == stacking_target_)) {
return;
}
}
RestackTransientDescendants(this, &GetStackingTarget, &ReorderImpl);
}
// static
void ServerWindow::ReorderImpl(ServerWindow* window,
ServerWindow* relative,
mojom::OrderDirection direction) {
DCHECK(relative);
DCHECK_NE(window, relative);
DCHECK_EQ(window->parent(), relative->parent());
if (!AdjustStackingForTransientWindows(&window, &relative, &direction,
window->stacking_target_))
return;
window->parent_->children_.erase(std::find(window->parent_->children_.begin(),
window->parent_->children_.end(),
window));
Windows::iterator i = std::find(window->parent_->children_.begin(),
window->parent_->children_.end(), relative);
if (direction == mojom::OrderDirection::ABOVE) {
DCHECK(i != window->parent_->children_.end());
window->parent_->children_.insert(++i, window);
} else if (direction == mojom::OrderDirection::BELOW) {
DCHECK(i != window->parent_->children_.end());
window->parent_->children_.insert(i, window);
}
for (auto& observer : window->observers_)
observer.OnWindowReordered(window, relative, direction);
window->OnStackingChanged();
}
// static
ServerWindow** ServerWindow::GetStackingTarget(ServerWindow* window) {
return &window->stacking_target_;
}
} // namespace ws
} // namespace ui