Switch temporal layer impl used for screenshare upper simulcast stream.

Use default temporal layers instead of the RealtimeTemporalLayers one.
When using low fps, having a single stream with much higher bitrate than
the lower simulcast stream causes poor rampup behavior.

Tested manually.

BUG=webrtc:4172

Review-Url: https://codereview.webrtc.org/2723983002
Cr-Commit-Position: refs/heads/master@{#16934}
1 file changed
tree: 98c32965c67067cfce65389fbf58380bdf01c3f7
  1. build_overrides/
  2. data/
  3. infra/
  4. resources/
  5. tools-webrtc/
  6. webrtc/
  7. .clang-format
  8. .git-blame-ignore-revs
  9. .gitignore
  10. .gn
  11. AUTHORS
  12. BUILD.gn
  13. check_root_dir.py
  14. cleanup_links.py
  15. codereview.settings
  16. DEPS
  17. LICENSE
  18. license_template.txt
  19. LICENSE_THIRD_PARTY
  20. OWNERS
  21. PATENTS
  22. PRESUBMIT.py
  23. pylintrc
  24. README.md
  25. WATCHLISTS
README.md

WebRTC is a free, open software project that provides browsers and mobile applications with Real-Time Communications (RTC) capabilities via simple APIs. The WebRTC components have been optimized to best serve this purpose.

Our mission: To enable rich, high-quality RTC applications to be developed for the browser, mobile platforms, and IoT devices, and allow them all to communicate via a common set of protocols.

The WebRTC initiative is a project supported by Google, Mozilla and Opera, amongst others. This page is maintained by the Google Chrome team.

Development

See http://www.webrtc.org/native-code/development for instructions on how to get started developing with the native code.

More info