blob: 8a0f7e1c902b6cd7be803ed3ac26761ffb1038e8 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/blink/input_handler_proxy.h"
#include <memory>
#include "base/bind.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/test/histogram_tester.h"
#include "base/test/scoped_feature_list.h"
#include "base/test/simple_test_tick_clock.h"
#include "cc/input/main_thread_scrolling_reason.h"
#include "cc/trees/swap_promise_monitor.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/WebKit/public/platform/WebFloatPoint.h"
#include "third_party/WebKit/public/platform/WebFloatSize.h"
#include "third_party/WebKit/public/platform/WebGestureCurve.h"
#include "third_party/WebKit/public/platform/WebInputEvent.h"
#include "third_party/WebKit/public/platform/WebPoint.h"
#include "ui/events/blink/compositor_thread_event_queue.h"
#include "ui/events/blink/did_overscroll_params.h"
#include "ui/events/blink/event_with_callback.h"
#include "ui/events/blink/input_handler_proxy_client.h"
#include "ui/events/blink/web_input_event_traits.h"
#include "ui/events/latency_info.h"
#include "ui/gfx/geometry/scroll_offset.h"
#include "ui/gfx/geometry/size_f.h"
using blink::WebActiveWheelFlingParameters;
using blink::WebFloatPoint;
using blink::WebFloatSize;
using blink::WebGestureDevice;
using blink::WebGestureEvent;
using blink::WebInputEvent;
using blink::WebKeyboardEvent;
using blink::WebMouseWheelEvent;
using blink::WebPoint;
using blink::WebSize;
using blink::WebTouchEvent;
using blink::WebTouchPoint;
using testing::Field;
namespace ui {
namespace test {
namespace {
const char* kCoalescedCountHistogram =
"Event.CompositorThreadEventQueue.CoalescedCount";
const char* kContinuousHeadQueueingTimeHistogram =
"Event.CompositorThreadEventQueue.Continuous.HeadQueueingTime";
const char* kContinuousTailQueueingTimeHistogram =
"Event.CompositorThreadEventQueue.Continuous.TailQueueingTime";
const char* kNonContinuousQueueingTimeHistogram =
"Event.CompositorThreadEventQueue.NonContinuous.QueueingTime";
enum InputHandlerProxyTestType {
ROOT_SCROLL_NORMAL_HANDLER,
ROOT_SCROLL_SYNCHRONOUS_HANDLER,
CHILD_SCROLL_NORMAL_HANDLER,
CHILD_SCROLL_SYNCHRONOUS_HANDLER,
};
static const InputHandlerProxyTestType test_types[] = {
ROOT_SCROLL_NORMAL_HANDLER, ROOT_SCROLL_SYNCHRONOUS_HANDLER,
CHILD_SCROLL_NORMAL_HANDLER, CHILD_SCROLL_SYNCHRONOUS_HANDLER};
double InSecondsF(const base::TimeTicks& time) {
return (time - base::TimeTicks()).InSecondsF();
}
bool WheelEventsMatch(const WebInputEvent& lhs, const WebInputEvent& rhs) {
if (lhs.size == rhs.size && lhs.type == rhs.type &&
lhs.type == WebInputEvent::MouseWheel) {
WebMouseWheelEvent rhs_timestamped =
static_cast<const WebMouseWheelEvent&>(rhs);
rhs_timestamped.timeStampSeconds = lhs.timeStampSeconds;
return memcmp(&rhs_timestamped, &lhs, rhs.size) == 0;
}
return false;
}
MATCHER_P(WheelEventsMatch, expected, "") {
return WheelEventsMatch(arg, expected);
}
WebGestureEvent CreateFling(base::TimeTicks timestamp,
WebGestureDevice source_device,
WebFloatPoint velocity,
WebPoint point,
WebPoint global_point,
int modifiers) {
WebGestureEvent fling;
fling.type = WebInputEvent::GestureFlingStart;
fling.sourceDevice = source_device;
fling.timeStampSeconds = (timestamp - base::TimeTicks()).InSecondsF();
fling.data.flingStart.velocityX = velocity.x;
fling.data.flingStart.velocityY = velocity.y;
fling.x = point.x;
fling.y = point.y;
fling.globalX = global_point.x;
fling.globalY = global_point.y;
fling.modifiers = modifiers;
return fling;
}
WebGestureEvent CreateFling(WebGestureDevice source_device,
WebFloatPoint velocity,
WebPoint point,
WebPoint global_point,
int modifiers) {
return CreateFling(base::TimeTicks(),
source_device,
velocity,
point,
global_point,
modifiers);
}
ScopedWebInputEvent CreateGestureScrollOrPinch(WebInputEvent::Type type,
float deltaYOrScale = 0,
int x = 0,
int y = 0) {
WebGestureEvent gesture;
gesture.sourceDevice = blink::WebGestureDeviceTouchpad;
gesture.type = type;
if (type == WebInputEvent::GestureScrollUpdate) {
gesture.data.scrollUpdate.deltaY = deltaYOrScale;
} else if (type == WebInputEvent::GesturePinchUpdate) {
gesture.data.pinchUpdate.scale = deltaYOrScale;
gesture.x = x;
gesture.y = y;
}
return WebInputEventTraits::Clone(gesture);
}
class MockInputHandler : public cc::InputHandler {
public:
MockInputHandler() {}
~MockInputHandler() override {}
MOCK_METHOD0(PinchGestureBegin, void());
MOCK_METHOD2(PinchGestureUpdate,
void(float magnify_delta, const gfx::Point& anchor));
MOCK_METHOD0(PinchGestureEnd, void());
MOCK_METHOD0(SetNeedsAnimateInput, void());
MOCK_METHOD2(ScrollBegin,
ScrollStatus(cc::ScrollState*,
cc::InputHandler::ScrollInputType type));
MOCK_METHOD2(RootScrollBegin,
ScrollStatus(cc::ScrollState*,
cc::InputHandler::ScrollInputType type));
MOCK_METHOD1(ScrollAnimatedBegin,
ScrollStatus(const gfx::Point& viewport_point));
MOCK_METHOD3(ScrollAnimated,
ScrollStatus(const gfx::Point& viewport_point,
const gfx::Vector2dF& scroll_delta,
base::TimeDelta));
MOCK_METHOD1(ScrollBy, cc::InputHandlerScrollResult(cc::ScrollState*));
MOCK_METHOD1(ScrollEnd, void(cc::ScrollState*));
MOCK_METHOD0(FlingScrollBegin, cc::InputHandler::ScrollStatus());
std::unique_ptr<cc::SwapPromiseMonitor> CreateLatencyInfoSwapPromiseMonitor(
ui::LatencyInfo* latency) override {
return nullptr;
}
cc::ScrollElasticityHelper* CreateScrollElasticityHelper() override {
return NULL;
}
bool GetScrollOffsetForLayer(int layer_id,
gfx::ScrollOffset* offset) override {
return false;
}
bool ScrollLayerTo(int layer_id, const gfx::ScrollOffset& offset) override {
return false;
}
void BindToClient(cc::InputHandlerClient* client) override {}
void MouseDown() override {}
void MouseUp() override {}
void MouseLeave() override {}
void MouseMoveAt(const gfx::Point& mouse_position) override {}
MOCK_CONST_METHOD2(IsCurrentlyScrollingLayerAt,
bool(const gfx::Point& point,
cc::InputHandler::ScrollInputType type));
MOCK_CONST_METHOD1(
GetEventListenerProperties,
cc::EventListenerProperties(cc::EventListenerClass event_class));
MOCK_METHOD1(
EventListenerTypeForTouchStartAt,
cc::InputHandler::TouchStartEventListenerType(const gfx::Point& point));
MOCK_METHOD0(RequestUpdateForSynchronousInputHandler, void());
MOCK_METHOD1(SetSynchronousInputHandlerRootScrollOffset,
void(const gfx::ScrollOffset& root_offset));
bool IsCurrentlyScrollingViewport() const override {
return is_scrolling_root_;
}
void set_is_scrolling_root(bool is) { is_scrolling_root_ = is; }
private:
bool is_scrolling_root_ = true;
DISALLOW_COPY_AND_ASSIGN(MockInputHandler);
};
class MockSynchronousInputHandler : public SynchronousInputHandler {
public:
MOCK_METHOD0(SetNeedsSynchronousAnimateInput, void());
MOCK_METHOD6(UpdateRootLayerState,
void(const gfx::ScrollOffset& total_scroll_offset,
const gfx::ScrollOffset& max_scroll_offset,
const gfx::SizeF& scrollable_size,
float page_scale_factor,
float min_page_scale_factor,
float max_page_scale_factor));
};
// A simple WebGestureCurve implementation that flings at a constant velocity
// indefinitely.
class FakeWebGestureCurve : public blink::WebGestureCurve {
public:
FakeWebGestureCurve(const blink::WebFloatSize& velocity,
const blink::WebFloatSize& cumulative_scroll)
: velocity_(velocity), cumulative_scroll_(cumulative_scroll) {}
~FakeWebGestureCurve() override {}
// Returns false if curve has finished and can no longer be applied.
bool apply(double time, blink::WebGestureCurveTarget* target) override {
blink::WebFloatSize displacement(velocity_.width * time,
velocity_.height * time);
blink::WebFloatSize increment(
displacement.width - cumulative_scroll_.width,
displacement.height - cumulative_scroll_.height);
cumulative_scroll_ = displacement;
// scrollBy() could delete this curve if the animation is over, so don't
// touch any member variables after making that call.
return target->scrollBy(increment, velocity_);
}
private:
blink::WebFloatSize velocity_;
blink::WebFloatSize cumulative_scroll_;
DISALLOW_COPY_AND_ASSIGN(FakeWebGestureCurve);
};
class MockInputHandlerProxyClient
: public InputHandlerProxyClient {
public:
MockInputHandlerProxyClient() {}
~MockInputHandlerProxyClient() override {}
void WillShutdown() override {}
MOCK_METHOD1(TransferActiveWheelFlingAnimation,
void(const WebActiveWheelFlingParameters&));
MOCK_METHOD1(DispatchNonBlockingEventToMainThread_,
void(const WebInputEvent&));
void DispatchNonBlockingEventToMainThread(
ui::ScopedWebInputEvent event,
const ui::LatencyInfo& latency_info) override {
CHECK(event.get());
DispatchNonBlockingEventToMainThread_(*event.get());
}
blink::WebGestureCurve* CreateFlingAnimationCurve(
WebGestureDevice deviceSource,
const WebFloatPoint& velocity,
const WebSize& cumulative_scroll) override {
return new FakeWebGestureCurve(
blink::WebFloatSize(velocity.x, velocity.y),
blink::WebFloatSize(cumulative_scroll.width, cumulative_scroll.height));
}
MOCK_METHOD4(DidOverscroll,
void(const gfx::Vector2dF& accumulated_overscroll,
const gfx::Vector2dF& latest_overscroll_delta,
const gfx::Vector2dF& current_fling_velocity,
const gfx::PointF& causal_event_viewport_point));
void DidStopFlinging() override {}
void DidAnimateForInput() override {}
private:
DISALLOW_COPY_AND_ASSIGN(MockInputHandlerProxyClient);
};
class MockInputHandlerProxyClientWithDidAnimateForInput
: public MockInputHandlerProxyClient {
public:
MockInputHandlerProxyClientWithDidAnimateForInput() {}
~MockInputHandlerProxyClientWithDidAnimateForInput() override {}
MOCK_METHOD0(DidAnimateForInput, void());
private:
DISALLOW_COPY_AND_ASSIGN(MockInputHandlerProxyClientWithDidAnimateForInput);
};
WebTouchPoint CreateWebTouchPoint(WebTouchPoint::State state, float x,
float y) {
WebTouchPoint point;
point.state = state;
point.screenPosition = WebFloatPoint(x, y);
point.position = WebFloatPoint(x, y);
return point;
}
const cc::InputHandler::ScrollStatus kImplThreadScrollState(
cc::InputHandler::SCROLL_ON_IMPL_THREAD,
cc::MainThreadScrollingReason::kNotScrollingOnMain);
const cc::InputHandler::ScrollStatus kMainThreadScrollState(
cc::InputHandler::SCROLL_ON_MAIN_THREAD,
cc::MainThreadScrollingReason::kNotScrollingOnMain);
const cc::InputHandler::ScrollStatus kScrollIgnoredScrollState(
cc::InputHandler::SCROLL_IGNORED,
cc::MainThreadScrollingReason::kNotScrollable);
class TestInputHandlerProxy : public InputHandlerProxy {
public:
TestInputHandlerProxy(cc::InputHandler* input_handler,
InputHandlerProxyClient* client)
: InputHandlerProxy(input_handler, client) {}
void RecordMainThreadScrollingReasonsForTest(blink::WebGestureDevice device,
uint32_t reasons) {
RecordMainThreadScrollingReasons(device, reasons);
}
};
} // namespace
class InputHandlerProxyTest
: public testing::Test,
public testing::WithParamInterface<InputHandlerProxyTestType> {
public:
InputHandlerProxyTest()
: synchronous_root_scroll_(GetParam() == ROOT_SCROLL_SYNCHRONOUS_HANDLER),
install_synchronous_handler_(
GetParam() == ROOT_SCROLL_SYNCHRONOUS_HANDLER ||
GetParam() == CHILD_SCROLL_SYNCHRONOUS_HANDLER),
expected_disposition_(InputHandlerProxy::DID_HANDLE) {
input_handler_.reset(
new TestInputHandlerProxy(
&mock_input_handler_, &mock_client_));
scroll_result_did_scroll_.did_scroll = true;
scroll_result_did_not_scroll_.did_scroll = false;
if (install_synchronous_handler_) {
EXPECT_CALL(mock_input_handler_,
RequestUpdateForSynchronousInputHandler())
.Times(1);
input_handler_->SetOnlySynchronouslyAnimateRootFlings(
&mock_synchronous_input_handler_);
}
mock_input_handler_.set_is_scrolling_root(synchronous_root_scroll_);
// Set a default device so tests don't always have to set this.
gesture_.sourceDevice = blink::WebGestureDeviceTouchpad;
}
~InputHandlerProxyTest() {
input_handler_.reset();
}
// This is defined as a macro so the line numbers can be traced back to the
// correct spot when it fails.
#define EXPECT_SET_NEEDS_ANIMATE_INPUT(times) \
do { \
if (synchronous_root_scroll_) { \
EXPECT_CALL(mock_synchronous_input_handler_, \
SetNeedsSynchronousAnimateInput()) \
.Times(times); \
EXPECT_CALL(mock_input_handler_, SetNeedsAnimateInput()).Times(0); \
} else { \
EXPECT_CALL(mock_input_handler_, SetNeedsAnimateInput()).Times(times); \
EXPECT_CALL(mock_synchronous_input_handler_, \
SetNeedsSynchronousAnimateInput()) \
.Times(0); \
} \
} while (false)
// This is defined as a macro because when an expectation is not satisfied the
// only output you get out of gmock is the line number that set the expectation.
#define VERIFY_AND_RESET_MOCKS() \
do { \
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_); \
testing::Mock::VerifyAndClearExpectations( \
&mock_synchronous_input_handler_); \
testing::Mock::VerifyAndClearExpectations(&mock_client_); \
} while (false)
void Animate(base::TimeTicks time) {
if (synchronous_root_scroll_) {
input_handler_->SynchronouslyAnimate(time);
} else {
input_handler_->Animate(time);
}
}
void StartFling(base::TimeTicks timestamp,
WebGestureDevice source_device,
WebFloatPoint velocity,
WebPoint position) {
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = source_device;
EXPECT_EQ(expected_disposition_,
input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
gesture_ =
CreateFling(timestamp, source_device, velocity, position, position, 0);
EXPECT_EQ(expected_disposition_,
input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
void CancelFling(base::TimeTicks timestamp) {
gesture_.timeStampSeconds = InSecondsF(timestamp);
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_,
input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
void SetSmoothScrollEnabled(bool value) {
input_handler_->smooth_scroll_enabled_ = value;
}
base::HistogramTester& histogram_tester() {
return histogram_tester_;
}
protected:
const bool synchronous_root_scroll_;
const bool install_synchronous_handler_;
testing::StrictMock<MockInputHandler> mock_input_handler_;
testing::StrictMock<MockSynchronousInputHandler>
mock_synchronous_input_handler_;
std::unique_ptr<TestInputHandlerProxy> input_handler_;
testing::StrictMock<MockInputHandlerProxyClient> mock_client_;
WebGestureEvent gesture_;
InputHandlerProxy::EventDisposition expected_disposition_;
base::HistogramTester histogram_tester_;
cc::InputHandlerScrollResult scroll_result_did_scroll_;
cc::InputHandlerScrollResult scroll_result_did_not_scroll_;
};
class InputHandlerProxyEventQueueTest : public testing::Test {
public:
InputHandlerProxyEventQueueTest() : weak_ptr_factory_(this) {
feature_list_.InitAndEnableFeature(features::kVsyncAlignedInputEvents);
}
~InputHandlerProxyEventQueueTest() { input_handler_proxy_.reset(); }
void SetUp() override {
event_disposition_recorder_.clear();
input_handler_proxy_ = base::MakeUnique<TestInputHandlerProxy>(
&mock_input_handler_, &mock_client_);
if (input_handler_proxy_->compositor_event_queue_)
input_handler_proxy_->compositor_event_queue_ =
base::MakeUnique<CompositorThreadEventQueue>();
}
void HandleGestureEvent(WebInputEvent::Type type,
float deltay_or_scale = 0,
int x = 0,
int y = 0) {
LatencyInfo latency;
input_handler_proxy_->HandleInputEventWithLatencyInfo(
CreateGestureScrollOrPinch(type, deltay_or_scale, x, y), latency,
base::Bind(
&InputHandlerProxyEventQueueTest::DidHandleInputEventAndOverscroll,
weak_ptr_factory_.GetWeakPtr()));
}
void DidHandleInputEventAndOverscroll(
InputHandlerProxy::EventDisposition event_disposition,
ui::ScopedWebInputEvent input_event,
const ui::LatencyInfo& latency_info,
std::unique_ptr<ui::DidOverscrollParams> overscroll_params) {
event_disposition_recorder_.push_back(event_disposition);
}
std::deque<std::unique_ptr<EventWithCallback>>& event_queue() {
return input_handler_proxy_->compositor_event_queue_->queue_;
}
void SetInputHandlerProxyTickClockForTesting(
std::unique_ptr<base::TickClock> tick_clock) {
input_handler_proxy_->SetTickClockForTesting(std::move(tick_clock));
}
protected:
base::test::ScopedFeatureList feature_list_;
testing::StrictMock<MockInputHandler> mock_input_handler_;
std::unique_ptr<TestInputHandlerProxy> input_handler_proxy_;
testing::StrictMock<MockInputHandlerProxyClient> mock_client_;
std::vector<InputHandlerProxy::EventDisposition> event_disposition_recorder_;
base::WeakPtrFactory<InputHandlerProxyEventQueueTest> weak_ptr_factory_;
};
TEST_P(InputHandlerProxyTest, MouseWheelNoListener) {
expected_disposition_ = InputHandlerProxy::DROP_EVENT;
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
WebMouseWheelEvent wheel;
wheel.type = WebInputEvent::MouseWheel;
wheel.modifiers = WebInputEvent::ControlKey;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(wheel));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, MouseWheelPassiveListener) {
expected_disposition_ = InputHandlerProxy::DID_HANDLE_NON_BLOCKING;
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kPassive));
WebMouseWheelEvent wheel;
wheel.type = WebInputEvent::MouseWheel;
wheel.modifiers = WebInputEvent::ControlKey;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(wheel));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, MouseWheelBlockingListener) {
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kBlocking));
WebMouseWheelEvent wheel;
wheel.type = WebInputEvent::MouseWheel;
wheel.modifiers = WebInputEvent::ControlKey;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(wheel));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureScrollStarted) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_,input_handler_->HandleInputEvent(gesture_));
// The event should not be marked as handled if scrolling is not possible.
expected_disposition_ = InputHandlerProxy::DROP_EVENT;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaY =
-40; // -Y means scroll down - i.e. in the +Y direction.
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Gt(0))))
.WillOnce(testing::Return(scroll_result_did_not_scroll_));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// Mark the event as handled if scroll happens.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaY =
-40; // -Y means scroll down - i.e. in the +Y direction.
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Gt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollEnd;
gesture_.data.scrollUpdate.deltaY = 0;
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureScrollOnMainThread) {
// We should send all events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(::testing::_, ::testing::_))
.WillOnce(testing::Return(kMainThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaY = 40;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollEnd;
gesture_.data.scrollUpdate.deltaY = 0;
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_))
.WillOnce(testing::Return());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureScrollIgnored) {
// We shouldn't handle the GestureScrollBegin.
// Instead, we should get a DROP_EVENT result, indicating
// that we could determine that there's nothing that could scroll or otherwise
// react to this gesture sequence and thus we should drop the whole gesture
// sequence on the floor, except for the ScrollEnd.
expected_disposition_ = InputHandlerProxy::DROP_EVENT;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kScrollIgnoredScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
gesture_.type = WebInputEvent::GestureScrollEnd;
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_))
.WillOnce(testing::Return());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureScrollByPage) {
// We should send all events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.data.scrollBegin.deltaHintUnits = WebGestureEvent::ScrollUnits::Page;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaY = 1;
gesture_.data.scrollUpdate.deltaUnits = WebGestureEvent::ScrollUnits::Page;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollEnd;
gesture_.data.scrollUpdate.deltaY = 0;
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_))
.WillOnce(testing::Return());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
// Mac does not smooth scroll wheel events (crbug.com/574283).
#if !defined(OS_MACOSX)
TEST_P(InputHandlerProxyTest, GestureScrollByCoarsePixels) {
#else
TEST_P(InputHandlerProxyTest, DISABLED_GestureScrollByCoarsePixels) {
#endif
SetSmoothScrollEnabled(true);
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.data.scrollBegin.deltaHintUnits =
WebGestureEvent::ScrollUnits::Pixels;
EXPECT_CALL(mock_input_handler_, ScrollAnimatedBegin(::testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaUnits = WebGestureEvent::ScrollUnits::Pixels;
EXPECT_CALL(mock_input_handler_,
ScrollAnimated(::testing::_, ::testing::_, ::testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureScrollBeginThatTargetViewport) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, RootScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.data.scrollBegin.targetViewport = true;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GesturePinch) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchBegin;
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, PinchGestureBegin());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchUpdate;
gesture_.data.pinchUpdate.scale = 1.5;
gesture_.x = 7;
gesture_.y = 13;
EXPECT_CALL(mock_input_handler_, PinchGestureUpdate(1.5, gfx::Point(7, 13)));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchUpdate;
gesture_.data.pinchUpdate.scale = 0.5;
gesture_.data.pinchUpdate.zoomDisabled = true;
gesture_.x = 9;
gesture_.y = 6;
EXPECT_EQ(InputHandlerProxy::DROP_EVENT,
input_handler_->HandleInputEvent(gesture_));
gesture_.data.pinchUpdate.zoomDisabled = false;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchUpdate;
gesture_.data.pinchUpdate.scale = 0.5;
gesture_.x = 9;
gesture_.y = 6;
EXPECT_CALL(mock_input_handler_, PinchGestureUpdate(.5, gfx::Point(9, 6)));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchEnd;
EXPECT_CALL(mock_input_handler_, PinchGestureEnd());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GesturePinchWithWheelHandler) {
// We will send the synthetic wheel event to the widget.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchBegin;
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kBlocking));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchUpdate;
gesture_.data.pinchUpdate.scale = 1.5;
gesture_.x = 7;
gesture_.y = 13;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchUpdate;
gesture_.data.pinchUpdate.scale = 0.5;
gesture_.x = 9;
gesture_.y = 6;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchEnd;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_P(InputHandlerProxyTest, GesturePinchAfterScrollOnMainThread) {
// Scrolls will start by being sent to the main thread.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(::testing::_, ::testing::_))
.WillOnce(testing::Return(kMainThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaY = 40;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// However, after the pinch gesture starts, they should go to the impl
// thread.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchBegin;
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, PinchGestureBegin());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchUpdate;
gesture_.data.pinchUpdate.scale = 1.5;
gesture_.x = 7;
gesture_.y = 13;
EXPECT_CALL(mock_input_handler_, PinchGestureUpdate(1.5, gfx::Point(7, 13)));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaY =
-40; // -Y means scroll down - i.e. in the +Y direction.
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Gt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchUpdate;
gesture_.data.pinchUpdate.scale = 0.5;
gesture_.x = 9;
gesture_.y = 6;
EXPECT_CALL(mock_input_handler_, PinchGestureUpdate(.5, gfx::Point(9, 6)));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GesturePinchEnd;
EXPECT_CALL(mock_input_handler_, PinchGestureEnd());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// After the pinch gesture ends, they should go to back to the main
// thread.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
gesture_.type = WebInputEvent::GestureScrollEnd;
gesture_.data.scrollUpdate.deltaY = 0;
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_))
.WillOnce(testing::Return());
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureFlingStartedTouchpad) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
gesture_.type = WebInputEvent::GestureFlingStart;
gesture_.data.flingStart.velocityX = 10;
gesture_.sourceDevice = blink::WebGestureDeviceTouchpad;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Verify that a GestureFlingCancel during an animation cancels it.
gesture_.type = WebInputEvent::GestureFlingCancel;
gesture_.sourceDevice = blink::WebGestureDeviceTouchpad;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_P(InputHandlerProxyTest, GestureFlingOnMainThreadTouchpad) {
// We should send all events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kMainThreadScrollState));
gesture_.type = WebInputEvent::GestureFlingStart;
gesture_.sourceDevice = blink::WebGestureDeviceTouchpad;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// Since we returned ScrollStatusOnMainThread from scrollBegin, ensure the
// input handler knows it's scrolling off the impl thread
ASSERT_FALSE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
// Even if we didn't start a fling ourselves, we still need to send the cancel
// event to the widget.
gesture_.type = WebInputEvent::GestureFlingCancel;
gesture_.sourceDevice = blink::WebGestureDeviceTouchpad;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_P(InputHandlerProxyTest, GestureFlingIgnoredTouchpad) {
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kScrollIgnoredScrollState));
gesture_.type = WebInputEvent::GestureFlingStart;
gesture_.sourceDevice = blink::WebGestureDeviceTouchpad;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
expected_disposition_ = InputHandlerProxy::DROP_EVENT;
VERIFY_AND_RESET_MOCKS();
// Since the previous fling was ignored, we should also be dropping the next
// fling_cancel.
gesture_.type = WebInputEvent::GestureFlingCancel;
gesture_.sourceDevice = blink::WebGestureDeviceTouchpad;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_P(InputHandlerProxyTest, GestureFlingAnimatesTouchpad) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
// Note that for trackpad, wheel events with the Control modifier are
// special (reserved for zoom), so don't set that here.
int modifiers = WebInputEvent::ShiftKey | WebInputEvent::AltKey;
gesture_ = CreateFling(blink::WebGestureDeviceTouchpad,
fling_delta,
fling_point,
fling_global_point,
modifiers);
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// The first animate call should let us pick up an animation start time, but
// we shouldn't actually move anywhere just yet. The first frame after the
// fling start will typically include the last scroll from the gesture that
// lead to the scroll (either wheel or gesture scroll), so there should be no
// visible hitch.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.Times(0);
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The second call should start scrolling in the -X direction.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x, testing::Lt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// Let's say on the third call we hit a non-scrollable region. We should abort
// the fling and not scroll.
// We also should pass the current fling parameters out to the client so the
// rest of the fling can be
// transferred to the main thread.
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kMainThreadScrollState));
EXPECT_CALL(mock_input_handler_, ScrollBy(testing::_)).Times(0);
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_)).Times(0);
// Expected wheel fling animation parameters:
// *) fling_delta and fling_point should match the original GestureFlingStart
// event
// *) startTime should be 10 to match the time parameter of the first
// Animate() call after the GestureFlingStart
// *) cumulativeScroll depends on the curve, but since we've animated in the
// -X direction the X value should be < 0
EXPECT_CALL(
mock_client_,
TransferActiveWheelFlingAnimation(testing::AllOf(
testing::Field(&WebActiveWheelFlingParameters::delta,
testing::Eq(fling_delta)),
testing::Field(&WebActiveWheelFlingParameters::point,
testing::Eq(fling_point)),
testing::Field(&WebActiveWheelFlingParameters::globalPoint,
testing::Eq(fling_global_point)),
testing::Field(&WebActiveWheelFlingParameters::modifiers,
testing::Eq(modifiers)),
testing::Field(&WebActiveWheelFlingParameters::startTime,
testing::Eq(10)),
testing::Field(&WebActiveWheelFlingParameters::cumulativeScroll,
testing::Field(&WebSize::width, testing::Gt(0))))));
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// Since we've aborted the fling, the next animation should be a no-op and
// should not result in another
// frame being requested.
EXPECT_SET_NEEDS_ANIMATE_INPUT(0);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.Times(0);
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
// Since we've transferred the fling to the main thread, we need to pass the
// next GestureFlingCancel to the main
// thread as well.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureFlingPassiveListener) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
// Note that for trackpad, wheel events with the Control modifier are
// special (reserved for zoom), so don't set that here.
int modifiers = WebInputEvent::ShiftKey | WebInputEvent::AltKey;
gesture_ = CreateFling(blink::WebGestureDeviceTouchpad, fling_delta,
fling_point, fling_global_point, modifiers);
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// The first animate call should let us pick up an animation start time, but
// we shouldn't actually move anywhere just yet. The first frame after the
// fling start will typically include the last scroll from the gesture that
// lead to the scroll (either wheel or gesture scroll), so there should be no
// visible hitch.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.Times(0);
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The second call should punt activate the fling and call the method
// dispatching the events for the passive event listeners.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kPassive));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x, testing::Lt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
WebMouseWheelEvent expected_wheel;
expected_wheel.type = WebInputEvent::MouseWheel;
expected_wheel.modifiers = modifiers;
expected_wheel.x = fling_point.x;
expected_wheel.y = fling_point.y;
expected_wheel.globalX = fling_global_point.x;
expected_wheel.globalY = fling_global_point.y;
expected_wheel.deltaX = fling_delta.x / 10;
expected_wheel.hasPreciseScrollingDeltas = true;
EXPECT_CALL(mock_client_, DispatchNonBlockingEventToMainThread_(
WheelEventsMatch(expected_wheel)))
.Times(1);
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_)).Times(1);
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// Ensure we can cancel the gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureFlingTransferResetsTouchpad) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
// Start a gesture fling in the -X direction with zero Y movement.
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
// Note that for trackpad, wheel events with the Control modifier are
// special (reserved for zoom), so don't set that here.
int modifiers = WebInputEvent::ShiftKey | WebInputEvent::AltKey;
gesture_ = CreateFling(blink::WebGestureDeviceTouchpad,
fling_delta,
fling_point,
fling_global_point,
modifiers);
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Start the fling animation at time 10. This shouldn't actually scroll, just
// establish a start time.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.Times(0);
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The second call should start scrolling in the -X direction.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x, testing::Lt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// Let's say on the third call we hit a non-scrollable region. We should abort
// the fling and not scroll.
// We also should pass the current fling parameters out to the client so the
// rest of the fling can be
// transferred to the main thread.
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kMainThreadScrollState));
EXPECT_CALL(mock_input_handler_, ScrollBy(testing::_)).Times(0);
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_)).Times(0);
// Expected wheel fling animation parameters:
// *) fling_delta and fling_point should match the original GestureFlingStart
// event
// *) startTime should be 10 to match the time parameter of the first
// Animate() call after the GestureFlingStart
// *) cumulativeScroll depends on the curve, but since we've animated in the
// -X direction the X value should be < 0
EXPECT_CALL(
mock_client_,
TransferActiveWheelFlingAnimation(testing::AllOf(
testing::Field(&WebActiveWheelFlingParameters::delta,
testing::Eq(fling_delta)),
testing::Field(&WebActiveWheelFlingParameters::point,
testing::Eq(fling_point)),
testing::Field(&WebActiveWheelFlingParameters::globalPoint,
testing::Eq(fling_global_point)),
testing::Field(&WebActiveWheelFlingParameters::modifiers,
testing::Eq(modifiers)),
testing::Field(&WebActiveWheelFlingParameters::startTime,
testing::Eq(10)),
testing::Field(&WebActiveWheelFlingParameters::cumulativeScroll,
testing::Field(&WebSize::width, testing::Gt(0))))));
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// Since we've aborted the fling, the next animation should be a no-op and
// should not result in another
// frame being requested.
EXPECT_SET_NEEDS_ANIMATE_INPUT(0);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.Times(0);
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// Since we've transferred the fling to the main thread, we need to pass the
// next GestureFlingCancel to the main
// thread as well.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
input_handler_->MainThreadHasStoppedFlinging();
// Start a second gesture fling, this time in the +Y direction with no X.
fling_delta = WebFloatPoint(0, -1000);
fling_point = WebPoint(95, 87);
fling_global_point = WebPoint(32, 71);
modifiers = WebInputEvent::AltKey;
gesture_ = CreateFling(blink::WebGestureDeviceTouchpad,
fling_delta,
fling_point,
fling_global_point,
modifiers);
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Start the second fling animation at time 30.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.Times(0);
time = base::TimeTicks() + base::TimeDelta::FromSeconds(30);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// Tick the second fling once normally.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Gt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// Then abort the second fling.
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kMainThreadScrollState));
EXPECT_CALL(mock_input_handler_, ScrollBy(testing::_)).Times(0);
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_)).Times(0);
// We should get parameters from the second fling, nothing from the first
// fling should "leak".
EXPECT_CALL(
mock_client_,
TransferActiveWheelFlingAnimation(testing::AllOf(
testing::Field(&WebActiveWheelFlingParameters::delta,
testing::Eq(fling_delta)),
testing::Field(&WebActiveWheelFlingParameters::point,
testing::Eq(fling_point)),
testing::Field(&WebActiveWheelFlingParameters::globalPoint,
testing::Eq(fling_global_point)),
testing::Field(&WebActiveWheelFlingParameters::modifiers,
testing::Eq(modifiers)),
testing::Field(&WebActiveWheelFlingParameters::startTime,
testing::Eq(30)),
testing::Field(&WebActiveWheelFlingParameters::cumulativeScroll,
testing::Field(&WebSize::height, testing::Lt(0))))));
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureFlingStartedTouchscreen) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
gesture_.type = WebInputEvent::GestureFlingStart;
gesture_.data.flingStart.velocityX = 10;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
// Verify that a GestureFlingCancel during an animation cancels it.
gesture_.type = WebInputEvent::GestureFlingCancel;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureFlingOnMainThreadTouchscreen) {
// We should send all events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kMainThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, FlingScrollBegin()).Times(0);
gesture_.type = WebInputEvent::GestureFlingStart;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Even if we didn't start a fling ourselves, we still need to send the cancel
// event to the widget.
gesture_.type = WebInputEvent::GestureFlingCancel;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
}
TEST_P(InputHandlerProxyTest, GestureFlingIgnoredTouchscreen) {
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
expected_disposition_ = InputHandlerProxy::DROP_EVENT;
VERIFY_AND_RESET_MOCKS();
// Flings ignored by the InputHandler should be dropped, signalling the end
// of the touch scroll sequence.
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kScrollIgnoredScrollState));
gesture_.type = WebInputEvent::GestureFlingStart;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Subsequent scrolls should behave normally, even without an intervening
// GestureFlingCancel, as the original GestureFlingStart was dropped.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureFlingAnimatesTouchscreen) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
WebFloatPoint fling_delta = WebFloatPoint(100, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
// Note that for touchscreen the control modifier is not special.
int modifiers = WebInputEvent::ControlKey;
gesture_ = CreateFling(blink::WebGestureDeviceTouchscreen,
fling_delta,
fling_point,
fling_global_point,
modifiers);
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// The first animate call should let us pick up an animation start time, but
// we shouldn't actually move anywhere just yet. The first frame after the
// fling start will typically include the last scroll from the gesture that
// lead to the scroll (either wheel or gesture scroll), so there should be no
// visible hitch.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The second call should start scrolling in the -X direction.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x, testing::Lt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureFlingWithValidTimestamp) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
base::TimeDelta dt = base::TimeDelta::FromMilliseconds(10);
base::TimeTicks time = base::TimeTicks() + dt;
WebFloatPoint fling_delta = WebFloatPoint(100, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
int modifiers = WebInputEvent::ControlKey;
gesture_ = CreateFling(time,
blink::WebGestureDeviceTouchscreen,
fling_delta,
fling_point,
fling_global_point,
modifiers);
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// With a valid time stamp, the first animate call should skip start time
// initialization and immediately begin scroll update production. This reduces
// the likelihood of a hitch between the scroll preceding the fling and
// the first scroll generated by the fling.
// Scrolling should start in the -X direction.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x, testing::Lt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
time += dt;
Animate(time);
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureFlingWithInvalidTimestamp) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
base::TimeDelta start_time_offset = base::TimeDelta::FromMilliseconds(10);
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(100, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
int modifiers = WebInputEvent::ControlKey;
gesture_.timeStampSeconds = start_time_offset.InSecondsF();
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
gesture_.x = fling_point.x;
gesture_.y = fling_point.y;
gesture_.globalX = fling_global_point.x;
gesture_.globalY = fling_global_point.y;
gesture_.modifiers = modifiers;
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Event though a time stamp was provided for the fling event, it will be
// ignored as its too far in the past relative to the first animate call's
// timestamp.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
base::TimeTicks time =
base::TimeTicks() + start_time_offset + base::TimeDelta::FromSeconds(1);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// Further animation ticks should update the fling as usual.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x, testing::Lt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
time += base::TimeDelta::FromMilliseconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureScrollOnImplThreadFlagClearedAfterFling) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// After sending a GestureScrollBegin, the member variable
// |gesture_scroll_on_impl_thread_| should be true.
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
WebFloatPoint fling_delta = WebFloatPoint(100, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
int modifiers = WebInputEvent::ControlKey | WebInputEvent::AltKey;
gesture_ = CreateFling(blink::WebGestureDeviceTouchscreen,
fling_delta,
fling_point,
fling_global_point,
modifiers);
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// |gesture_scroll_on_impl_thread_| should still be true after
// a GestureFlingStart is sent.
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
// The first animate call should let us pick up an animation start time, but
// we shouldn't actually move anywhere just yet. The first frame after the
// fling start will typically include the last scroll from the gesture that
// lead to the scroll (either wheel or gesture scroll), so there should be no
// visible hitch.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The second call should start scrolling in the -X direction.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x, testing::Lt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// |gesture_scroll_on_impl_thread_| should be false once
// the fling has finished (note no GestureScrollEnd has been sent).
EXPECT_TRUE(!input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest,
BeginScrollWhenGestureScrollOnImplThreadFlagIsSet) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// After sending a GestureScrollBegin, the member variable
// |gesture_scroll_on_impl_thread_| should be true.
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
WebFloatPoint fling_delta = WebFloatPoint(100, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
int modifiers = WebInputEvent::ControlKey | WebInputEvent::AltKey;
gesture_ = CreateFling(blink::WebGestureDeviceTouchscreen, fling_delta,
fling_point, fling_global_point, modifiers);
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// |gesture_scroll_on_impl_thread_| should still be true after
// a GestureFlingStart is sent.
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
// gesture_scroll_on_impl_thread_ is still true when this scroll begins. As a
// result, this scroll begin will cancel the previous fling.
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
// After sending a GestureScrollBegin, the member variable
// |gesture_scroll_on_impl_thread_| should be true.
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureFlingStopsAtContentEdge) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(100, 100);
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// The first animate doesn't cause any scrolling.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The second animate starts scrolling in the positive X and Y directions.
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Lt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The third animate overscrolls in the positive Y direction but scrolls
// somewhat.
cc::InputHandlerScrollResult overscroll;
overscroll.did_scroll = true;
overscroll.did_overscroll_root = true;
overscroll.accumulated_root_overscroll = gfx::Vector2dF(0, 100);
overscroll.unused_scroll_delta = gfx::Vector2dF(0, 10);
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Lt(0))))
.WillOnce(testing::Return(overscroll));
EXPECT_CALL(
mock_client_,
DidOverscroll(
overscroll.accumulated_root_overscroll,
overscroll.unused_scroll_delta,
testing::Property(&gfx::Vector2dF::y, testing::Lt(0)),
testing::_));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The next call to animate will no longer scroll vertically.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Eq(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureFlingNotCancelledBySmallTimeDelta) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
base::TimeDelta dt = base::TimeDelta::FromMilliseconds(10);
base::TimeTicks time = base::TimeTicks() + dt;
WebFloatPoint fling_delta = WebFloatPoint(100, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
int modifiers = WebInputEvent::ControlKey;
gesture_ = CreateFling(time,
blink::WebGestureDeviceTouchscreen,
fling_delta,
fling_point,
fling_global_point,
modifiers);
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// With an animation timestamp equivalent to the starting timestamp, the
// animation will simply be rescheduled.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
Animate(time);
VERIFY_AND_RESET_MOCKS();
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
// A small time delta should not stop the fling, even if the client
// reports no scrolling.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x, testing::Lt(0))))
.WillOnce(testing::Return(scroll_result_did_not_scroll_));
time += base::TimeDelta::FromMicroseconds(5);
Animate(time);
VERIFY_AND_RESET_MOCKS();
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
// A time delta of zero should not stop the fling, and neither should it
// trigger scrolling on the client.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
Animate(time);
VERIFY_AND_RESET_MOCKS();
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
// Lack of movement on the client, with a non-trivial scroll delta, should
// terminate the fling.
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x, testing::Lt(1))))
.WillOnce(testing::Return(scroll_result_did_not_scroll_));
time += base::TimeDelta::FromMilliseconds(100);
Animate(time);
VERIFY_AND_RESET_MOCKS();
EXPECT_FALSE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
}
TEST_P(InputHandlerProxyTest, GestureFlingCancelledAfterBothAxesStopScrolling) {
cc::InputHandlerScrollResult overscroll;
overscroll.did_scroll = true;
overscroll.did_overscroll_root = true;
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(100, 100);
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// The first animate doesn't cause any scrolling.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The second animate starts scrolling in the positive X and Y directions.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Lt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
time += base::TimeDelta::FromMilliseconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The third animate hits the bottom content edge.
overscroll.accumulated_root_overscroll = gfx::Vector2dF(0, 100);
overscroll.unused_scroll_delta = gfx::Vector2dF(0, 100);
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Lt(0))))
.WillOnce(testing::Return(overscroll));
EXPECT_CALL(
mock_client_,
DidOverscroll(
overscroll.accumulated_root_overscroll,
overscroll.unused_scroll_delta,
testing::Property(&gfx::Vector2dF::y, testing::Lt(0)),
testing::_));
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
time += base::TimeDelta::FromMilliseconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The next call to animate will no longer scroll vertically.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Eq(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
time += base::TimeDelta::FromMilliseconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The next call will hit the right edge.
overscroll.accumulated_root_overscroll = gfx::Vector2dF(100, 100);
overscroll.unused_scroll_delta = gfx::Vector2dF(100, 0);
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x, testing::Lt(0))))
.WillOnce(testing::Return(overscroll));
EXPECT_CALL(
mock_client_,
DidOverscroll(
overscroll.accumulated_root_overscroll,
overscroll.unused_scroll_delta,
testing::Property(&gfx::Vector2dF::x, testing::Lt(0)),
testing::_));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
time += base::TimeDelta::FromMilliseconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The next call to animate will no longer scroll horizontally or vertically,
// and the fling should be cancelled.
EXPECT_SET_NEEDS_ANIMATE_INPUT(0);
EXPECT_CALL(mock_input_handler_, ScrollBy(testing::_)).Times(0);
time += base::TimeDelta::FromMilliseconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
EXPECT_FALSE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
}
TEST_P(InputHandlerProxyTest, MultiTouchPointHitTestNegative) {
// None of the three touch points fall in the touch region. So the event
// should be dropped.
expected_disposition_ = InputHandlerProxy::DROP_EVENT;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(
mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kTouchStartOrMove))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(
mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kTouchEndOrCancel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, EventListenerTypeForTouchStartAt(testing::_))
.Times(2)
.WillRepeatedly(testing::Return(
cc::InputHandler::TouchStartEventListenerType::NO_HANDLER));
WebTouchEvent touch;
touch.type = WebInputEvent::TouchStart;
touch.touchesLength = 3;
touch.touches[0] = CreateWebTouchPoint(WebTouchPoint::StateStationary, 0, 0);
touch.touches[1] = CreateWebTouchPoint(WebTouchPoint::StatePressed, 10, 10);
touch.touches[2] = CreateWebTouchPoint(WebTouchPoint::StatePressed, -10, 10);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(touch));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, MultiTouchPointHitTestPositive) {
// One of the touch points is on a touch-region. So the event should be sent
// to the main thread.
expected_disposition_ = InputHandlerProxy::DID_NOT_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_,
EventListenerTypeForTouchStartAt(
testing::Property(&gfx::Point::x, testing::Eq(0))))
.WillOnce(testing::Return(
cc::InputHandler::TouchStartEventListenerType::NO_HANDLER));
EXPECT_CALL(mock_input_handler_,
EventListenerTypeForTouchStartAt(
testing::Property(&gfx::Point::x, testing::Gt(0))))
.WillOnce(testing::Return(cc::InputHandler::TouchStartEventListenerType::
HANDLER_ON_SCROLLING_LAYER));
// Since the second touch point hits a touch-region, there should be no
// hit-testing for the third touch point.
WebTouchEvent touch;
touch.type = WebInputEvent::TouchStart;
touch.touchesLength = 3;
touch.touches[0] = CreateWebTouchPoint(WebTouchPoint::StatePressed, 0, 0);
touch.touches[1] = CreateWebTouchPoint(WebTouchPoint::StatePressed, 10, 10);
touch.touches[2] = CreateWebTouchPoint(WebTouchPoint::StatePressed, -10, 10);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(touch));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, MultiTouchPointHitTestPassivePositive) {
// One of the touch points is not on a touch-region. So the event should be
// sent to the impl thread.
expected_disposition_ = InputHandlerProxy::DID_HANDLE_NON_BLOCKING;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(
mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kTouchStartOrMove))
.WillRepeatedly(testing::Return(cc::EventListenerProperties::kPassive));
EXPECT_CALL(mock_input_handler_, EventListenerTypeForTouchStartAt(testing::_))
.WillRepeatedly(testing::Return(
cc::InputHandler::TouchStartEventListenerType::NO_HANDLER));
WebTouchEvent touch;
touch.type = WebInputEvent::TouchStart;
touch.touchesLength = 3;
touch.touches[0] = CreateWebTouchPoint(WebTouchPoint::StatePressed, 0, 0);
touch.touches[1] = CreateWebTouchPoint(WebTouchPoint::StatePressed, 10, 10);
touch.touches[2] = CreateWebTouchPoint(WebTouchPoint::StatePressed, -10, 10);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(touch));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, TouchStartPassiveAndTouchEndBlocking) {
// The touch start is not in a touch-region but there is a touch end handler
// so to maintain targeting we need to dispatch the touch start as
// non-blocking but drop all touch moves.
expected_disposition_ = InputHandlerProxy::DID_HANDLE_NON_BLOCKING;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(
mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kTouchStartOrMove))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(
mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kTouchEndOrCancel))
.WillOnce(testing::Return(cc::EventListenerProperties::kBlocking));
EXPECT_CALL(mock_input_handler_, EventListenerTypeForTouchStartAt(testing::_))
.WillOnce(testing::Return(
cc::InputHandler::TouchStartEventListenerType::NO_HANDLER));
WebTouchEvent touch;
touch.type = WebInputEvent::TouchStart;
touch.touchesLength = 1;
touch.touches[0] = CreateWebTouchPoint(WebTouchPoint::StatePressed, 0, 0);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(touch));
touch.type = WebInputEvent::TouchMove;
touch.touchesLength = 1;
touch.touches[0] = CreateWebTouchPoint(WebTouchPoint::StatePressed, 10, 10);
EXPECT_EQ(InputHandlerProxy::DROP_EVENT,
input_handler_->HandleInputEvent(touch));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, GestureFlingCancelledByKeyboardEvent) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
// Keyboard events received during a scroll should have no effect.
WebKeyboardEvent key_event;
key_event.type = WebInputEvent::KeyDown;
EXPECT_EQ(InputHandlerProxy::DID_NOT_HANDLE,
input_handler_->HandleInputEvent(key_event));
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
// On the fling start, animation should be scheduled, but no scrolling occurs.
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(100, 100);
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
// Keyboard events received during a fling should cancel the active fling.
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_EQ(InputHandlerProxy::DID_NOT_HANDLE,
input_handler_->HandleInputEvent(key_event));
EXPECT_FALSE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
// The call to animate should have no effect, as the fling was cancelled.
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// A fling cancel should be dropped, as there is nothing to cancel.
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(InputHandlerProxy::DROP_EVENT,
input_handler_->HandleInputEvent(gesture_));
EXPECT_FALSE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
}
TEST_P(InputHandlerProxyTest, GestureFlingCancelledByWheelEvent) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
// Wheel events received during a scroll shouldn't cancel the fling, but will
// cause scrolling.
cc::InputHandlerScrollResult result;
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kBlocking));
WebMouseWheelEvent wheel_event;
wheel_event.type = WebInputEvent::MouseWheel;
input_handler_->HandleInputEvent(wheel_event);
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
// On the fling start, animation should be scheduled, but no scrolling occurs.
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(100, 100);
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
EXPECT_TRUE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
// Wheel events received during a fling should cancel the active fling, and
// cause a scroll.
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kBlocking));
input_handler_->HandleInputEvent(wheel_event);
EXPECT_FALSE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
VERIFY_AND_RESET_MOCKS();
// The call to animate should have no effect, as the fling was cancelled.
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// A fling cancel should be dropped, as there is nothing to cancel.
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(InputHandlerProxy::DROP_EVENT,
input_handler_->HandleInputEvent(gesture_));
EXPECT_FALSE(input_handler_->gesture_scroll_on_impl_thread_for_testing());
}
TEST_P(InputHandlerProxyTest, GestureFlingWithNegativeTimeDelta) {
// We shouldn't send any events to the widget for this gesture.
expected_disposition_ = InputHandlerProxy::DID_HANDLE;
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
gesture_.type = WebInputEvent::GestureScrollBegin;
gesture_.sourceDevice = blink::WebGestureDeviceTouchscreen;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// On the fling start, we should schedule an animation but not actually start
// scrolling.
base::TimeDelta dt = base::TimeDelta::FromMilliseconds(10);
base::TimeTicks time = base::TimeTicks() + dt;
WebFloatPoint fling_delta = WebFloatPoint(100, 0);
WebPoint fling_point = WebPoint(7, 13);
WebPoint fling_global_point = WebPoint(17, 23);
int modifiers = WebInputEvent::ControlKey;
gesture_ = CreateFling(time,
blink::WebGestureDeviceTouchscreen,
fling_delta,
fling_point,
fling_global_point,
modifiers);
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, FlingScrollBegin())
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// If we get a negative time delta, that is, the Animation tick time happens
// before the fling's start time then we should *not* try scrolling and
// instead reset the fling start time.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, ScrollBy(testing::_)).Times(0);
time -= base::TimeDelta::FromMilliseconds(5);
Animate(time);
VERIFY_AND_RESET_MOCKS();
// The first call should have reset the start time so subsequent calls should
// generate scroll events.
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x, testing::Lt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
Animate(time + base::TimeDelta::FromMilliseconds(1));
VERIFY_AND_RESET_MOCKS();
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, FlingBoost) {
base::TimeDelta dt = base::TimeDelta::FromMilliseconds(10);
base::TimeTicks time = base::TimeTicks() + dt;
base::TimeTicks last_animate_time = time;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
StartFling(
time, blink::WebGestureDeviceTouchscreen, fling_delta, fling_point);
// Now cancel the fling. The fling cancellation should be deferred to allow
// fling boosting events to arrive.
time += dt;
CancelFling(time);
// The GestureScrollBegin should be swallowed by the fling if it hits the same
// scrolling layer.
EXPECT_CALL(mock_input_handler_,
IsCurrentlyScrollingLayerAt(testing::_, testing::_))
.WillOnce(testing::Return(true));
time += dt;
gesture_.timeStampSeconds = InSecondsF(time);
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Animate calls within the deferred cancellation window should continue.
time += dt;
float expected_delta =
(time - last_animate_time).InSecondsF() * -fling_delta.x;
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x,
testing::Eq(expected_delta))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
Animate(time);
last_animate_time = time;
VERIFY_AND_RESET_MOCKS();
// GestureScrollUpdates in the same direction and at sufficient speed should
// be swallowed by the fling.
time += dt;
gesture_.timeStampSeconds = InSecondsF(time);
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaX = fling_delta.x;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Animate calls within the deferred cancellation window should continue.
time += dt;
expected_delta = (time - last_animate_time).InSecondsF() * -fling_delta.x;
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x,
testing::Eq(expected_delta))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
Animate(time);
last_animate_time = time;
VERIFY_AND_RESET_MOCKS();
// GestureFlingStart in the same direction and at sufficient speed should
// boost the active fling.
gesture_ = CreateFling(time,
blink::WebGestureDeviceTouchscreen,
fling_delta,
fling_point,
fling_point,
0);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
time += dt;
// Note we get *2x* as much delta because 2 flings have combined.
expected_delta = 2 * (time - last_animate_time).InSecondsF() * -fling_delta.x;
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x,
testing::Eq(expected_delta))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
Animate(time);
last_animate_time = time;
VERIFY_AND_RESET_MOCKS();
// Repeated GestureFlingStarts should accumulate.
CancelFling(time);
gesture_ = CreateFling(time,
blink::WebGestureDeviceTouchscreen,
fling_delta,
fling_point,
fling_point,
0);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
time += dt;
// Note we get *3x* as much delta because 3 flings have combined.
expected_delta = 3 * (time - last_animate_time).InSecondsF() * -fling_delta.x;
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x,
testing::Eq(expected_delta))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
Animate(time);
last_animate_time = time;
VERIFY_AND_RESET_MOCKS();
// GestureFlingCancel should terminate the fling if no boosting gestures are
// received within the timeout window.
time += dt;
gesture_.timeStampSeconds = InSecondsF(time);
gesture_.type = WebInputEvent::GestureFlingCancel;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
time += base::TimeDelta::FromMilliseconds(100);
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
Animate(time);
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, NoFlingBoostIfScrollTargetsDifferentLayer) {
base::TimeDelta dt = base::TimeDelta::FromMilliseconds(10);
base::TimeTicks time = base::TimeTicks() + dt;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
StartFling(
time, blink::WebGestureDeviceTouchscreen, fling_delta, fling_point);
// Cancel the fling. The fling cancellation should be deferred to allow
// fling boosting events to arrive.
time += dt;
CancelFling(time);
// If the GestureScrollBegin targets a different layer, the fling should be
// cancelled and the scroll should be handled as usual.
EXPECT_CALL(mock_input_handler_,
IsCurrentlyScrollingLayerAt(testing::_, testing::_))
.WillOnce(testing::Return(false));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
time += dt;
gesture_.timeStampSeconds = InSecondsF(time);
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, NoFlingBoostIfScrollDelayed) {
base::TimeDelta dt = base::TimeDelta::FromMilliseconds(10);
base::TimeTicks time = base::TimeTicks() + dt;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
StartFling(
time, blink::WebGestureDeviceTouchscreen, fling_delta, fling_point);
// Cancel the fling. The fling cancellation should be deferred to allow
// fling boosting events to arrive.
time += dt;
CancelFling(time);
// The GestureScrollBegin should be swallowed by the fling if it hits the same
// scrolling layer.
EXPECT_CALL(mock_input_handler_,
IsCurrentlyScrollingLayerAt(testing::_, testing::_))
.WillOnce(testing::Return(true));
time += dt;
gesture_.timeStampSeconds = InSecondsF(time);
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// If no GestureScrollUpdate or GestureFlingStart is received within the
// timeout window, the fling should be cancelled and scrolling should resume.
time += base::TimeDelta::FromMilliseconds(100);
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
Animate(time);
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, NoFlingBoostIfNotAnimated) {
base::TimeDelta dt = base::TimeDelta::FromMilliseconds(10);
base::TimeTicks time = base::TimeTicks() + dt;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
StartFling(
time, blink::WebGestureDeviceTouchscreen, fling_delta, fling_point);
// Animate fling once.
time += dt;
EXPECT_CALL(mock_input_handler_, ScrollBy(testing::_))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
Animate(time);
// Cancel the fling after long delay of no animate. The fling cancellation
// should be deferred to allow fling boosting events to arrive.
time += base::TimeDelta::FromMilliseconds(100);
CancelFling(time);
// The GestureScrollBegin should be swallowed by the fling if it hits the same
// scrolling layer.
EXPECT_CALL(mock_input_handler_,
IsCurrentlyScrollingLayerAt(testing::_, testing::_))
.WillOnce(testing::Return(true));
time += dt;
gesture_.timeStampSeconds = InSecondsF(time);
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Should exit scroll bosting on GestureScrollUpdate due to long delay
// since last animate. Cancel old fling and start new scroll.
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaY = -40;
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(mock_input_handler_, ScrollBy(testing::_))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, NoFlingBoostIfFlingInDifferentDirection) {
base::TimeDelta dt = base::TimeDelta::FromMilliseconds(10);
base::TimeTicks time = base::TimeTicks() + dt;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
StartFling(
time, blink::WebGestureDeviceTouchscreen, fling_delta, fling_point);
// Cancel the fling. The fling cancellation should be deferred to allow
// fling boosting events to arrive.
time += dt;
CancelFling(time);
// If the new fling is orthogonal to the existing fling, no boosting should
// take place, with the new fling replacing the old.
WebFloatPoint orthogonal_fling_delta =
WebFloatPoint(fling_delta.y, -fling_delta.x);
gesture_ = CreateFling(time,
blink::WebGestureDeviceTouchscreen,
orthogonal_fling_delta,
fling_point,
fling_point,
0);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Note that the new fling delta uses the orthogonal, unboosted fling
// velocity.
time += dt;
float expected_delta = dt.InSecondsF() * -orthogonal_fling_delta.y;
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y,
testing::Eq(expected_delta))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
Animate(time);
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, NoFlingBoostIfScrollInDifferentDirection) {
base::TimeDelta dt = base::TimeDelta::FromMilliseconds(10);
base::TimeTicks time = base::TimeTicks() + dt;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
StartFling(
time, blink::WebGestureDeviceTouchscreen, fling_delta, fling_point);
// Cancel the fling. The fling cancellation should be deferred to allow
// fling boosting events to arrive.
time += dt;
CancelFling(time);
// The GestureScrollBegin should be swallowed by the fling if it hits the same
// scrolling layer.
EXPECT_CALL(mock_input_handler_,
IsCurrentlyScrollingLayerAt(testing::_, testing::_))
.WillOnce(testing::Return(true));
time += dt;
gesture_.timeStampSeconds = InSecondsF(time);
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// If the GestureScrollUpdate is in a different direction than the fling,
// the fling should be cancelled and scrolling should resume.
time += dt;
gesture_.timeStampSeconds = InSecondsF(time);
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaX = -fling_delta.x;
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x,
testing::Eq(fling_delta.x))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, NoFlingBoostIfFlingTooSlow) {
base::TimeDelta dt = base::TimeDelta::FromMilliseconds(10);
base::TimeTicks time = base::TimeTicks() + dt;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
StartFling(
time, blink::WebGestureDeviceTouchscreen, fling_delta, fling_point);
// Cancel the fling. The fling cancellation should be deferred to allow
// fling boosting events to arrive.
time += dt;
CancelFling(time);
// If the new fling is too slow, no boosting should take place, with the new
// fling replacing the old.
WebFloatPoint small_fling_delta = WebFloatPoint(100, 0);
gesture_ = CreateFling(time,
blink::WebGestureDeviceTouchscreen,
small_fling_delta,
fling_point,
fling_point,
0);
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Note that the new fling delta uses the *slow*, unboosted fling velocity.
time += dt;
float expected_delta = dt.InSecondsF() * -small_fling_delta.x;
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x,
testing::Eq(expected_delta))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
Animate(time);
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, NoFlingBoostIfPreventBoostingFlagIsSet) {
base::TimeDelta dt = base::TimeDelta::FromMilliseconds(10);
base::TimeTicks time = base::TimeTicks() + dt;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
StartFling(
time, blink::WebGestureDeviceTouchscreen, fling_delta, fling_point);
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
// Cancel the fling. The fling cancellation should not be deferred because of
// prevent boosting flag set.
gesture_.data.flingCancel.preventBoosting = true;
time += dt;
CancelFling(time);
// VERIFY_AND_RESET_MOCKS already called by CancelFling
}
TEST_P(InputHandlerProxyTest, FlingBoostTerminatedDuringScrollSequence) {
base::TimeDelta dt = base::TimeDelta::FromMilliseconds(10);
base::TimeTicks time = base::TimeTicks() + dt;
base::TimeTicks last_animate_time = time;
WebFloatPoint fling_delta = WebFloatPoint(1000, 0);
WebPoint fling_point = WebPoint(7, 13);
StartFling(
time, blink::WebGestureDeviceTouchscreen, fling_delta, fling_point);
// Now cancel the fling. The fling cancellation should be deferred to allow
// fling boosting events to arrive.
time += dt;
CancelFling(time);
// The GestureScrollBegin should be swallowed by the fling.
time += dt;
gesture_.timeStampSeconds = InSecondsF(time);
gesture_.type = WebInputEvent::GestureScrollBegin;
EXPECT_CALL(mock_input_handler_,
IsCurrentlyScrollingLayerAt(testing::_, testing::_))
.WillOnce(testing::Return(true));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// Now animate the fling to completion (in this case, the fling should
// terminate because the input handler reports a failed scroll). As the fling
// was cancelled during an active scroll sequence, a synthetic
// GestureScrollBegin should be processed, resuming the scroll.
time += dt;
float expected_delta =
(time - last_animate_time).InSecondsF() * -fling_delta.x;
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x,
testing::Eq(expected_delta))))
.WillOnce(testing::Return(scroll_result_did_not_scroll_));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
Animate(time);
VERIFY_AND_RESET_MOCKS();
// Subsequent GestureScrollUpdates after the cancelled, boosted fling should
// cause scrolling as usual.
time += dt;
expected_delta = 7.3f;
gesture_.timeStampSeconds = InSecondsF(time);
gesture_.type = WebInputEvent::GestureScrollUpdate;
gesture_.data.scrollUpdate.deltaX = -expected_delta;
EXPECT_CALL(mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_x,
testing::Eq(expected_delta))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
// GestureScrollEnd should terminate the resumed scroll properly.
time += dt;
gesture_.timeStampSeconds = InSecondsF(time);
gesture_.type = WebInputEvent::GestureScrollEnd;
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_EQ(expected_disposition_, input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
}
TEST_P(InputHandlerProxyTest, DidReceiveInputEvent_ForFling) {
testing::StrictMock<MockInputHandlerProxyClientWithDidAnimateForInput>
mock_client;
input_handler_.reset(
new TestInputHandlerProxy(
&mock_input_handler_, &mock_client));
if (install_synchronous_handler_) {
EXPECT_CALL(mock_input_handler_, RequestUpdateForSynchronousInputHandler())
.Times(1);
input_handler_->SetOnlySynchronouslyAnimateRootFlings(
&mock_synchronous_input_handler_);
}
mock_input_handler_.set_is_scrolling_root(synchronous_root_scroll_);
gesture_.type = WebInputEvent::GestureFlingStart;
WebFloatPoint fling_delta = WebFloatPoint(100, 100);
gesture_.data.flingStart.velocityX = fling_delta.x;
gesture_.data.flingStart.velocityY = fling_delta.y;
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
EXPECT_EQ(InputHandlerProxy::DID_HANDLE,
input_handler_->HandleInputEvent(gesture_));
VERIFY_AND_RESET_MOCKS();
EXPECT_SET_NEEDS_ANIMATE_INPUT(1);
EXPECT_CALL(mock_client, DidAnimateForInput());
base::TimeTicks time = base::TimeTicks() + base::TimeDelta::FromSeconds(10);
Animate(time);
VERIFY_AND_RESET_MOCKS();
}
TEST(SynchronousInputHandlerProxyTest, StartupShutdown) {
testing::StrictMock<MockInputHandler> mock_input_handler;
testing::StrictMock<MockInputHandlerProxyClient> mock_client;
testing::StrictMock<MockSynchronousInputHandler>
mock_synchronous_input_handler;
ui::InputHandlerProxy proxy(&mock_input_handler, &mock_client);
// When adding a SynchronousInputHandler, immediately request an
// UpdateRootLayerStateForSynchronousInputHandler() call.
EXPECT_CALL(mock_input_handler, RequestUpdateForSynchronousInputHandler())
.Times(1);
proxy.SetOnlySynchronouslyAnimateRootFlings(&mock_synchronous_input_handler);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler);
testing::Mock::VerifyAndClearExpectations(&mock_client);
testing::Mock::VerifyAndClearExpectations(&mock_synchronous_input_handler);
EXPECT_CALL(mock_input_handler, RequestUpdateForSynchronousInputHandler())
.Times(0);
proxy.SetOnlySynchronouslyAnimateRootFlings(nullptr);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler);
testing::Mock::VerifyAndClearExpectations(&mock_client);
testing::Mock::VerifyAndClearExpectations(&mock_synchronous_input_handler);
}
TEST(SynchronousInputHandlerProxyTest, UpdateRootLayerState) {
testing::NiceMock<MockInputHandler> mock_input_handler;
testing::StrictMock<MockInputHandlerProxyClient> mock_client;
testing::StrictMock<MockSynchronousInputHandler>
mock_synchronous_input_handler;
ui::InputHandlerProxy proxy(&mock_input_handler, &mock_client);
proxy.SetOnlySynchronouslyAnimateRootFlings(&mock_synchronous_input_handler);
// When adding a SynchronousInputHandler, immediately request an
// UpdateRootLayerStateForSynchronousInputHandler() call.
EXPECT_CALL(
mock_synchronous_input_handler,
UpdateRootLayerState(gfx::ScrollOffset(1, 2), gfx::ScrollOffset(3, 4),
gfx::SizeF(5, 6), 7, 8, 9))
.Times(1);
proxy.UpdateRootLayerStateForSynchronousInputHandler(
gfx::ScrollOffset(1, 2), gfx::ScrollOffset(3, 4), gfx::SizeF(5, 6), 7, 8,
9);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler);
testing::Mock::VerifyAndClearExpectations(&mock_client);
testing::Mock::VerifyAndClearExpectations(&mock_synchronous_input_handler);
}
TEST(SynchronousInputHandlerProxyTest, SetOffset) {
testing::NiceMock<MockInputHandler> mock_input_handler;
testing::StrictMock<MockInputHandlerProxyClient> mock_client;
testing::StrictMock<MockSynchronousInputHandler>
mock_synchronous_input_handler;
ui::InputHandlerProxy proxy(&mock_input_handler, &mock_client);
proxy.SetOnlySynchronouslyAnimateRootFlings(&mock_synchronous_input_handler);
EXPECT_CALL(mock_input_handler, SetSynchronousInputHandlerRootScrollOffset(
gfx::ScrollOffset(5, 6)));
proxy.SynchronouslySetRootScrollOffset(gfx::ScrollOffset(5, 6));
testing::Mock::VerifyAndClearExpectations(&mock_input_handler);
testing::Mock::VerifyAndClearExpectations(&mock_client);
testing::Mock::VerifyAndClearExpectations(&mock_synchronous_input_handler);
}
TEST_P(InputHandlerProxyTest, MainThreadScrollingMouseWheelHistograms) {
input_handler_->RecordMainThreadScrollingReasonsForTest(
blink::WebGestureDeviceTouchpad,
cc::MainThreadScrollingReason::kHasBackgroundAttachmentFixedObjects |
cc::MainThreadScrollingReason::kThreadedScrollingDisabled |
cc::MainThreadScrollingReason::kPageOverlay |
cc::MainThreadScrollingReason::kHandlingScrollFromMainThread);
EXPECT_THAT(
histogram_tester().GetAllSamples("Renderer4.MainThreadWheelScrollReason"),
testing::ElementsAre(base::Bucket(1, 1), base::Bucket(3, 1),
base::Bucket(5, 1)));
// We only want to record "Handling scroll from main thread" reason if it's
// the only reason. If it's not the only reason, the "real" reason for
// scrolling on main is something else, and we only want to pay attention to
// that reason. So we should only include this reason in the histogram when
// its on its own.
input_handler_->RecordMainThreadScrollingReasonsForTest(
blink::WebGestureDeviceTouchpad,
cc::MainThreadScrollingReason::kHandlingScrollFromMainThread);
EXPECT_THAT(
histogram_tester().GetAllSamples("Renderer4.MainThreadWheelScrollReason"),
testing::ElementsAre(base::Bucket(1, 1), base::Bucket(3, 1),
base::Bucket(5, 1), base::Bucket(14, 1)));
}
TEST_F(InputHandlerProxyEventQueueTest, VSyncAlignedGestureScroll) {
base::HistogramTester histogram_tester;
// Handle scroll on compositor.
cc::InputHandlerScrollResult scroll_result_did_scroll_;
scroll_result_did_scroll_.did_scroll = true;
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(mock_input_handler_, SetNeedsAnimateInput()).Times(1);
HandleGestureEvent(WebInputEvent::GestureScrollBegin);
// GestureScrollBegin will be processed immediately.
EXPECT_EQ(0ul, event_queue().size());
EXPECT_EQ(1ul, event_disposition_recorder_.size());
EXPECT_EQ(InputHandlerProxy::DID_HANDLE, event_disposition_recorder_[0]);
HandleGestureEvent(WebInputEvent::GestureScrollUpdate, -20);
// GestureScrollUpdate will be queued.
EXPECT_EQ(1ul, event_queue().size());
EXPECT_EQ(-20, static_cast<const blink::WebGestureEvent&>(
event_queue().front()->event())
.data.scrollUpdate.deltaY);
EXPECT_EQ(1ul, event_queue().front()->coalesced_count());
EXPECT_EQ(1ul, event_disposition_recorder_.size());
HandleGestureEvent(WebInputEvent::GestureScrollUpdate, -40);
// GestureScrollUpdate will be coalesced.
EXPECT_EQ(1ul, event_queue().size());
EXPECT_EQ(-60, static_cast<const blink::WebGestureEvent&>(
event_queue().front()->event())
.data.scrollUpdate.deltaY);
EXPECT_EQ(2ul, event_queue().front()->coalesced_count());
EXPECT_EQ(1ul, event_disposition_recorder_.size());
HandleGestureEvent(WebInputEvent::GestureScrollEnd);
// GestureScrollEnd will be queued.
EXPECT_EQ(2ul, event_queue().size());
EXPECT_EQ(1ul, event_disposition_recorder_.size());
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Gt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
// Dispatch all queued events.
input_handler_proxy_->DeliverInputForBeginFrame();
EXPECT_EQ(0ul, event_queue().size());
// Should run callbacks for every original events.
EXPECT_EQ(4ul, event_disposition_recorder_.size());
EXPECT_EQ(InputHandlerProxy::DID_HANDLE, event_disposition_recorder_[1]);
EXPECT_EQ(InputHandlerProxy::DID_HANDLE, event_disposition_recorder_[2]);
EXPECT_EQ(InputHandlerProxy::DID_HANDLE, event_disposition_recorder_[3]);
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
histogram_tester.ExpectUniqueSample(kCoalescedCountHistogram, 2, 1);
}
TEST_F(InputHandlerProxyEventQueueTest, VSyncAlignedGestureScrollPinchScroll) {
base::HistogramTester histogram_tester;
// Handle scroll on compositor.
cc::InputHandlerScrollResult scroll_result_did_scroll_;
scroll_result_did_scroll_.did_scroll = true;
// Start scroll in the first frame.
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Gt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_CALL(mock_input_handler_, SetNeedsAnimateInput()).Times(1);
HandleGestureEvent(WebInputEvent::GestureScrollBegin);
HandleGestureEvent(WebInputEvent::GestureScrollUpdate, -20);
EXPECT_EQ(1ul, event_queue().size());
EXPECT_EQ(1ul, event_disposition_recorder_.size());
input_handler_proxy_->DeliverInputForBeginFrame();
EXPECT_EQ(0ul, event_queue().size());
EXPECT_EQ(2ul, event_disposition_recorder_.size());
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
// Continue scroll in the second frame, pinch, then start another scroll.
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Gt(0))))
.WillRepeatedly(testing::Return(scroll_result_did_scroll_));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_)).Times(2);
EXPECT_CALL(mock_input_handler_, SetNeedsAnimateInput()).Times(1);
EXPECT_CALL(mock_input_handler_,
GetEventListenerProperties(cc::EventListenerClass::kMouseWheel))
.WillOnce(testing::Return(cc::EventListenerProperties::kNone));
EXPECT_CALL(mock_input_handler_, PinchGestureBegin());
// Two |GesturePinchUpdate| will be coalesced.
EXPECT_CALL(mock_input_handler_,
PinchGestureUpdate(0.7f, gfx::Point(13, 17)));
EXPECT_CALL(mock_input_handler_, PinchGestureEnd());
HandleGestureEvent(WebInputEvent::GestureScrollUpdate, -30);
HandleGestureEvent(WebInputEvent::GestureScrollEnd);
HandleGestureEvent(WebInputEvent::GesturePinchBegin);
HandleGestureEvent(WebInputEvent::GesturePinchUpdate, 1.4f, 13, 17);
HandleGestureEvent(WebInputEvent::GesturePinchUpdate, 0.5f, 13, 17);
HandleGestureEvent(WebInputEvent::GesturePinchEnd);
HandleGestureEvent(WebInputEvent::GestureScrollBegin);
HandleGestureEvent(WebInputEvent::GestureScrollUpdate, -70);
HandleGestureEvent(WebInputEvent::GestureScrollUpdate, -5);
HandleGestureEvent(WebInputEvent::GestureScrollEnd);
EXPECT_EQ(8ul, event_queue().size());
EXPECT_EQ(2ul, event_disposition_recorder_.size());
input_handler_proxy_->DeliverInputForBeginFrame();
EXPECT_EQ(0ul, event_queue().size());
EXPECT_EQ(12ul, event_disposition_recorder_.size());
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
histogram_tester.ExpectBucketCount(kCoalescedCountHistogram, 1, 2);
histogram_tester.ExpectBucketCount(kCoalescedCountHistogram, 2, 2);
}
TEST_F(InputHandlerProxyEventQueueTest, VSyncAlignedQueueingTime) {
base::HistogramTester histogram_tester;
std::unique_ptr<base::SimpleTestTickClock> tick_clock =
base::MakeUnique<base::SimpleTestTickClock>();
base::SimpleTestTickClock* tick_clock_ptr = tick_clock.get();
tick_clock_ptr->SetNowTicks(base::TimeTicks::Now());
SetInputHandlerProxyTickClockForTesting(std::move(tick_clock));
// Handle scroll on compositor.
cc::InputHandlerScrollResult scroll_result_did_scroll_;
scroll_result_did_scroll_.did_scroll = true;
EXPECT_CALL(mock_input_handler_, ScrollBegin(testing::_, testing::_))
.WillOnce(testing::Return(kImplThreadScrollState));
EXPECT_CALL(mock_input_handler_, SetNeedsAnimateInput()).Times(1);
EXPECT_CALL(
mock_input_handler_,
ScrollBy(testing::Property(&cc::ScrollState::delta_y, testing::Gt(0))))
.WillOnce(testing::Return(scroll_result_did_scroll_));
EXPECT_CALL(mock_input_handler_, ScrollEnd(testing::_));
HandleGestureEvent(WebInputEvent::GestureScrollBegin);
tick_clock_ptr->Advance(base::TimeDelta::FromMicroseconds(10));
HandleGestureEvent(WebInputEvent::GestureScrollUpdate, -20);
tick_clock_ptr->Advance(base::TimeDelta::FromMicroseconds(40));
HandleGestureEvent(WebInputEvent::GestureScrollUpdate, -40);
tick_clock_ptr->Advance(base::TimeDelta::FromMicroseconds(20));
HandleGestureEvent(WebInputEvent::GestureScrollUpdate, -10);
tick_clock_ptr->Advance(base::TimeDelta::FromMicroseconds(10));
HandleGestureEvent(WebInputEvent::GestureScrollEnd);
// Dispatch all queued events.
tick_clock_ptr->Advance(base::TimeDelta::FromMicroseconds(70));
input_handler_proxy_->DeliverInputForBeginFrame();
EXPECT_EQ(0ul, event_queue().size());
EXPECT_EQ(5ul, event_disposition_recorder_.size());
testing::Mock::VerifyAndClearExpectations(&mock_input_handler_);
histogram_tester.ExpectUniqueSample(kContinuousHeadQueueingTimeHistogram, 140,
1);
histogram_tester.ExpectUniqueSample(kContinuousTailQueueingTimeHistogram, 80,
1);
histogram_tester.ExpectBucketCount(kNonContinuousQueueingTimeHistogram, 0, 1);
histogram_tester.ExpectBucketCount(kNonContinuousQueueingTimeHistogram, 70,
1);
}
INSTANTIATE_TEST_CASE_P(AnimateInput,
InputHandlerProxyTest,
testing::ValuesIn(test_types));
} // namespace test
} // namespace ui