| /* |
| * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| * (C) 2000 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights |
| * reserved. |
| * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #ifndef ShadowData_h |
| #define ShadowData_h |
| |
| #include "core/css/StyleColor.h" |
| #include "platform/geometry/FloatPoint.h" |
| #include "platform/geometry/FloatRectOutsets.h" |
| #include "platform/graphics/skia/SkiaUtils.h" |
| |
| namespace blink { |
| |
| enum ShadowStyle { Normal, Inset }; |
| |
| // This class holds information about shadows for the text-shadow and box-shadow |
| // properties. |
| class ShadowData { |
| USING_FAST_MALLOC(ShadowData); |
| |
| public: |
| ShadowData(const FloatPoint& location, |
| float blur, |
| float spread, |
| ShadowStyle style, |
| StyleColor color) |
| : m_location(location), |
| m_blur(blur), |
| m_spread(spread), |
| m_color(color), |
| m_style(style) {} |
| |
| bool operator==(const ShadowData&) const; |
| bool operator!=(const ShadowData& o) const { return !(*this == o); } |
| |
| ShadowData blend(const ShadowData& from, |
| double progress, |
| const Color& currentColor) const; |
| |
| float x() const { return m_location.x(); } |
| float y() const { return m_location.y(); } |
| FloatPoint location() const { return m_location; } |
| float blur() const { return m_blur; } |
| float spread() const { return m_spread; } |
| ShadowStyle style() const { return m_style; } |
| StyleColor color() const { return m_color; } |
| |
| // Outsets needed to adjust a source rectangle to the one cast by this |
| // shadow. |
| FloatRectOutsets rectOutsets() const { |
| // 3 * skBlurRadiusToSigma(blur()) is how Skia implements the radius of a |
| // blur. See also https://crbug.com/624175. |
| float blurAndSpread = ceil(3 * skBlurRadiusToSigma(blur())) + spread(); |
| return FloatRectOutsets( |
| blurAndSpread - y() /* top */, blurAndSpread + x() /* right */, |
| blurAndSpread + y() /* bottom */, blurAndSpread - x() /* left */); |
| } |
| |
| private: |
| FloatPoint m_location; |
| float m_blur; |
| float m_spread; |
| StyleColor m_color; |
| ShadowStyle m_style; |
| }; |
| |
| } // namespace blink |
| |
| #endif // ShadowData_h |