| /* |
| * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. |
| * 2006 Rob Buis <buis@kde.org> |
| * Copyright (C) 2007-2008 Torch Mobile, Inc. |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef Path_h |
| #define Path_h |
| |
| #include "platform/PlatformExport.h" |
| #include "platform/geometry/FloatRoundedRect.h" |
| #include "platform/graphics/GraphicsTypes.h" |
| #include "third_party/skia/include/core/SkPath.h" |
| #include "third_party/skia/include/core/SkPathMeasure.h" |
| #include "wtf/Allocator.h" |
| #include "wtf/Forward.h" |
| |
| namespace blink { |
| |
| class AffineTransform; |
| class FloatPoint; |
| class FloatRect; |
| class FloatSize; |
| class StrokeData; |
| |
| enum PathElementType { |
| PathElementMoveToPoint, // The points member will contain 1 value. |
| PathElementAddLineToPoint, // The points member will contain 1 value. |
| PathElementAddQuadCurveToPoint, // The points member will contain 2 values. |
| PathElementAddCurveToPoint, // The points member will contain 3 values. |
| PathElementCloseSubpath // The points member will contain no values. |
| }; |
| |
| // The points in the structure are the same as those that would be used with the |
| // add... method. For example, a line returns the endpoint, while a cubic |
| // returns two tangent points and the endpoint. |
| struct PathElement { |
| PathElementType type; |
| FloatPoint* points; |
| }; |
| |
| typedef void (*PathApplierFunction)(void* info, const PathElement*); |
| |
| class PLATFORM_EXPORT Path { |
| USING_FAST_MALLOC(Path); |
| |
| public: |
| Path(); |
| ~Path(); |
| |
| Path(const Path&); |
| Path(const SkPath&); |
| Path& operator=(const Path&); |
| Path& operator=(const SkPath&); |
| bool operator==(const Path&) const; |
| |
| bool contains(const FloatPoint&) const; |
| bool contains(const FloatPoint&, WindRule) const; |
| bool strokeContains(const FloatPoint&, const StrokeData&) const; |
| |
| enum class BoundsType { |
| Conservative, // Fast version, includes control points. |
| Exact, // Tight, slower version. |
| }; |
| FloatRect boundingRect(BoundsType = BoundsType::Conservative) const; |
| FloatRect strokeBoundingRect(const StrokeData&, |
| BoundsType = BoundsType::Conservative) const; |
| |
| float length() const; |
| FloatPoint pointAtLength(float length) const; |
| void pointAndNormalAtLength(float length, FloatPoint&, float&) const; |
| |
| // Helper for computing a sequence of positions and normals (normal angles) on |
| // a path. The best possible access pattern will be one where the |length| |
| // value is strictly increasing. For other access patterns, performance will |
| // vary depending on curvature and number of segments, but should never be |
| // worse than that of the state-less method on Path. |
| class PLATFORM_EXPORT PositionCalculator { |
| WTF_MAKE_NONCOPYABLE(PositionCalculator); |
| USING_FAST_MALLOC(PositionCalculator); |
| |
| public: |
| explicit PositionCalculator(const Path&); |
| |
| void pointAndNormalAtLength(float length, FloatPoint&, float&); |
| |
| private: |
| SkPath m_path; |
| SkPathMeasure m_pathMeasure; |
| SkScalar m_accumulatedLength; |
| }; |
| |
| void clear(); |
| bool isEmpty() const; |
| bool isClosed() const; |
| |
| // Specify whether this path is volatile. Temporary paths that are discarded |
| // or modified after use should be marked as volatile. This is a hint to the |
| // device to not cache this path. |
| void setIsVolatile(bool); |
| |
| // Gets the current point of the current path, which is conceptually the final |
| // point reached by the path so far. Note the Path can be empty |
| // (isEmpty() == true) and still have a current point. |
| bool hasCurrentPoint() const; |
| FloatPoint currentPoint() const; |
| |
| void setWindRule(const WindRule); |
| |
| void moveTo(const FloatPoint&); |
| void addLineTo(const FloatPoint&); |
| void addQuadCurveTo(const FloatPoint& controlPoint, |
| const FloatPoint& endPoint); |
| void addBezierCurveTo(const FloatPoint& controlPoint1, |
| const FloatPoint& controlPoint2, |
| const FloatPoint& endPoint); |
| void addArcTo(const FloatPoint&, const FloatPoint&, float radius); |
| void addArcTo(const FloatPoint&, |
| const FloatSize& r, |
| float xRotate, |
| bool largeArc, |
| bool sweep); |
| void closeSubpath(); |
| |
| void addArc(const FloatPoint&, |
| float radius, |
| float startAngle, |
| float endAngle, |
| bool anticlockwise); |
| void addRect(const FloatRect&); |
| void addEllipse(const FloatPoint&, |
| float radiusX, |
| float radiusY, |
| float rotation, |
| float startAngle, |
| float endAngle, |
| bool anticlockwise); |
| void addEllipse(const FloatRect&); |
| |
| void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); |
| void addRoundedRect(const FloatRect&, |
| const FloatSize& topLeftRadius, |
| const FloatSize& topRightRadius, |
| const FloatSize& bottomLeftRadius, |
| const FloatSize& bottomRightRadius); |
| void addRoundedRect(const FloatRoundedRect&); |
| |
| void addPath(const Path&, const AffineTransform&); |
| |
| void translate(const FloatSize&); |
| |
| const SkPath& getSkPath() const { return m_path; } |
| |
| void apply(void* info, PathApplierFunction) const; |
| void transform(const AffineTransform&); |
| |
| void addPathForRoundedRect(const FloatRect&, |
| const FloatSize& topLeftRadius, |
| const FloatSize& topRightRadius, |
| const FloatSize& bottomLeftRadius, |
| const FloatSize& bottomRightRadius); |
| |
| bool subtractPath(const Path&); |
| |
| // Updates the path to the union (inclusive-or) of itself with the given |
| // argument. |
| bool unionPath(const Path& other); |
| |
| bool intersectPath(const Path& other); |
| |
| private: |
| void addEllipse(const FloatPoint&, |
| float radiusX, |
| float radiusY, |
| float startAngle, |
| float endAngle, |
| bool anticlockwise); |
| SkPath strokePath(const StrokeData&) const; |
| |
| SkPath m_path; |
| }; |
| |
| #if ENABLE(ASSERT) |
| PLATFORM_EXPORT bool ellipseIsRenderable(float startAngle, float endAngle); |
| #endif |
| |
| } // namespace blink |
| |
| #endif |