| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_COMPOSITOR_TEST_IN_PROCESS_CONTEXT_PROVIDER_H_ |
| #define UI_COMPOSITOR_TEST_IN_PROCESS_CONTEXT_PROVIDER_H_ |
| |
| #include <stdint.h> |
| |
| #include <memory> |
| #include <string> |
| |
| #include "base/macros.h" |
| #include "base/synchronization/lock.h" |
| #include "base/threading/thread_checker.h" |
| #include "components/viz/common/gpu/context_provider.h" |
| #include "components/viz/common/gpu/raster_context_provider.h" |
| #include "gpu/command_buffer/common/context_creation_attribs.h" |
| #include "gpu/ipc/common/surface_handle.h" |
| #include "ui/gfx/native_widget_types.h" |
| |
| namespace gpu { |
| class GLInProcessContext; |
| class GpuMemoryBufferManager; |
| class ImageFactory; |
| } |
| |
| namespace skia_bindings { |
| class GrContextForGLES2Interface; |
| } |
| |
| namespace ui { |
| |
| class InProcessContextProvider |
| : public base::RefCountedThreadSafe<InProcessContextProvider>, |
| public viz::ContextProvider, |
| public viz::RasterContextProvider { |
| public: |
| static scoped_refptr<InProcessContextProvider> Create( |
| const gpu::ContextCreationAttribs& attribs, |
| gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, |
| gpu::ImageFactory* image_factory, |
| gpu::SurfaceHandle window, |
| const std::string& debug_name, |
| bool support_locking); |
| |
| // Uses default attributes for creating an offscreen context. |
| static scoped_refptr<InProcessContextProvider> CreateOffscreen( |
| gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, |
| gpu::ImageFactory* image_factory, |
| bool support_locking); |
| |
| // viz::ContextProvider / viz::RasterContextProvider implementation. |
| void AddRef() const override; |
| void Release() const override; |
| gpu::ContextResult BindToCurrentThread() override; |
| const gpu::Capabilities& ContextCapabilities() const override; |
| const gpu::GpuFeatureInfo& GetGpuFeatureInfo() const override; |
| gpu::gles2::GLES2Interface* ContextGL() override; |
| gpu::raster::RasterInterface* RasterInterface() override; |
| gpu::ContextSupport* ContextSupport() override; |
| class GrContext* GrContext() override; |
| viz::ContextCacheController* CacheController() override; |
| base::Lock* GetLock() override; |
| void AddObserver(viz::ContextLostObserver* obs) override; |
| void RemoveObserver(viz::ContextLostObserver* obs) override; |
| |
| // Gives the GL internal format that should be used for calling CopyTexImage2D |
| // on the default framebuffer. |
| uint32_t GetCopyTextureInternalFormat(); |
| |
| private: |
| friend class base::RefCountedThreadSafe<InProcessContextProvider>; |
| |
| InProcessContextProvider( |
| const gpu::ContextCreationAttribs& attribs, |
| gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, |
| gpu::ImageFactory* image_factory, |
| gpu::SurfaceHandle window, |
| const std::string& debug_name, |
| bool support_locking); |
| ~InProcessContextProvider() override; |
| |
| void CheckValidThreadOrLockAcquired() const { |
| #if DCHECK_IS_ON() |
| if (support_locking_) { |
| context_lock_.AssertAcquired(); |
| } else { |
| DCHECK(context_thread_checker_.CalledOnValidThread()); |
| } |
| #endif |
| } |
| |
| base::ThreadChecker main_thread_checker_; |
| base::ThreadChecker context_thread_checker_; |
| |
| std::unique_ptr<gpu::GLInProcessContext> context_; |
| std::unique_ptr<skia_bindings::GrContextForGLES2Interface> gr_context_; |
| std::unique_ptr<gpu::raster::RasterInterface> raster_context_; |
| std::unique_ptr<viz::ContextCacheController> cache_controller_; |
| |
| const bool support_locking_ ALLOW_UNUSED_TYPE; |
| bool bind_tried_ = false; |
| gpu::ContextResult bind_result_; |
| |
| gpu::ContextCreationAttribs attribs_; |
| gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_; |
| gpu::ImageFactory* image_factory_; |
| gpu::SurfaceHandle window_; |
| std::string debug_name_; |
| |
| base::Lock context_lock_; |
| |
| DISALLOW_COPY_AND_ASSIGN(InProcessContextProvider); |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_COMPOSITOR_TEST_IN_PROCESS_CONTEXT_PROVIDER_H_ |