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/*
* Copyright (C) 2003, 2004, 2005, 2006, 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Color_h
#define Color_h
#include "platform/animation/AnimationUtilities.h"
#include "wtf/Allocator.h"
#include "wtf/Forward.h"
#include "wtf/text/StringView.h"
#include "wtf/text/Unicode.h"
namespace blink {
class Color;
typedef unsigned RGBA32; // RGBA quadruplet
PLATFORM_EXPORT RGBA32 makeRGB(int r, int g, int b);
PLATFORM_EXPORT RGBA32 makeRGBA(int r, int g, int b, int a);
PLATFORM_EXPORT RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a);
PLATFORM_EXPORT RGBA32 makeRGBAFromHSLA(double h, double s, double l, double a);
PLATFORM_EXPORT RGBA32
makeRGBAFromCMYKA(float c, float m, float y, float k, float a);
PLATFORM_EXPORT int differenceSquared(const Color&, const Color&);
inline int redChannel(RGBA32 color) {
return (color >> 16) & 0xFF;
}
inline int greenChannel(RGBA32 color) {
return (color >> 8) & 0xFF;
}
inline int blueChannel(RGBA32 color) {
return color & 0xFF;
}
inline int alphaChannel(RGBA32 color) {
return (color >> 24) & 0xFF;
}
struct NamedColor {
DISALLOW_NEW();
const char* name;
unsigned ARGBValue;
};
PLATFORM_EXPORT const NamedColor* findColor(register const char* str,
register unsigned len);
class PLATFORM_EXPORT Color {
DISALLOW_NEW_EXCEPT_PLACEMENT_NEW();
public:
Color() : m_color(Color::transparent) {}
Color(RGBA32 color) : m_color(color) {}
Color(int r, int g, int b) : m_color(makeRGB(r, g, b)) {}
Color(int r, int g, int b, int a) : m_color(makeRGBA(r, g, b, a)) {}
// Color is currently limited to 32bit RGBA. Perhaps some day we'll support
// better colors.
Color(float r, float g, float b, float a)
: m_color(makeRGBA32FromFloats(r, g, b, a)) {}
// Creates a new color from the specific CMYK and alpha values.
Color(float c, float m, float y, float k, float a)
: m_color(makeRGBAFromCMYKA(c, m, y, k, a)) {}
static Color createUnchecked(int r, int g, int b) {
RGBA32 color = 0xFF000000 | r << 16 | g << 8 | b;
return Color(color);
}
static Color createUnchecked(int r, int g, int b, int a) {
RGBA32 color = a << 24 | r << 16 | g << 8 | b;
return Color(color);
}
// Returns the color serialized according to HTML5:
// http://www.whatwg.org/specs/web-apps/current-work/#serialization-of-a-color
String serialized() const;
// Returns the color serialized according to CSSOM:
// http://dev.w3.org/csswg/cssom/#serialize-a-css-component-value
String serializedAsCSSComponentValue() const;
// Returns the color serialized as either #RRGGBB or #RRGGBBAA. The latter
// format is not a valid CSS color, and should only be seen in DRT dumps.
String nameForLayoutTreeAsText() const;
// Returns whether parsing succeeded. The resulting Color is arbitrary
// if parsing fails.
bool setFromString(const String&);
bool setNamedColor(const String&);
bool hasAlpha() const { return alpha() < 255; }
int red() const { return redChannel(m_color); }
int green() const { return greenChannel(m_color); }
int blue() const { return blueChannel(m_color); }
int alpha() const { return alphaChannel(m_color); }
RGBA32 rgb() const { return m_color; } // Preserve the alpha.
void setRGB(int r, int g, int b) { m_color = makeRGB(r, g, b); }
void setRGB(RGBA32 rgb) { m_color = rgb; }
void getRGBA(float& r, float& g, float& b, float& a) const;
void getRGBA(double& r, double& g, double& b, double& a) const;
void getHSL(double& h, double& s, double& l) const;
Color light() const;
Color dark() const;
Color combineWithAlpha(float otherAlpha) const;
// This is an implementation of Porter-Duff's "source-over" equation
Color blend(const Color&) const;
Color blendWithWhite() const;
static bool parseHexColor(const StringView&, RGBA32&);
static bool parseHexColor(const LChar*, unsigned, RGBA32&);
static bool parseHexColor(const UChar*, unsigned, RGBA32&);
static const RGBA32 black = 0xFF000000;
static const RGBA32 white = 0xFFFFFFFF;
static const RGBA32 darkGray = 0xFF808080;
static const RGBA32 gray = 0xFFA0A0A0;
static const RGBA32 lightGray = 0xFFC0C0C0;
static const RGBA32 transparent = 0x00000000;
private:
RGBA32 m_color;
};
inline bool operator==(const Color& a, const Color& b) {
return a.rgb() == b.rgb();
}
inline bool operator!=(const Color& a, const Color& b) {
return !(a == b);
}
PLATFORM_EXPORT Color colorFromPremultipliedARGB(RGBA32);
PLATFORM_EXPORT RGBA32 premultipliedARGBFromColor(const Color&);
inline Color blend(const Color& from,
const Color& to,
double progress,
bool blendPremultiplied = true) {
if (blendPremultiplied) {
// Contrary to the name, RGBA32 actually stores ARGB, so we can initialize
// Color directly from premultipliedARGBFromColor(). Also,
// premultipliedARGBFromColor() bails on zero alpha, so special-case that.
Color premultFrom = from.alpha() ? premultipliedARGBFromColor(from) : 0;
Color premultTo = to.alpha() ? premultipliedARGBFromColor(to) : 0;
Color premultBlended(
blend(premultFrom.red(), premultTo.red(), progress),
blend(premultFrom.green(), premultTo.green(), progress),
blend(premultFrom.blue(), premultTo.blue(), progress),
blend(premultFrom.alpha(), premultTo.alpha(), progress));
return Color(colorFromPremultipliedARGB(premultBlended.rgb()));
}
return Color(blend(from.red(), to.red(), progress),
blend(from.green(), to.green(), progress),
blend(from.blue(), to.blue(), progress),
blend(from.alpha(), to.alpha(), progress));
}
} // namespace blink
#endif // Color_h