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/*
* Copyright (C) 2012 Google, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/layout/svg/LayoutSVGEllipse.h"
#include "core/svg/SVGCircleElement.h"
#include "core/svg/SVGEllipseElement.h"
#include <cmath>
namespace blink {
LayoutSVGEllipse::LayoutSVGEllipse(SVGGeometryElement* node)
: LayoutSVGShape(node)
, m_usePathFallback(false)
{
}
LayoutSVGEllipse::~LayoutSVGEllipse()
{
}
void LayoutSVGEllipse::updateShapeFromElement()
{
// Before creating a new object we need to clear the cached bounding box
// to avoid using garbage.
m_fillBoundingBox = FloatRect();
m_strokeBoundingBox = FloatRect();
m_center = FloatPoint();
m_radii = FloatSize();
m_usePathFallback = false;
calculateRadiiAndCenter();
// Spec: "A negative value is an error. A value of zero disables rendering of the element."
if (m_radii.width() < 0 || m_radii.height() < 0)
return;
if (!m_radii.isEmpty()) {
// Fall back to LayoutSVGShape and path-based hit detection if the ellipse
// has a non-scaling or discontinuous stroke.
if (hasNonScalingStroke() || !hasContinuousStroke()) {
LayoutSVGShape::updateShapeFromElement();
m_usePathFallback = true;
return;
}
}
clearPath();
m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height());
m_strokeBoundingBox = m_fillBoundingBox;
if (style()->svgStyle().hasStroke())
m_strokeBoundingBox.inflate(strokeWidth() / 2);
if (element())
element()->setNeedsResizeObserverUpdate();
}
void LayoutSVGEllipse::calculateRadiiAndCenter()
{
ASSERT(element());
SVGLengthContext lengthContext(element());
m_center = FloatPoint(
lengthContext.valueForLength(style()->svgStyle().cx(), styleRef(), SVGLengthMode::Width),
lengthContext.valueForLength(style()->svgStyle().cy(), styleRef(), SVGLengthMode::Height));
if (isSVGCircleElement(*element())) {
float radius = lengthContext.valueForLength(style()->svgStyle().r(), styleRef(), SVGLengthMode::Other);
m_radii = FloatSize(radius, radius);
} else {
m_radii = FloatSize(
lengthContext.valueForLength(style()->svgStyle().rx(), styleRef(), SVGLengthMode::Width),
lengthContext.valueForLength(style()->svgStyle().ry(), styleRef(), SVGLengthMode::Height));
}
}
bool LayoutSVGEllipse::shapeDependentStrokeContains(const FloatPoint& point)
{
// The optimized check below for circles does not support non-scaling or
// discontinuous strokes.
if (m_usePathFallback
|| !hasContinuousStroke()
|| m_radii.width() != m_radii.height()) {
if (!hasPath())
createPath();
return LayoutSVGShape::shapeDependentStrokeContains(point);
}
const FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y());
const float halfStrokeWidth = strokeWidth() / 2;
const float r = m_radii.width();
return std::abs(center.length() - r) <= halfStrokeWidth;
}
bool LayoutSVGEllipse::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const
{
const FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y());
// This works by checking if the point satisfies the ellipse equation.
// (x/rX)^2 + (y/rY)^2 <= 1
const float xrX = center.x() / m_radii.width();
const float yrY = center.y() / m_radii.height();
return xrX * xrX + yrY * yrY <= 1.0;
}
bool LayoutSVGEllipse::hasContinuousStroke() const
{
const SVGComputedStyle& svgStyle = style()->svgStyle();
return svgStyle.strokeDashArray()->isEmpty();
}
} // namespace blink