| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "platform/graphics/ImagePattern.h" |
| |
| #include "platform/graphics/Image.h" |
| #include "platform/graphics/skia/SkiaUtils.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| #include "third_party/skia/include/core/SkImage.h" |
| #include "third_party/skia/include/core/SkShader.h" |
| #include "third_party/skia/include/core/SkSurface.h" |
| |
| namespace blink { |
| |
| PassRefPtr<ImagePattern> ImagePattern::create(PassRefPtr<Image> image, |
| RepeatMode repeatMode) { |
| return adoptRef(new ImagePattern(std::move(image), repeatMode)); |
| } |
| |
| ImagePattern::ImagePattern(PassRefPtr<Image> image, RepeatMode repeatMode) |
| : Pattern(repeatMode), m_tileImage(image->imageForCurrentFrame()) { |
| m_previousLocalMatrix.setIdentity(); |
| if (m_tileImage) { |
| // TODO(fmalita): mechanism to extract the actual SkImageInfo from an |
| // SkImage? |
| const SkImageInfo info = SkImageInfo::MakeN32Premul( |
| m_tileImage->width() + (isRepeatX() ? 0 : 2), |
| m_tileImage->height() + (isRepeatY() ? 0 : 2)); |
| adjustExternalMemoryAllocated(info.getSafeSize(info.minRowBytes())); |
| } |
| } |
| |
| bool ImagePattern::isLocalMatrixChanged(const SkMatrix& localMatrix) const { |
| if (isRepeatXY()) |
| return Pattern::isLocalMatrixChanged(localMatrix); |
| return localMatrix != m_previousLocalMatrix; |
| } |
| |
| sk_sp<SkShader> ImagePattern::createShader(const SkMatrix& localMatrix) { |
| if (!m_tileImage) |
| return SkShader::MakeColorShader(SK_ColorTRANSPARENT); |
| |
| if (isRepeatXY()) { |
| // Fast path: for repeatXY we just return a shader from the original image. |
| return m_tileImage->makeShader(SkShader::kRepeat_TileMode, |
| SkShader::kRepeat_TileMode, &localMatrix); |
| } |
| |
| // Skia does not have a "draw the tile only once" option. Clamp_TileMode |
| // repeats the last line of the image after drawing one tile. To avoid |
| // filling the space with arbitrary pixels, this workaround forces the |
| // image to have a line of transparent pixels on the "repeated" edge(s), |
| // thus causing extra space to be transparent filled. |
| SkShader::TileMode tileModeX = |
| isRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
| SkShader::TileMode tileModeY = |
| isRepeatY() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
| int borderPixelX = isRepeatX() ? 0 : 1; |
| int borderPixelY = isRepeatY() ? 0 : 1; |
| |
| // Create a transparent image 2 pixels wider and/or taller than the |
| // original, then copy the orignal into the middle of it. |
| // FIXME: Is there a better way to pad (not scale) an image in skia? |
| sk_sp<SkSurface> surface = |
| SkSurface::MakeRasterN32Premul(m_tileImage->width() + 2 * borderPixelX, |
| m_tileImage->height() + 2 * borderPixelY); |
| if (!surface) |
| return SkShader::MakeColorShader(SK_ColorTRANSPARENT); |
| |
| SkPaint paint; |
| paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
| surface->getCanvas()->drawImage(m_tileImage, borderPixelX, borderPixelY, |
| &paint); |
| |
| m_previousLocalMatrix = localMatrix; |
| SkMatrix adjustedMatrix(localMatrix); |
| adjustedMatrix.postTranslate(-borderPixelX, -borderPixelY); |
| |
| return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, |
| &adjustedMatrix); |
| } |
| |
| bool ImagePattern::isTextureBacked() const { |
| return m_tileImage && m_tileImage->isTextureBacked(); |
| } |
| |
| } // namespace blink |