blob: 7df3b61d08fdf5dcd41108a58bbd122cdd9c0268 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "core/layout/ng/inline/ng_inline_layout_algorithm.h"
#include "core/layout/ng/inline/ng_bidi_paragraph.h"
#include "core/layout/ng/inline/ng_inline_break_token.h"
#include "core/layout/ng/inline/ng_inline_node.h"
#include "core/layout/ng/inline/ng_line_box_fragment.h"
#include "core/layout/ng/inline/ng_line_box_fragment_builder.h"
#include "core/layout/ng/inline/ng_line_breaker.h"
#include "core/layout/ng/inline/ng_text_fragment.h"
#include "core/layout/ng/inline/ng_text_fragment_builder.h"
#include "core/layout/ng/layout_ng_block_flow.h"
#include "core/layout/ng/ng_block_layout_algorithm.h"
#include "core/layout/ng/ng_box_fragment.h"
#include "core/layout/ng/ng_constraint_space.h"
#include "core/layout/ng/ng_constraint_space_builder.h"
#include "core/layout/ng/ng_floating_object.h"
#include "core/layout/ng/ng_floats_utils.h"
#include "core/layout/ng/ng_fragment_builder.h"
#include "core/layout/ng/ng_length_utils.h"
#include "core/layout/ng/ng_space_utils.h"
#include "core/style/ComputedStyle.h"
#include "platform/text/BidiRunList.h"
namespace blink {
namespace {
RefPtr<NGConstraintSpace> CreateConstraintSpaceForFloat(
const ComputedStyle& parent_style,
const NGBlockNode& child,
NGConstraintSpaceBuilder* space_builder) {
DCHECK(space_builder) << "space_builder cannot be null here";
const ComputedStyle& style = child.Style();
bool is_new_bfc =
IsNewFormattingContextForBlockLevelChild(parent_style, child);
return space_builder->SetIsNewFormattingContext(is_new_bfc)
.SetTextDirection(style.Direction())
.SetIsShrinkToFit(ShouldShrinkToFit(parent_style, style))
.ToConstraintSpace(FromPlatformWritingMode(style.GetWritingMode()));
}
NGLogicalOffset GetOriginPointForFloats(
const NGLogicalOffset& container_bfc_offset,
LayoutUnit content_size) {
NGLogicalOffset origin_point = container_bfc_offset;
origin_point.block_offset += content_size;
return origin_point;
}
} // namespace
NGInlineLayoutAlgorithm::NGInlineLayoutAlgorithm(
NGInlineNode* inline_node,
NGConstraintSpace* space,
NGInlineBreakToken* break_token)
: NGLayoutAlgorithm(inline_node, space, break_token),
is_horizontal_writing_mode_(
blink::IsHorizontalWritingMode(space->WritingMode())),
disallow_first_line_rules_(false),
space_builder_(space)
{
container_builder_.MutableUnpositionedFloats() = space->UnpositionedFloats();
// TODO(crbug.com/716930): We may be an empty LayoutInline due to splitting.
// Only resolve our BFC offset if we know that we are non-empty as we may
// need to pass through our margin strut.
if (!inline_node->Items().IsEmpty()) {
NGLogicalOffset bfc_offset = ConstraintSpace().BfcOffset();
bfc_offset.block_offset += ConstraintSpace().MarginStrut().Sum();
MaybeUpdateFragmentBfcOffset(ConstraintSpace(), bfc_offset,
&container_builder_);
PositionPendingFloats(bfc_offset.block_offset, &container_builder_,
MutableConstraintSpace());
}
if (!is_horizontal_writing_mode_)
baseline_type_ = FontBaseline::kIdeographicBaseline;
border_and_padding_ = ComputeBorders(ConstraintSpace(), Style()) +
ComputePadding(ConstraintSpace(), Style());
if (break_token) {
// If a break_token is given, we're re-starting layout for 2nd or later
// lines, and that the first line we create should not use the first line
// rules.
DCHECK(!break_token->IsFinished());
DCHECK(break_token->TextOffset() || break_token->ItemIndex());
disallow_first_line_rules_ = true;
} else {
auto& engine = Node()->GetLayoutObject()->GetDocument().GetStyleEngine();
disallow_first_line_rules_ = !engine.UsesFirstLineRules();
}
FindNextLayoutOpportunity();
}
bool NGInlineLayoutAlgorithm::IsFirstLine() const {
return !disallow_first_line_rules_ && container_builder_.Children().IsEmpty();
}
const ComputedStyle& NGInlineLayoutAlgorithm::FirstLineStyle() const {
return Node()->GetLayoutObject()->FirstLineStyleRef();
}
const ComputedStyle& NGInlineLayoutAlgorithm::LineStyle() const {
return IsFirstLine() ? FirstLineStyle() : Style();
}
LayoutUnit NGInlineLayoutAlgorithm::AvailableWidth() const {
return current_opportunity_.InlineSize();
}
bool NGInlineLayoutAlgorithm::CreateLine(
NGInlineItemResults* item_results,
RefPtr<NGInlineBreakToken> break_token) {
if (Node()->IsBidiEnabled())
BidiReorder(item_results);
if (!PlaceItems(item_results, break_token))
return false;
// Prepare for the next line.
NGLogicalOffset origin_point =
GetOriginPointForFloats(ContainerBfcOffset(), content_size_);
PositionPendingFloats(origin_point.block_offset, &container_builder_,
MutableConstraintSpace());
FindNextLayoutOpportunity();
return true;
}
void NGInlineLayoutAlgorithm::BidiReorder(NGInlineItemResults* line_items) {
// TODO(kojii): UAX#9 L1 is not supported yet. Supporting L1 may change
// embedding levels of parts of runs, which requires to split items.
// http://unicode.org/reports/tr9/#L1
// BidiResolver does not support L1 crbug.com/316409.
// Create a list of chunk indices in the visual order.
// ICU |ubidi_getVisualMap()| works for a run of characters. Since we can
// handle the direction of each run, we use |ubidi_reorderVisual()| to reorder
// runs instead of characters.
Vector<UBiDiLevel, 32> levels;
levels.ReserveInitialCapacity(line_items->size());
const Vector<NGInlineItem>& items = Node()->Items();
for (const auto& item_result : *line_items)
levels.push_back(items[item_result.item_index].BidiLevel());
Vector<int32_t, 32> indices_in_visual_order(line_items->size());
NGBidiParagraph::IndicesInVisualOrder(levels, &indices_in_visual_order);
// Reorder to the visual order.
NGInlineItemResults line_items_in_visual_order(line_items->size());
for (unsigned visual_index = 0; visual_index < indices_in_visual_order.size();
visual_index++) {
unsigned logical_index = indices_in_visual_order[visual_index];
line_items_in_visual_order[visual_index] =
std::move((*line_items)[logical_index]);
}
// Keep Open before Close in the visual order.
HashMap<LayoutObject*, unsigned> first_index;
for (unsigned i = 0; i < line_items_in_visual_order.size(); i++) {
NGInlineItemResult& item_result = line_items_in_visual_order[i];
const NGInlineItem& item = items[item_result.item_index];
if (item.Type() != NGInlineItem::kOpenTag &&
item.Type() != NGInlineItem::kCloseTag) {
continue;
}
auto result = first_index.insert(item.GetLayoutObject(), i);
if (!result.is_new_entry && item.Type() == NGInlineItem::kOpenTag) {
std::swap(line_items_in_visual_order[i],
line_items_in_visual_order[result.stored_value->value]);
}
}
line_items->swap(line_items_in_visual_order);
}
// TODO(glebl): Add the support of clearance for inline floats.
void NGInlineLayoutAlgorithm::LayoutAndPositionFloat(
LayoutUnit end_position,
LayoutObject* layout_object) {
NGBlockNode* node = new NGBlockNode(layout_object);
RefPtr<NGConstraintSpace> float_space =
CreateConstraintSpaceForFloat(Node()->Style(), *node, &space_builder_);
// TODO(glebl): add the fragmentation support:
// same writing mode - get the inline size ComputeInlineSizeForFragment to
// determine if it fits on this line, then perform layout with the correct
// fragmentation line.
// diff writing mode - get the inline size from performing layout.
RefPtr<NGLayoutResult> layout_result = node->Layout(float_space.Get());
NGBoxFragment float_fragment(
float_space->WritingMode(),
ToNGPhysicalBoxFragment(layout_result->PhysicalFragment().Get()));
NGLogicalOffset origin_offset =
GetOriginPointForFloats(ContainerBfcOffset(), content_size_);
const ComputedStyle& float_style = node->Style();
NGBoxStrut margins = ComputeMargins(ConstraintSpace(), float_style,
ConstraintSpace().WritingMode(),
ConstraintSpace().Direction());
RefPtr<NGFloatingObject> floating_object = NGFloatingObject::Create(
float_style, float_space->WritingMode(), current_opportunity_.size,
origin_offset, ContainerBfcOffset(), margins,
layout_result->PhysicalFragment().Get());
floating_object->parent_bfc_block_offset = ContainerBfcOffset().block_offset;
bool float_does_not_fit = end_position + float_fragment.InlineSize() >
current_opportunity_.InlineSize();
// Check if we already have a pending float. That's because a float cannot be
// higher than any block or floated box generated before.
if (!container_builder_.UnpositionedFloats().IsEmpty() ||
float_does_not_fit) {
container_builder_.AddUnpositionedFloat(floating_object);
} else {
container_builder_.MutablePositionedFloats().push_back(
PositionFloat(floating_object.Get(), MutableConstraintSpace()));
FindNextLayoutOpportunity();
}
}
bool NGInlineLayoutAlgorithm::PlaceItems(
NGInlineItemResults* line_items,
RefPtr<NGInlineBreakToken> break_token) {
const Vector<NGInlineItem>& items = Node()->Items();
const ComputedStyle& line_style = LineStyle();
NGLineHeightMetrics line_metrics(line_style, baseline_type_);
NGLineHeightMetrics line_metrics_with_leading = line_metrics;
line_metrics_with_leading.AddLeading(line_style.ComputedLineHeightAsFixed());
NGLineBoxFragmentBuilder line_box(Node());
// Compute heights of all inline items by placing the dominant baseline at 0.
// The baseline is adjusted after the height of the line box is computed.
NGTextFragmentBuilder text_builder(Node());
NGInlineBoxState* box =
box_states_.OnBeginPlaceItems(&LineStyle(), baseline_type_);
LayoutUnit inline_size;
for (auto& item_result : *line_items) {
const NGInlineItem& item = items[item_result.item_index];
LayoutUnit line_top;
if (item.Type() == NGInlineItem::kText) {
DCHECK(item.GetLayoutObject()->IsText());
DCHECK(!box->text_metrics.IsEmpty());
line_top = box->text_top;
text_builder.SetSize(
{item_result.inline_size, box->text_metrics.LineHeight()});
// Take all used fonts into account if 'line-height: normal'.
if (box->include_used_fonts) {
box->AccumulateUsedFonts(item, item_result.start_offset,
item_result.end_offset, baseline_type_);
}
} else if (item.Type() == NGInlineItem::kOpenTag) {
box = box_states_.OnOpenTag(item, &line_box, &text_builder);
// Compute text metrics for all inline boxes since even empty inlines
// influence the line height.
// https://drafts.csswg.org/css2/visudet.html#line-height
// TODO(kojii): Review if atomic inline level should have open/close.
if (!item.GetLayoutObject()->IsAtomicInlineLevel())
box->ComputeTextMetrics(*item.Style(), baseline_type_);
continue;
} else if (item.Type() == NGInlineItem::kCloseTag) {
box = box_states_.OnCloseTag(item, &line_box, box, baseline_type_);
continue;
} else if (item.Type() == NGInlineItem::kAtomicInline) {
line_top =
PlaceAtomicInline(item, &item_result, &line_box, box, &text_builder);
} else if (item.Type() == NGInlineItem::kOutOfFlowPositioned) {
// TODO(layout-dev): Report the correct static position for the out of
// flow descendant. We can't do this here yet as it doesn't know the
// size of the line box.
container_builder_.AddOutOfFlowDescendant(
// Absolute positioning blockifies the box's display type.
// https://drafts.csswg.org/css-display/#transformations
new NGBlockNode(item.GetLayoutObject()),
NGStaticPosition::Create(ConstraintSpace().WritingMode(),
ConstraintSpace().Direction(),
NGPhysicalOffset()));
continue;
} else {
continue;
}
RefPtr<NGPhysicalTextFragment> text_fragment = text_builder.ToTextFragment(
item_result.item_index, item_result.start_offset,
item_result.end_offset);
NGLogicalOffset opportunity_offset =
current_opportunity_.InlineStartBlockStartOffset() -
ContainerBfcOffset();
NGLogicalOffset line_offset = {
opportunity_offset.inline_offset + inline_size, line_top};
inline_size += item_result.inline_size;
line_box.AddChild(std::move(text_fragment), line_offset);
}
if (line_box.Children().IsEmpty()) {
return true; // The line was empty.
}
box_states_.OnEndPlaceItems(&line_box, baseline_type_);
// The baselines are always placed at pixel boundaries. Not doing so results
// in incorrect layout of text decorations, most notably underlines.
LayoutUnit baseline = content_size_ + line_box.Metrics().ascent +
border_and_padding_.block_start;
baseline = LayoutUnit(baseline.Round());
// Check if the line fits into the constraint space in block direction.
LayoutUnit line_bottom = baseline + line_box.Metrics().descent;
if (!container_builder_.Children().IsEmpty() &&
ConstraintSpace().AvailableSize().block_size != NGSizeIndefinite &&
line_bottom > ConstraintSpace().AvailableSize().block_size) {
return false;
}
line_box.SetBreakToken(std::move(break_token));
// TODO(kojii): Implement flipped line (vertical-lr). In this case, line_top
// and block_start do not match.
// Up until this point, children are placed so that the dominant baseline is
// at 0. Move them to the final baseline position, and set the logical top of
// the line box to the line top.
line_box.MoveChildrenInBlockDirection(baseline);
line_box.SetInlineSize(inline_size);
container_builder_.AddChild(
line_box.ToLineBoxFragment(),
{LayoutUnit(), baseline - box_states_.LineBoxState().metrics.ascent});
max_inline_size_ = std::max(max_inline_size_, inline_size);
content_size_ = line_bottom;
return true;
}
// TODO(kojii): Currently, this function does not change item_result, but
// when NG paint is enabled, this will std::move() the LayoutResult.
LayoutUnit NGInlineLayoutAlgorithm::PlaceAtomicInline(
const NGInlineItem& item,
NGInlineItemResult* item_result,
NGLineBoxFragmentBuilder* line_box,
NGInlineBoxState* state,
NGTextFragmentBuilder* text_builder) {
DCHECK(item_result->layout_result);
// For replaced elements, inline-block elements, and inline-table elements,
// the height is the height of their margin box.
// https://drafts.csswg.org/css2/visudet.html#line-height
NGBoxFragment fragment(
ConstraintSpace().WritingMode(),
ToNGPhysicalBoxFragment(
item_result->layout_result->PhysicalFragment().Get()));
DCHECK(item.Style());
NGBoxStrut margins = ComputeMargins(ConstraintSpace(), *item.Style(),
ConstraintSpace().WritingMode(),
item.Style()->Direction());
LayoutUnit block_size = fragment.BlockSize() + margins.BlockSum();
// TODO(kojii): Try to eliminate the wrapping text fragment and use the
// |fragment| directly. Currently |CopyFragmentDataToLayoutBlockFlow|
// requires a text fragment.
text_builder->SetSize({fragment.InlineSize(), block_size});
// TODO(kojii): Add baseline position to NGPhysicalFragment.
LayoutBox* layout_box = ToLayoutBox(item.GetLayoutObject());
LineDirectionMode line_direction_mode =
IsHorizontalWritingMode() ? LineDirectionMode::kHorizontalLine
: LineDirectionMode::kVerticalLine;
LayoutUnit baseline_offset(layout_box->BaselinePosition(
baseline_type_, IsFirstLine(), line_direction_mode));
NGLineHeightMetrics metrics(baseline_offset, block_size - baseline_offset);
state->metrics.Unite(metrics);
// TODO(kojii): Figure out what to do with OOF in NGLayoutResult.
// Floats are ok because atomic inlines are BFC?
return -(metrics.ascent - margins.block_start);
}
void NGInlineLayoutAlgorithm::FindNextLayoutOpportunity() {
NGLogicalOffset iter_offset = ConstraintSpace().BfcOffset();
if (container_builder_.BfcOffset()) {
iter_offset = ContainerBfcOffset();
iter_offset +=
{border_and_padding_.inline_start, border_and_padding_.block_start};
}
iter_offset.block_offset += content_size_;
auto* iter = MutableConstraintSpace()->LayoutOpportunityIterator(iter_offset);
NGLayoutOpportunity opportunity = iter->Next();
if (!opportunity.IsEmpty())
current_opportunity_ = opportunity;
}
RefPtr<NGLayoutResult> NGInlineLayoutAlgorithm::Layout() {
NGLineBreaker line_breaker(Node(), constraint_space_, BreakToken());
NGInlineItemResults item_results;
while (true) {
line_breaker.NextLine(&item_results, this);
if (item_results.IsEmpty())
break;
CreateLine(&item_results, line_breaker.CreateBreakToken());
item_results.clear();
}
// TODO(crbug.com/716930): Avoid calculating border/padding twice.
if (!Node()->Items().IsEmpty())
content_size_ -= border_and_padding_.block_start;
// TODO(kojii): Check if the line box width should be content or available.
NGLogicalSize size(max_inline_size_, content_size_);
container_builder_.SetSize(size).SetOverflowSize(size);
// TODO(crbug.com/716930): We may be an empty LayoutInline due to splitting.
// Margin struts shouldn't need to be passed through like this once we've
// removed LayoutInline splitting.
if (!container_builder_.BfcOffset()) {
container_builder_.SetEndMarginStrut(ConstraintSpace().MarginStrut());
}
return container_builder_.ToBoxFragment();
}
} // namespace blink