blob: cb8ccebc0d91dd6a8319b1342863ece1bd302189 [file] [log] [blame]
/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ImageDecoder_h
#define ImageDecoder_h
#include "SkColorPriv.h"
#include "SkColorSpaceXform.h"
#include "platform/PlatformExport.h"
#include "platform/SharedBuffer.h"
#include "platform/graphics/ImageOrientation.h"
#include "platform/image-decoders/ImageAnimation.h"
#include "platform/image-decoders/ImageFrame.h"
#include "platform/image-decoders/SegmentReader.h"
#include "public/platform/Platform.h"
#include "wtf/Assertions.h"
#include "wtf/RefPtr.h"
#include "wtf/Threading.h"
#include "wtf/Vector.h"
#include "wtf/text/WTFString.h"
#include <memory>
namespace blink {
#if SK_B32_SHIFT
inline SkColorSpaceXform::ColorFormat xformColorFormat() {
return SkColorSpaceXform::kRGBA_8888_ColorFormat;
}
#else
inline SkColorSpaceXform::ColorFormat xformColorFormat() {
return SkColorSpaceXform::kBGRA_8888_ColorFormat;
}
#endif
// ImagePlanes can be used to decode color components into provided buffers
// instead of using an ImageFrame.
class PLATFORM_EXPORT ImagePlanes final {
USING_FAST_MALLOC(ImagePlanes);
WTF_MAKE_NONCOPYABLE(ImagePlanes);
public:
ImagePlanes();
ImagePlanes(void* planes[3], const size_t rowBytes[3]);
void* plane(int);
size_t rowBytes(int) const;
private:
void* m_planes[3];
size_t m_rowBytes[3];
};
// ImageDecoder is a base for all format-specific decoders
// (e.g. JPEGImageDecoder). This base manages the ImageFrame cache.
//
class PLATFORM_EXPORT ImageDecoder {
WTF_MAKE_NONCOPYABLE(ImageDecoder);
USING_FAST_MALLOC(ImageDecoder);
public:
static const size_t noDecodedImageByteLimit =
Platform::noDecodedImageByteLimit;
enum AlphaOption { AlphaPremultiplied, AlphaNotPremultiplied };
enum ColorSpaceOption { ColorSpaceApplied, ColorSpaceIgnored };
virtual ~ImageDecoder() {}
// Returns a caller-owned decoder of the appropriate type. Returns nullptr if
// we can't sniff a supported type from the provided data (possibly
// because there isn't enough data yet).
// Sets m_maxDecodedBytes to Platform::maxImageDecodedBytes().
static std::unique_ptr<ImageDecoder> create(PassRefPtr<SegmentReader> data,
bool dataComplete,
AlphaOption,
ColorSpaceOption);
static std::unique_ptr<ImageDecoder> create(PassRefPtr<SharedBuffer> data,
bool dataComplete,
AlphaOption alphaoption,
ColorSpaceOption colorOptions) {
return create(SegmentReader::createFromSharedBuffer(std::move(data)),
dataComplete, alphaoption, colorOptions);
}
virtual String filenameExtension() const = 0;
bool isAllDataReceived() const { return m_isAllDataReceived; }
// Returns true if the buffer holds enough data to instantiate a decoder.
// This is useful for callers to determine whether a decoder instantiation
// failure is due to insufficient or bad data.
static bool hasSufficientDataToSniffImageType(const SharedBuffer&);
void setData(PassRefPtr<SegmentReader> data, bool allDataReceived) {
if (m_failed)
return;
m_data = data;
m_isAllDataReceived = allDataReceived;
onSetData(m_data.get());
}
void setData(PassRefPtr<SharedBuffer> data, bool allDataReceived) {
setData(SegmentReader::createFromSharedBuffer(std::move(data)),
allDataReceived);
}
virtual void onSetData(SegmentReader* data) {}
bool isSizeAvailable() {
if (m_failed)
return false;
if (!m_sizeAvailable)
decodeSize();
return isDecodedSizeAvailable();
}
bool isDecodedSizeAvailable() const { return !m_failed && m_sizeAvailable; }
virtual IntSize size() const { return m_size; }
// Decoders which downsample images should override this method to
// return the actual decoded size.
virtual IntSize decodedSize() const { return size(); }
// Image decoders that support YUV decoding must override this to
// provide the size of each component.
virtual IntSize decodedYUVSize(int component) const {
ASSERT(false);
return IntSize();
}
// Image decoders that support YUV decoding must override this to
// return the width of each row of the memory allocation.
virtual size_t decodedYUVWidthBytes(int component) const {
ASSERT(false);
return 0;
}
// This will only differ from size() for ICO (where each frame is a
// different icon) or other formats where different frames are different
// sizes. This does NOT differ from size() for GIF or WebP, since
// decoding GIF or WebP composites any smaller frames against previous
// frames to create full-size frames.
virtual IntSize frameSizeAtIndex(size_t) const { return size(); }
// Returns whether the size is legal (i.e. not going to result in
// overflow elsewhere). If not, marks decoding as failed.
virtual bool setSize(unsigned width, unsigned height) {
if (sizeCalculationMayOverflow(width, height))
return setFailed();
m_size = IntSize(width, height);
m_sizeAvailable = true;
return true;
}
// Calls decodeFrameCount() to get the frame count (if possible), without
// decoding the individual frames. Resizes m_frameBufferCache to the
// correct size and returns its size.
size_t frameCount();
virtual int repetitionCount() const { return cAnimationNone; }
// Decodes as much of the requested frame as possible, and returns an
// ImageDecoder-owned pointer.
ImageFrame* frameBufferAtIndex(size_t);
// Whether the requested frame has alpha.
virtual bool frameHasAlphaAtIndex(size_t) const;
// Whether or not the frame is fully received.
virtual bool frameIsCompleteAtIndex(size_t) const;
// Duration for displaying a frame in seconds. This method is only used by
// animated images.
virtual float frameDurationAtIndex(size_t) const { return 0; }
// Number of bytes in the decoded frame. Returns 0 if the decoder doesn't
// have this frame cached (either because it hasn't been decoded, or because
// it has been cleared).
virtual size_t frameBytesAtIndex(size_t) const;
ImageOrientation orientation() const { return m_orientation; }
bool ignoresColorSpace() const { return m_ignoreColorSpace; }
static void setTargetColorProfile(const WebVector<char>&);
// This returns the color space of this image. If the image had no embedded
// color profile, this will return sRGB. Returns nullptr if color correct
// rendering is not enabled.
sk_sp<SkColorSpace> colorSpace() const;
// This returns whether or not the image included a not-ignored embedded
// color space. This is independent of whether or not that space's transform
// has been baked into the pixel values.
bool hasEmbeddedColorSpace() const { return m_embeddedColorSpace.get(); }
// Set the embedded color space directly or via ICC profile.
void setColorProfileAndComputeTransform(const char* iccData,
unsigned iccLength);
void setColorSpaceAndComputeTransform(sk_sp<SkColorSpace> srcSpace);
// Transformation from encoded color space to target color space.
SkColorSpaceXform* colorTransform() {
return m_sourceToOutputDeviceColorTransform.get();
}
// Sets the "decode failure" flag. For caller convenience (since so
// many callers want to return false after calling this), returns false
// to enable easy tailcalling. Subclasses may override this to also
// clean up any local data.
virtual bool setFailed() {
m_failed = true;
return false;
}
bool failed() const { return m_failed; }
// Clears decoded pixel data from all frames except the provided frame.
// Callers may pass WTF::kNotFound to clear all frames.
// Note: If |m_frameBufferCache| contains only one frame, it won't be cleared.
// Returns the number of bytes of frame data actually cleared.
virtual size_t clearCacheExceptFrame(size_t);
// If the image has a cursor hot-spot, stores it in the argument
// and returns true. Otherwise returns false.
virtual bool hotSpot(IntPoint&) const { return false; }
virtual void setMemoryAllocator(SkBitmap::Allocator* allocator) {
// FIXME: this doesn't work for images with multiple frames.
if (m_frameBufferCache.isEmpty()) {
m_frameBufferCache.resize(1);
m_frameBufferCache[0].setRequiredPreviousFrameIndex(
findRequiredPreviousFrame(0, false));
}
m_frameBufferCache[0].setMemoryAllocator(allocator);
}
virtual bool canDecodeToYUV() { return false; }
virtual bool decodeToYUV() { return false; }
virtual void setImagePlanes(std::unique_ptr<ImagePlanes>) {}
protected:
ImageDecoder(AlphaOption alphaOption,
ColorSpaceOption colorOptions,
size_t maxDecodedBytes)
: m_premultiplyAlpha(alphaOption == AlphaPremultiplied),
m_ignoreColorSpace(colorOptions == ColorSpaceIgnored),
m_maxDecodedBytes(maxDecodedBytes),
m_purgeAggressively(false) {}
// Calculates the most recent frame whose image data may be needed in
// order to decode frame |frameIndex|, based on frame disposal methods
// and |frameRectIsOpaque|, where |frameRectIsOpaque| signifies whether
// the rectangle of frame at |frameIndex| is known to be opaque.
// If no previous frame's data is required, returns WTF::kNotFound.
//
// This function requires that the previous frame's
// |m_requiredPreviousFrameIndex| member has been set correctly. The
// easiest way to ensure this is for subclasses to call this method and
// store the result on the frame via setRequiredPreviousFrameIndex()
// as soon as the frame has been created and parsed sufficiently to
// determine the disposal method; assuming this happens for all frames
// in order, the required invariant will hold.
//
// Image formats which do not use more than one frame do not need to
// worry about this; see comments on
// ImageFrame::m_requiredPreviousFrameIndex.
size_t findRequiredPreviousFrame(size_t frameIndex, bool frameRectIsOpaque);
// This is called by clearCacheExceptFrame() if that method decides it wants
// to preserve another frame, to avoid unnecessary redecoding.
size_t clearCacheExceptTwoFrames(size_t, size_t);
virtual void clearFrameBuffer(size_t frameIndex);
// Decodes the image sufficiently to determine the image size.
virtual void decodeSize() = 0;
// Decodes the image sufficiently to determine the number of frames and
// returns that number.
virtual size_t decodeFrameCount() { return 1; }
// Performs any additional setup of the requested frame after it has been
// initially created, e.g. setting a duration or disposal method.
virtual void initializeNewFrame(size_t) {}
// Decodes the requested frame.
virtual void decode(size_t) = 0;
// This method is only required for animated images. It returns a vector with
// all frame indices that need to be decoded in order to succesfully decode
// the provided frame. The indices are returned in reverse order, so the
// last frame needs to be decoded first. Before calling this method, the
// caller must verify that the frame exists.
Vector<size_t> findFramesToDecode(size_t) const;
// This is called by decode() after decoding a frame in an animated image.
// Before calling this method, the caller must verify that the frame exists.
// @return true if the frame was fully decoded,
// false otherwise.
bool postDecodeProcessing(size_t);
RefPtr<SegmentReader> m_data; // The encoded data.
Vector<ImageFrame, 1> m_frameBufferCache;
const bool m_premultiplyAlpha;
const bool m_ignoreColorSpace;
ImageOrientation m_orientation;
// The maximum amount of memory a decoded image should require. Ideally,
// image decoders should downsample large images to fit under this limit
// (and then return the downsampled size from decodedSize()). Ignoring
// this limit can cause excessive memory use or even crashes on low-
// memory devices.
const size_t m_maxDecodedBytes;
// While decoding, we may learn that there are so many animation frames that
// we would go beyond our cache budget.
// If that happens, m_purgeAggressively is set to true. This signals
// future decodes to purge old frames as it goes.
void updateAggressivePurging(size_t index);
private:
enum class SniffResult { JPEG, PNG, GIF, WEBP, ICO, BMP, Invalid };
static SniffResult determineImageType(const char* data, size_t length);
// Some code paths compute the size of the image as "width * height * 4"
// and return it as a (signed) int. Avoid overflow.
static bool sizeCalculationMayOverflow(unsigned width, unsigned height) {
unsigned long long total_size = static_cast<unsigned long long>(width) *
static_cast<unsigned long long>(height);
return total_size > ((1 << 29) - 1);
}
bool m_purgeAggressively;
IntSize m_size;
bool m_sizeAvailable = false;
bool m_isAllDataReceived = false;
bool m_failed = false;
bool m_hasHistogrammedColorSpace = false;
sk_sp<SkColorSpace> m_embeddedColorSpace = nullptr;
std::unique_ptr<SkColorSpaceXform> m_sourceToOutputDeviceColorTransform;
};
} // namespace blink
#endif