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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_MEDIA_RENDERER_GPU_VIDEO_ACCELERATOR_FACTORIES_H_
#define CONTENT_RENDERER_MEDIA_RENDERER_GPU_VIDEO_ACCELERATOR_FACTORIES_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <vector>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/waitable_event.h"
#include "base/unguessable_token.h"
#include "cc/output/buffer_to_texture_target_map.h"
#include "content/child/thread_safe_sender.h"
#include "content/common/content_export.h"
#include "media/renderers/gpu_video_accelerator_factories.h"
#include "ui/gfx/geometry/size.h"
namespace gpu {
class GpuChannelHost;
class GpuMemoryBufferManager;
}
namespace ui {
class ContextProviderCommandBuffer;
}
namespace content {
// Glue code to expose functionality needed by media::GpuVideoAccelerator to
// RenderViewImpl. This class is entirely an implementation detail of
// RenderViewImpl and only has its own header to allow extraction of its
// implementation from render_view_impl.cc which is already far too large.
//
// The RendererGpuVideoAcceleratorFactories can be constructed on any thread,
// but subsequent calls to all public methods of the class must be called from
// the |task_runner_|, as provided during construction.
class CONTENT_EXPORT RendererGpuVideoAcceleratorFactories
: public media::GpuVideoAcceleratorFactories {
public:
// Takes a ref on |gpu_channel_host| and tests |context| for loss before each
// use. Safe to call from any thread.
static std::unique_ptr<RendererGpuVideoAcceleratorFactories> Create(
scoped_refptr<gpu::GpuChannelHost> gpu_channel_host,
const scoped_refptr<base::SingleThreadTaskRunner>&
main_thread_task_runner,
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
const scoped_refptr<ui::ContextProviderCommandBuffer>& context_provider,
bool enable_gpu_memory_buffer_video_frames,
const cc::BufferToTextureTargetMap& image_texture_targets,
bool enable_video_accelerator);
// media::GpuVideoAcceleratorFactories implementation.
bool IsGpuVideoAcceleratorEnabled() override;
base::UnguessableToken GetChannelToken() override;
int32_t GetCommandBufferRouteId() override;
std::unique_ptr<media::VideoDecodeAccelerator> CreateVideoDecodeAccelerator()
override;
std::unique_ptr<media::VideoEncodeAccelerator> CreateVideoEncodeAccelerator()
override;
// Creates textures and produces them into mailboxes. Returns true on success
// or false on failure.
bool CreateTextures(int32_t count,
const gfx::Size& size,
std::vector<uint32_t>* texture_ids,
std::vector<gpu::Mailbox>* texture_mailboxes,
uint32_t texture_target) override;
void DeleteTexture(uint32_t texture_id) override;
gpu::SyncToken CreateSyncToken() override;
void WaitSyncToken(const gpu::SyncToken& sync_token) override;
std::unique_ptr<gfx::GpuMemoryBuffer> CreateGpuMemoryBuffer(
const gfx::Size& size,
gfx::BufferFormat format,
gfx::BufferUsage usage) override;
bool ShouldUseGpuMemoryBuffersForVideoFrames() const override;
unsigned ImageTextureTarget(gfx::BufferFormat format) override;
OutputFormat VideoFrameOutputFormat() override;
std::unique_ptr<media::GpuVideoAcceleratorFactories::ScopedGLContextLock>
GetGLContextLock() override;
bool CheckContextLost();
std::unique_ptr<base::SharedMemory> CreateSharedMemory(size_t size) override;
scoped_refptr<base::SingleThreadTaskRunner> GetTaskRunner() override;
media::VideoDecodeAccelerator::Capabilities
GetVideoDecodeAcceleratorCapabilities() override;
std::vector<media::VideoEncodeAccelerator::SupportedProfile>
GetVideoEncodeAcceleratorSupportedProfiles() override;
void ReleaseContextProvider();
scoped_refptr<ui::ContextProviderCommandBuffer> ContextProviderMainThread();
~RendererGpuVideoAcceleratorFactories() override;
private:
RendererGpuVideoAcceleratorFactories(
scoped_refptr<gpu::GpuChannelHost> gpu_channel_host,
const scoped_refptr<base::SingleThreadTaskRunner>&
main_thread_task_runner,
const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
const scoped_refptr<ui::ContextProviderCommandBuffer>& context_provider,
bool enable_gpu_memory_buffer_video_frames,
const cc::BufferToTextureTargetMap& image_texture_targets,
bool enable_video_accelerator);
scoped_refptr<base::SingleThreadTaskRunner> main_thread_task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
scoped_refptr<gpu::GpuChannelHost> gpu_channel_host_;
// Shared pointer to a shared context provider that should be accessed
// and set only on the main thread.
scoped_refptr<ui::ContextProviderCommandBuffer> context_provider_refptr_;
// Raw pointer to a context provider accessed from the media thread.
ui::ContextProviderCommandBuffer* context_provider_;
base::UnguessableToken channel_token_;
// Whether gpu memory buffers should be used to hold video frames data.
bool enable_gpu_memory_buffer_video_frames_;
const cc::BufferToTextureTargetMap image_texture_targets_;
// Whether video acceleration encoding/decoding should be enabled.
const bool video_accelerator_enabled_;
gpu::GpuMemoryBufferManager* const gpu_memory_buffer_manager_;
// For sending requests to allocate shared memory in the Browser process.
scoped_refptr<ThreadSafeSender> thread_safe_sender_;
DISALLOW_COPY_AND_ASSIGN(RendererGpuVideoAcceleratorFactories);
};
} // namespace content
#endif // CONTENT_RENDERER_MEDIA_RENDERER_GPU_VIDEO_ACCELERATOR_FACTORIES_H_