blob: 180bc217978f7037c35aa1041786e2d0e3175852 [file] [log] [blame]
/*
* Copyright (C) 2009 Google Inc. All rights reserved.
* Copyright (C) 2012 Ericsson AB. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_BINDING_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_BINDING_H_
#include "third_party/blink/renderer/platform/bindings/dom_data_store.h"
#include "third_party/blink/renderer/platform/bindings/dom_wrapper_world.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/bindings/string_resource.h"
#include "third_party/blink/renderer/platform/bindings/v8_binding_macros.h"
#include "third_party/blink/renderer/platform/bindings/v8_per_isolate_data.h"
#include "third_party/blink/renderer/platform/bindings/v8_value_cache.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/text/atomic_string.h"
#include "v8/include/v8.h"
namespace blink {
// This file contains bindings helper functions that do not have dependencies
// to core/ or bindings/core. For core-specific helper functions, see
// bindings/core/v8/V8BindingForCore.h.
template <typename T>
struct V8TypeOf {
STATIC_ONLY(V8TypeOf);
// |Type| provides C++ -> V8 type conversion for DOM wrappers.
// The Blink binding code generator will generate specialized version of
// V8TypeOf for each wrapper class.
typedef void Type;
};
template <typename CallbackInfo, typename S>
inline void V8SetReturnValue(const CallbackInfo& info,
const v8::Persistent<S>& handle) {
info.GetReturnValue().Set(handle);
}
template <typename CallbackInfo, typename S>
inline void V8SetReturnValue(const CallbackInfo& info,
const v8::Local<S> handle) {
info.GetReturnValue().Set(handle);
}
template <typename CallbackInfo, typename S>
inline void V8SetReturnValue(const CallbackInfo& info,
v8::MaybeLocal<S> maybe) {
if (LIKELY(!maybe.IsEmpty()))
info.GetReturnValue().Set(maybe.ToLocalChecked());
}
template <typename CallbackInfo>
inline void V8SetReturnValue(const CallbackInfo& info, bool value) {
info.GetReturnValue().Set(value);
}
template <typename CallbackInfo>
inline void V8SetReturnValue(const CallbackInfo& info, double value) {
info.GetReturnValue().Set(value);
}
template <typename CallbackInfo>
inline void V8SetReturnValue(const CallbackInfo& info, int32_t value) {
info.GetReturnValue().Set(value);
}
template <typename CallbackInfo>
inline void V8SetReturnValue(const CallbackInfo& info, uint32_t value) {
info.GetReturnValue().Set(value);
}
template <typename CallbackInfo>
inline void V8SetReturnValueBool(const CallbackInfo& info, bool v) {
info.GetReturnValue().Set(v);
}
template <typename CallbackInfo>
inline void V8SetReturnValueInt(const CallbackInfo& info, int v) {
info.GetReturnValue().Set(v);
}
template <typename CallbackInfo>
inline void V8SetReturnValueUnsigned(const CallbackInfo& info, unsigned v) {
info.GetReturnValue().Set(v);
}
template <typename CallbackInfo>
inline void V8SetReturnValueNull(const CallbackInfo& info) {
info.GetReturnValue().SetNull();
}
template <typename CallbackInfo>
inline void V8SetReturnValueUndefined(const CallbackInfo& info) {
info.GetReturnValue().SetUndefined();
}
template <typename CallbackInfo>
inline void V8SetReturnValueEmptyString(const CallbackInfo& info) {
info.GetReturnValue().SetEmptyString();
}
template <typename CallbackInfo>
inline void V8SetReturnValueString(const CallbackInfo& info,
const String& string,
v8::Isolate* isolate) {
if (string.IsNull()) {
V8SetReturnValueEmptyString(info);
return;
}
V8PerIsolateData::From(isolate)->GetStringCache()->SetReturnValueFromString(
info.GetReturnValue(), string.Impl());
}
template <typename CallbackInfo>
inline void V8SetReturnValueStringOrNull(const CallbackInfo& info,
const String& string,
v8::Isolate* isolate) {
if (string.IsNull()) {
V8SetReturnValueNull(info);
return;
}
V8PerIsolateData::From(isolate)->GetStringCache()->SetReturnValueFromString(
info.GetReturnValue(), string.Impl());
}
template <typename CallbackInfo>
inline void V8SetReturnValue(const CallbackInfo& callback_info,
ScriptWrappable* impl,
v8::Local<v8::Object> creation_context) {
if (UNLIKELY(!impl)) {
V8SetReturnValueNull(callback_info);
return;
}
if (DOMDataStore::SetReturnValue(callback_info.GetReturnValue(), impl))
return;
v8::Local<v8::Object> wrapper =
impl->Wrap(callback_info.GetIsolate(), creation_context);
V8SetReturnValue(callback_info, wrapper);
}
template <typename CallbackInfo>
inline void V8SetReturnValue(const CallbackInfo& callback_info,
ScriptWrappable* impl) {
V8SetReturnValue(callback_info, impl, callback_info.Holder());
}
template <typename CallbackInfo>
inline void V8SetReturnValueForMainWorld(const CallbackInfo& callback_info,
ScriptWrappable* impl) {
DCHECK(DOMWrapperWorld::Current(callback_info.GetIsolate()).IsMainWorld());
if (UNLIKELY(!impl)) {
V8SetReturnValueNull(callback_info);
return;
}
if (DOMDataStore::SetReturnValueForMainWorld(callback_info.GetReturnValue(),
impl))
return;
v8::Local<v8::Object> wrapper =
impl->Wrap(callback_info.GetIsolate(), callback_info.Holder());
V8SetReturnValue(callback_info, wrapper);
}
template <typename CallbackInfo>
inline void V8SetReturnValueFast(const CallbackInfo& callback_info,
ScriptWrappable* impl,
const ScriptWrappable* wrappable) {
if (UNLIKELY(!impl)) {
V8SetReturnValueNull(callback_info);
return;
}
if (DOMDataStore::SetReturnValueFast(callback_info.GetReturnValue(), impl,
callback_info.Holder(), wrappable))
return;
v8::Local<v8::Object> wrapper =
impl->Wrap(callback_info.GetIsolate(), callback_info.Holder());
V8SetReturnValue(callback_info, wrapper);
}
template <typename CallbackInfo, typename T>
inline void V8SetReturnValueFast(const CallbackInfo& callback_info,
const v8::Local<T> handle,
const ScriptWrappable*) {
V8SetReturnValue(callback_info, handle);
}
// Convert v8::String to a WTF::String. If the V8 string is not already
// an external string then it is transformed into an external string at this
// point to avoid repeated conversions.
inline String ToCoreString(v8::Local<v8::String> value) {
return ToBlinkString<String>(value, kExternalize);
}
inline String ToCoreStringWithNullCheck(v8::Local<v8::String> value) {
if (value.IsEmpty() || value->IsNull())
return String();
return ToCoreString(value);
}
inline String ToCoreStringWithUndefinedOrNullCheck(
v8::Local<v8::String> value) {
if (value.IsEmpty())
return String();
return ToCoreString(value);
}
inline AtomicString ToCoreAtomicString(v8::Local<v8::String> value) {
return ToBlinkString<AtomicString>(value, kExternalize);
}
// This method will return a null String if the v8::Value does not contain a
// v8::String. It will not call ToString() on the v8::Value. If you want
// ToString() to be called, please use the TONATIVE_FOR_V8STRINGRESOURCE_*()
// macros instead.
inline String ToCoreStringWithUndefinedOrNullCheck(v8::Local<v8::Value> value) {
if (value.IsEmpty() || !value->IsString())
return String();
return ToCoreString(value.As<v8::String>());
}
// Convert a string to a V8 string.
inline v8::Local<v8::String> V8String(v8::Isolate* isolate,
const StringView& string) {
DCHECK(isolate);
if (string.IsNull())
return v8::String::Empty(isolate);
if (StringImpl* impl = string.SharedImpl()) {
return V8PerIsolateData::From(isolate)->GetStringCache()->V8ExternalString(
isolate, impl);
}
if (string.Is8Bit()) {
return v8::String::NewFromOneByte(
isolate, reinterpret_cast<const uint8_t*>(string.Characters8()),
v8::NewStringType::kNormal, static_cast<int>(string.length()))
.ToLocalChecked();
}
return v8::String::NewFromTwoByte(
isolate, reinterpret_cast<const uint16_t*>(string.Characters16()),
v8::NewStringType::kNormal, static_cast<int>(string.length()))
.ToLocalChecked();
}
// As above, for string literals. The compiler doesn't optimize away the is8Bit
// and sharedImpl checks for string literals in the StringView version.
inline v8::Local<v8::String> V8String(v8::Isolate* isolate,
const char* string) {
DCHECK(isolate);
if (!string || string[0] == '\0')
return v8::String::Empty(isolate);
return v8::String::NewFromOneByte(isolate,
reinterpret_cast<const uint8_t*>(string),
v8::NewStringType::kNormal, strlen(string))
.ToLocalChecked();
}
inline v8::Local<v8::Value> V8StringOrNull(v8::Isolate* isolate,
const AtomicString& string) {
if (string.IsNull())
return v8::Null(isolate);
return V8PerIsolateData::From(isolate)->GetStringCache()->V8ExternalString(
isolate, string.Impl());
}
inline v8::Local<v8::String> V8String(v8::Isolate* isolate,
const MovableString& string) {
if (string.IsNull())
return v8::String::Empty(isolate);
return V8PerIsolateData::From(isolate)->GetStringCache()->V8ExternalString(
isolate, string);
}
inline v8::Local<v8::String> V8AtomicString(v8::Isolate* isolate,
const StringView& string) {
DCHECK(isolate);
if (string.Is8Bit()) {
return v8::String::NewFromOneByte(
isolate, reinterpret_cast<const uint8_t*>(string.Characters8()),
v8::NewStringType::kInternalized,
static_cast<int>(string.length()))
.ToLocalChecked();
}
return v8::String::NewFromTwoByte(
isolate, reinterpret_cast<const uint16_t*>(string.Characters16()),
v8::NewStringType::kInternalized,
static_cast<int>(string.length()))
.ToLocalChecked();
}
// As above, for string literals. The compiler doesn't optimize away the is8Bit
// check for string literals in the StringView version.
inline v8::Local<v8::String> V8AtomicString(v8::Isolate* isolate,
const char* string) {
DCHECK(isolate);
if (!string || string[0] == '\0')
return v8::String::Empty(isolate);
return v8::String::NewFromOneByte(
isolate, reinterpret_cast<const uint8_t*>(string),
v8::NewStringType::kInternalized, strlen(string))
.ToLocalChecked();
}
inline v8::Local<v8::String> V8StringFromUtf8(v8::Isolate* isolate,
const char* bytes,
int length) {
DCHECK(isolate);
return v8::String::NewFromUtf8(isolate, bytes, v8::NewStringType::kNormal,
length)
.ToLocalChecked();
}
inline v8::Local<v8::Value> V8Undefined() {
return v8::Local<v8::Value>();
}
inline v8::MaybeLocal<v8::Value> V8DateOrNaN(v8::Isolate* isolate,
double value) {
DCHECK(isolate);
return v8::Date::New(isolate->GetCurrentContext(), value);
}
inline bool IsUndefinedOrNull(v8::Local<v8::Value> value) {
return value.IsEmpty() || value->IsNullOrUndefined();
}
PLATFORM_EXPORT v8::Local<v8::Function> GetBoundFunction(
v8::Local<v8::Function>);
// FIXME: This will be soon embedded in the generated code.
template <typename Collection>
static void IndexedPropertyEnumerator(
const v8::PropertyCallbackInfo<v8::Array>& info) {
Collection* collection =
ToScriptWrappable(info.Holder())->ToImpl<Collection>();
int length = collection->length();
v8::Local<v8::Array> properties = v8::Array::New(info.GetIsolate(), length);
v8::Local<v8::Context> context = info.GetIsolate()->GetCurrentContext();
for (int i = 0; i < length; ++i) {
v8::Local<v8::Integer> integer = v8::Integer::New(info.GetIsolate(), i);
if (!V8CallBoolean(properties->CreateDataProperty(context, i, integer)))
return;
}
V8SetReturnValue(info, properties);
}
// Freeze a V8 object. The type of the first parameter and the return value is
// intentionally v8::Value so that this function can wrap ToV8().
// If the argument isn't an object, this will crash.
PLATFORM_EXPORT v8::Local<v8::Value> FreezeV8Object(v8::Local<v8::Value>,
v8::Isolate*);
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_V8_BINDING_H_