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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NGPhysicalFragment_h
#define NGPhysicalFragment_h
#include "core/CoreExport.h"
#include "core/layout/ng/ng_units.h"
#include "platform/LayoutUnit.h"
#include "platform/heap/Handle.h"
#include "wtf/Vector.h"
namespace blink {
class LayoutObject;
class NGBlockNode;
class NGBreakToken;
struct NGFloatingObject;
// The NGPhysicalFragment contains the output information from layout. The
// fragment stores all of its information in the physical coordinate system for
// use by paint, hit-testing etc.
//
// The fragment keeps a pointer back to the LayoutObject which generated it.
// Once we have transitioned fully to LayoutNG it should be a const pointer
// such that paint/hit-testing/etc don't modify it.
//
// Layout code should only access output layout information through the
// NGFragmentBase classes which transforms information into the logical
// coordinate system.
class CORE_EXPORT NGPhysicalFragment : public RefCounted<NGPhysicalFragment> {
public:
enum NGFragmentType { kFragmentBox = 0, kFragmentText = 1 };
NGFragmentType Type() const { return static_cast<NGFragmentType>(type_); }
// Override RefCounted's deref() to ensure operator delete is called on the
// appropriate subclass type.
void deref() const {
if (derefBase())
destroy();
}
// The accessors in this class shouldn't be used by layout code directly,
// instead should be accessed by the NGFragmentBase classes. These accessors
// exist for paint, hit-testing, etc.
// Returns the border-box size.
NGPhysicalSize Size() const { return size_; }
LayoutUnit Width() const { return size_.width; }
LayoutUnit Height() const { return size_.height; }
// Returns the total size, including the contents outside of the border-box.
LayoutUnit WidthOverflow() const { return overflow_.width; }
LayoutUnit HeightOverflow() const { return overflow_.height; }
// Returns the offset relative to the parent fragement's content-box.
LayoutUnit LeftOffset() const {
DCHECK(is_placed_);
return offset_.left;
}
LayoutUnit TopOffset() const {
DCHECK(is_placed_);
return offset_.top;
}
NGPhysicalOffset Offset() const {
DCHECK(is_placed_);
return offset_;
}
// Should only be used by the parent fragement's layout.
void SetOffset(NGPhysicalOffset offset) {
DCHECK(!is_placed_);
offset_ = offset;
is_placed_ = true;
}
NGBreakToken* BreakToken() const { return break_token_; }
LayoutObject* GetLayoutObject() const { return layout_object_; }
const HeapLinkedHashSet<WeakMember<NGBlockNode>>& OutOfFlowDescendants()
const {
return out_of_flow_descendants_;
}
const Vector<NGStaticPosition>& OutOfFlowPositions() const {
return out_of_flow_positions_;
}
bool IsPlaced() const { return is_placed_; }
// List of floats that need to be positioned by the next in-flow child that
// can determine its position in space.
// Use case example where it may be needed:
// <div><float></div>
// <div style="margin-top: 10px; height: 20px"></div>
// The float cannot be positioned right away inside of the 1st div because
// the vertical position is not known at that moment. It will be known only
// after the 2nd div collapses its margin with its parent.
const Vector<Persistent<NGFloatingObject>>& UnpositionedFloats() const {
return unpositioned_floats_;
}
// List of positioned float that need to be copied to the old layout tree.
// TODO(layout-ng): remove this once we change painting code to handle floats
// differently.
const Vector<Persistent<NGFloatingObject>>& PositionedFloats() const {
return positioned_floats_;
}
protected:
NGPhysicalFragment(LayoutObject* layout_object,
NGPhysicalSize size,
NGPhysicalSize overflow,
NGFragmentType type,
PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>>&
out_of_flow_descendants,
Vector<NGStaticPosition> out_of_flow_positions,
Vector<Persistent<NGFloatingObject>>& unpositioned_floats,
Vector<Persistent<NGFloatingObject>>& positioned_floats,
NGBreakToken* break_token = nullptr);
LayoutObject* layout_object_;
NGPhysicalSize size_;
NGPhysicalSize overflow_;
NGPhysicalOffset offset_;
Persistent<NGBreakToken> break_token_;
PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_;
Vector<NGStaticPosition> out_of_flow_positions_;
Vector<Persistent<NGFloatingObject>> unpositioned_floats_;
Vector<Persistent<NGFloatingObject>> positioned_floats_;
unsigned type_ : 1;
unsigned is_placed_ : 1;
private:
void destroy() const;
};
} // namespace blink
#endif // NGPhysicalFragment_h