blob: 8950d2baee43ae24fd7ae54d95338cc2774da1f0 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/resize_shadow_controller.h"
#include <utility>
#include "ash/wm/resize_shadow.h"
#include "ui/aura/window.h"
namespace ash {
ResizeShadowController::ResizeShadowController() {}
ResizeShadowController::~ResizeShadowController() {
for (const auto& shadow : window_shadows_)
shadow.first->RemoveObserver(this);
}
void ResizeShadowController::ShowShadow(aura::Window* window, int hit_test) {
ResizeShadow* shadow = GetShadowForWindow(window);
if (!shadow)
shadow = CreateShadow(window);
shadow->ShowForHitTest(hit_test);
}
void ResizeShadowController::HideShadow(aura::Window* window) {
ResizeShadow* shadow = GetShadowForWindow(window);
if (shadow)
shadow->Hide();
}
ResizeShadow* ResizeShadowController::GetShadowForWindowForTest(
aura::Window* window) {
return GetShadowForWindow(window);
}
void ResizeShadowController::OnWindowBoundsChanged(
aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
ResizeShadow* shadow = GetShadowForWindow(window);
if (shadow)
shadow->Layout(new_bounds);
}
void ResizeShadowController::OnWindowDestroyed(aura::Window* window) {
window_shadows_.erase(window);
}
ResizeShadow* ResizeShadowController::CreateShadow(aura::Window* window) {
auto shadow = base::MakeUnique<ResizeShadow>();
// Attach the layers to this window.
shadow->Init(window);
// Ensure initial bounds are correct.
shadow->Layout(window->bounds());
// Watch for bounds changes.
window->AddObserver(this);
ResizeShadow* raw_shadow = shadow.get();
window_shadows_.insert(std::make_pair(window, std::move(shadow)));
return raw_shadow;
}
ResizeShadow* ResizeShadowController::GetShadowForWindow(aura::Window* window) {
auto it = window_shadows_.find(window);
return it != window_shadows_.end() ? it->second.get() : nullptr;
}
} // namespace ash