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/*
* Copyright (C) 2006, 2007, 2008, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2007 Alp Toker <alp@atoker.com>
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "platform/graphics/Gradient.h"
#include "platform/geometry/FloatRect.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/skia/SkiaUtils.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkMatrix.h"
#include "third_party/skia/include/core/SkShader.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include <algorithm>
typedef Vector<SkScalar, 8> ColorStopOffsetVector;
typedef Vector<SkColor, 8> ColorStopColorVector;
namespace blink {
Gradient::Gradient(const FloatPoint& p0, const FloatPoint& p1)
: m_p0(p0),
m_p1(p1),
m_r0(0),
m_r1(0),
m_aspectRatio(1),
m_radial(false),
m_stopsSorted(false),
m_drawInPMColorSpace(false),
m_spreadMethod(SpreadMethodPad) {}
Gradient::Gradient(const FloatPoint& p0,
float r0,
const FloatPoint& p1,
float r1,
float aspectRatio)
: m_p0(p0),
m_p1(p1),
m_r0(r0),
m_r1(r1),
m_aspectRatio(aspectRatio),
m_radial(true),
m_stopsSorted(false),
m_drawInPMColorSpace(false),
m_spreadMethod(SpreadMethodPad) {}
Gradient::~Gradient() {}
static inline bool compareStops(const Gradient::ColorStop& a,
const Gradient::ColorStop& b) {
return a.stop < b.stop;
}
void Gradient::addColorStop(const Gradient::ColorStop& stop) {
if (m_stops.isEmpty()) {
m_stopsSorted = true;
} else {
m_stopsSorted = m_stopsSorted && compareStops(m_stops.last(), stop);
}
m_stops.append(stop);
m_cachedShader.reset();
}
void Gradient::sortStopsIfNecessary() {
if (m_stopsSorted)
return;
m_stopsSorted = true;
if (!m_stops.size())
return;
std::stable_sort(m_stops.begin(), m_stops.end(), compareStops);
}
void Gradient::setSpreadMethod(GradientSpreadMethod spreadMethod) {
// FIXME: Should it become necessary, allow calls to this method after
// |m_gradient| has been set.
DCHECK(!m_cachedShader);
if (m_spreadMethod == spreadMethod)
return;
m_spreadMethod = spreadMethod;
}
void Gradient::setDrawsInPMColorSpace(bool drawInPMColorSpace) {
if (drawInPMColorSpace == m_drawInPMColorSpace)
return;
m_drawInPMColorSpace = drawInPMColorSpace;
m_cachedShader.reset();
}
// Determine the total number of stops needed, including pseudo-stops at the
// ends as necessary.
static size_t totalStopsNeeded(const Gradient::ColorStop* stopData,
size_t count) {
// N.B.: The tests in this function should kept in sync with the ones in
// fillStops(), or badness happens.
const Gradient::ColorStop* stop = stopData;
size_t countUsed = count;
if (count < 1 || stop->stop > 0.0)
countUsed++;
stop += count - 1;
if (count < 1 || stop->stop < 1.0)
countUsed++;
return countUsed;
}
// FIXME: This would be more at home as Color::operator SkColor.
static inline SkColor makeSkColor(const Color& c) {
return SkColorSetARGB(c.alpha(), c.red(), c.green(), c.blue());
}
// Collect sorted stop position and color information into the pos and colors
// buffers, ensuring stops at both 0.0 and 1.0. The buffers must be large
// enough to hold information for all stops, including the new endpoints if
// stops at 0.0 and 1.0 aren't already included.
static void fillStops(const Gradient::ColorStop* stopData,
size_t count,
ColorStopOffsetVector& pos,
ColorStopColorVector& colors) {
const Gradient::ColorStop* stop = stopData;
size_t start = 0;
if (count < 1) {
// A gradient with no stops must be transparent black.
pos[0] = WebCoreFloatToSkScalar(0.0);
colors[0] = SK_ColorTRANSPARENT;
start = 1;
} else if (stop->stop > 0.0) {
// Copy the first stop to 0.0. The first stop position may have a slight
// rounding error, but we don't care in this float comparison, since
// 0.0 comes through cleanly and people aren't likely to want a gradient
// with a stop at (0 + epsilon).
pos[0] = WebCoreFloatToSkScalar(0.0);
colors[0] = makeSkColor(stop->color);
start = 1;
}
for (size_t i = start; i < start + count; i++) {
pos[i] = WebCoreFloatToSkScalar(stop->stop);
colors[i] = makeSkColor(stop->color);
++stop;
}
// Copy the last stop to 1.0 if needed. See comment above about this float
// comparison.
if (count < 1 || (--stop)->stop < 1.0) {
pos[start + count] = WebCoreFloatToSkScalar(1.0);
colors[start + count] = colors[start + count - 1];
}
}
sk_sp<SkShader> Gradient::createShader(const SkMatrix& localMatrix) {
sortStopsIfNecessary();
ASSERT(m_stopsSorted);
size_t countUsed = totalStopsNeeded(m_stops.data(), m_stops.size());
ASSERT(countUsed >= 2);
ASSERT(countUsed >= m_stops.size());
ColorStopOffsetVector pos(countUsed);
ColorStopColorVector colors(countUsed);
fillStops(m_stops.data(), m_stops.size(), pos, colors);
SkShader::TileMode tile = SkShader::kClamp_TileMode;
switch (m_spreadMethod) {
case SpreadMethodReflect:
tile = SkShader::kMirror_TileMode;
break;
case SpreadMethodRepeat:
tile = SkShader::kRepeat_TileMode;
break;
case SpreadMethodPad:
tile = SkShader::kClamp_TileMode;
break;
}
sk_sp<SkShader> shader;
uint32_t shouldDrawInPMColorSpace =
m_drawInPMColorSpace ? SkGradientShader::kInterpolateColorsInPremul_Flag
: 0;
if (m_radial) {
SkMatrix adjustedLocalMatrix = localMatrix;
if (m_aspectRatio != 1) {
// CSS3 elliptical gradients: apply the elliptical scaling at the
// gradient center point.
adjustedLocalMatrix.preTranslate(m_p0.x(), m_p0.y());
adjustedLocalMatrix.preScale(1, 1 / m_aspectRatio);
adjustedLocalMatrix.preTranslate(-m_p0.x(), -m_p0.y());
ASSERT(m_p0 == m_p1);
}
// Since the two-point radial gradient is slower than the plain radial,
// only use it if we have to.
if (m_p0 == m_p1 && m_r0 <= 0.0f) {
shader = SkGradientShader::MakeRadial(
m_p1.data(), m_r1, colors.data(), pos.data(),
static_cast<int>(countUsed), tile, shouldDrawInPMColorSpace,
&adjustedLocalMatrix);
} else {
// The radii we give to Skia must be positive. If we're given a
// negative radius, ask for zero instead.
SkScalar radius0 = m_r0 >= 0.0f ? WebCoreFloatToSkScalar(m_r0) : 0;
SkScalar radius1 = m_r1 >= 0.0f ? WebCoreFloatToSkScalar(m_r1) : 0;
shader = SkGradientShader::MakeTwoPointConical(
m_p0.data(), radius0, m_p1.data(), radius1, colors.data(), pos.data(),
static_cast<int>(countUsed), tile, shouldDrawInPMColorSpace,
&adjustedLocalMatrix);
}
} else {
SkPoint pts[2] = {m_p0.data(), m_p1.data()};
shader = SkGradientShader::MakeLinear(
pts, colors.data(), pos.data(), static_cast<int>(countUsed), tile,
shouldDrawInPMColorSpace, &localMatrix);
}
if (!shader) {
// use last color, since our "geometry" was degenerate (e.g. radius==0)
shader = SkShader::MakeColorShader(colors[countUsed - 1]);
}
return shader;
}
void Gradient::applyToPaint(SkPaint& paint, const SkMatrix& localMatrix) {
if (!m_cachedShader || localMatrix != m_cachedShader->getLocalMatrix())
m_cachedShader = createShader(localMatrix);
paint.setShader(m_cachedShader);
// Legacy behavior: gradients are always dithered.
paint.setDither(true);
}
} // namespace blink