blob: d53f3444bd9a953341ba2609f672412149a52ad2 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/init/gl_initializer.h"
#include "base/bind.h"
#include "base/logging.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_egl_api_implementation.h"
#include "ui/gl/gl_gl_api_implementation.h"
#include "ui/gl/gl_implementation_osmesa.h"
#include "ui/gl/gl_osmesa_api_implementation.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/surface_factory_ozone.h"
namespace gl {
namespace init {
namespace {
bool InitializeStaticEGLInternal() {
auto surface_factory =
ui::OzonePlatform::GetInstance()->GetSurfaceFactoryOzone();
if (!surface_factory->LoadEGLGLES2Bindings(
base::Bind(&AddGLNativeLibrary),
base::Bind(&SetGLGetProcAddressProc))) {
return false;
}
SetGLImplementation(kGLImplementationEGLGLES2);
InitializeStaticGLBindingsGL();
InitializeStaticGLBindingsEGL();
return true;
}
} // namespace
bool InitializeGLOneOffPlatform() {
switch (GetGLImplementation()) {
case kGLImplementationEGLGLES2:
if (!GLSurfaceEGL::InitializeOneOff()) {
LOG(ERROR) << "GLSurfaceEGL::InitializeOneOff failed.";
return false;
}
return true;
case kGLImplementationOSMesaGL:
case kGLImplementationMockGL:
return true;
default:
return false;
}
}
bool InitializeStaticGLBindings(GLImplementation implementation) {
// Prevent reinitialization with a different implementation. Once the gpu
// unit tests have initialized with kGLImplementationMock, we don't want to
// later switch to another GL implementation.
DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
ui::OzonePlatform::InitializeForGPU();
switch (implementation) {
case kGLImplementationOSMesaGL:
return InitializeStaticGLBindingsOSMesaGL();
case kGLImplementationEGLGLES2:
return InitializeStaticEGLInternal();
case kGLImplementationMockGL:
SetGLImplementation(kGLImplementationMockGL);
InitializeStaticGLBindingsGL();
return true;
default:
NOTREACHED();
}
return false;
}
void InitializeDebugGLBindings() {
InitializeDebugGLBindingsEGL();
InitializeDebugGLBindingsGL();
InitializeDebugGLBindingsOSMESA();
}
void ClearGLBindingsPlatform() {
ClearGLBindingsEGL();
ClearGLBindingsGL();
ClearGLBindingsOSMESA();
}
} // namespace init
} // namespace gl