| /* |
| * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org> |
| * Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2009 Google, Inc. |
| * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * Copyright (C) 2009 Jeff Schiller <codedread@gmail.com> |
| * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> |
| * Copyright (C) 2011 University of Szeged |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "core/layout/svg/LayoutSVGShape.h" |
| |
| #include "core/layout/HitTestResult.h" |
| #include "core/layout/LayoutAnalyzer.h" |
| #include "core/layout/PointerEventsHitRules.h" |
| #include "core/layout/svg/LayoutSVGResourcePaintServer.h" |
| #include "core/layout/svg/SVGLayoutSupport.h" |
| #include "core/layout/svg/SVGResources.h" |
| #include "core/layout/svg/SVGResourcesCache.h" |
| #include "core/paint/SVGShapePainter.h" |
| #include "core/svg/SVGGeometryElement.h" |
| #include "core/svg/SVGLengthContext.h" |
| #include "core/svg/SVGPathElement.h" |
| #include "platform/geometry/FloatPoint.h" |
| #include "platform/graphics/StrokeData.h" |
| #include "wtf/MathExtras.h" |
| #include "wtf/PtrUtil.h" |
| |
| namespace blink { |
| |
| LayoutSVGShape::LayoutSVGShape(SVGGeometryElement* node) |
| : LayoutSVGModelObject(node) |
| , m_needsBoundariesUpdate(false) // Default is false, the cached rects are empty from the beginning. |
| , m_needsShapeUpdate(true) // Default is true, so we grab a Path object once from SVGGeometryElement. |
| , m_needsTransformUpdate(true) // Default is true, so we grab a AffineTransform object once from SVGGeometryElement. |
| { |
| } |
| |
| LayoutSVGShape::~LayoutSVGShape() |
| { |
| } |
| |
| void LayoutSVGShape::createPath() |
| { |
| if (!m_path) |
| m_path = wrapUnique(new Path()); |
| *m_path = toSVGGeometryElement(element())->asPath(); |
| if (m_rareData.get()) |
| m_rareData->m_cachedNonScalingStrokePath.clear(); |
| } |
| |
| float LayoutSVGShape::dashScaleFactor() const |
| { |
| if (!isSVGPathElement(element()) |
| || !styleRef().svgStyle().strokeDashArray()->size()) |
| return 1; |
| return toSVGPathElement(*element()).pathLengthScaleFactor(); |
| } |
| |
| void LayoutSVGShape::updateShapeFromElement() |
| { |
| createPath(); |
| |
| m_fillBoundingBox = calculateObjectBoundingBox(); |
| m_strokeBoundingBox = calculateStrokeBoundingBox(); |
| if (element()) |
| element()->setNeedsResizeObserverUpdate(); |
| } |
| |
| FloatRect LayoutSVGShape::hitTestStrokeBoundingBox() const |
| { |
| if (style()->svgStyle().hasStroke()) |
| return m_strokeBoundingBox; |
| |
| // Implementation of http://dev.w3.org/fxtf/css-masking-1/#compute-stroke-bounding-box |
| // for the <rect> / <ellipse> / <circle> case except that we ignore whether |
| // the stroke is none. |
| |
| FloatRect box = m_fillBoundingBox; |
| const float strokeWidth = this->strokeWidth(); |
| box.inflate(strokeWidth / 2); |
| return box; |
| } |
| |
| bool LayoutSVGShape::shapeDependentStrokeContains(const FloatPoint& point) |
| { |
| ASSERT(m_path); |
| StrokeData strokeData; |
| SVGLayoutSupport::applyStrokeStyleToStrokeData(strokeData, styleRef(), *this, dashScaleFactor()); |
| |
| if (hasNonScalingStroke()) { |
| AffineTransform nonScalingTransform = nonScalingStrokeTransform(); |
| Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform); |
| |
| return usePath->strokeContains(nonScalingTransform.mapPoint(point), strokeData); |
| } |
| |
| return m_path->strokeContains(point, strokeData); |
| } |
| |
| bool LayoutSVGShape::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const |
| { |
| return path().contains(point, fillRule); |
| } |
| |
| bool LayoutSVGShape::fillContains(const FloatPoint& point, bool requiresFill, const WindRule fillRule) |
| { |
| if (!m_fillBoundingBox.contains(point)) |
| return false; |
| |
| if (requiresFill && !SVGPaintServer::existsForLayoutObject(*this, styleRef(), ApplyToFillMode)) |
| return false; |
| |
| return shapeDependentFillContains(point, fillRule); |
| } |
| |
| bool LayoutSVGShape::strokeContains(const FloatPoint& point, bool requiresStroke) |
| { |
| if (requiresStroke) { |
| if (!strokeBoundingBox().contains(point)) |
| return false; |
| |
| if (!SVGPaintServer::existsForLayoutObject(*this, styleRef(), ApplyToStrokeMode)) |
| return false; |
| } else { |
| if (!hitTestStrokeBoundingBox().contains(point)) |
| return false; |
| } |
| |
| return shapeDependentStrokeContains(point); |
| } |
| |
| void LayoutSVGShape::updateLocalTransform() |
| { |
| SVGGraphicsElement* graphicsElement = toSVGGraphicsElement(element()); |
| if (graphicsElement->hasAnimatedLocalTransform()) { |
| m_localTransform.setTransform(graphicsElement->calculateAnimatedLocalTransform()); |
| } else { |
| m_localTransform = AffineTransform(); |
| } |
| } |
| |
| void LayoutSVGShape::layout() |
| { |
| LayoutAnalyzer::Scope analyzer(*this); |
| |
| // Invalidate all resources of this client if our layout changed. |
| if (everHadLayout() && selfNeedsLayout()) |
| SVGResourcesCache::clientLayoutChanged(this); |
| |
| bool updateParentBoundaries = false; |
| // updateShapeFromElement() also updates the object & stroke bounds - which |
| // feeds into the paint invalidation rect - so we need to call it for both |
| // the shape-update and the bounds-update flag, since . |
| if (m_needsShapeUpdate || m_needsBoundariesUpdate) { |
| updateShapeFromElement(); |
| m_needsShapeUpdate = false; |
| |
| m_paintInvalidationBoundingBox = strokeBoundingBox(); |
| SVGLayoutSupport::intersectPaintInvalidationRectWithResources(this, m_paintInvalidationBoundingBox); |
| m_needsBoundariesUpdate = false; |
| |
| updateParentBoundaries = true; |
| } |
| |
| if (m_needsTransformUpdate) { |
| updateLocalTransform(); |
| m_needsTransformUpdate = false; |
| updateParentBoundaries = true; |
| } |
| |
| // If our bounds changed, notify the parents. |
| if (updateParentBoundaries) |
| LayoutSVGModelObject::setNeedsBoundariesUpdate(); |
| |
| ASSERT(!m_needsShapeUpdate); |
| ASSERT(!m_needsBoundariesUpdate); |
| ASSERT(!m_needsTransformUpdate); |
| clearNeedsLayout(); |
| } |
| |
| Path* LayoutSVGShape::nonScalingStrokePath(const Path* path, const AffineTransform& strokeTransform) const |
| { |
| LayoutSVGShapeRareData& rareData = ensureRareData(); |
| if (!rareData.m_cachedNonScalingStrokePath.isEmpty() && strokeTransform == rareData.m_cachedNonScalingStrokeTransform) |
| return &rareData.m_cachedNonScalingStrokePath; |
| |
| rareData.m_cachedNonScalingStrokePath = *path; |
| rareData.m_cachedNonScalingStrokePath.transform(strokeTransform); |
| rareData.m_cachedNonScalingStrokeTransform = strokeTransform; |
| return &rareData.m_cachedNonScalingStrokePath; |
| } |
| |
| AffineTransform LayoutSVGShape::nonScalingStrokeTransform() const |
| { |
| AffineTransform t = toSVGGraphicsElement(element())->getScreenCTM(SVGGraphicsElement::DisallowStyleUpdate); |
| // Width of non-scaling stroke is independent of translation, so zero it out here. |
| t.setE(0); |
| t.setF(0); |
| return t; |
| } |
| |
| void LayoutSVGShape::paint(const PaintInfo& paintInfo, const LayoutPoint&) const |
| { |
| SVGShapePainter(*this).paint(paintInfo); |
| } |
| |
| // This method is called from inside paintOutline() since we call paintOutline() |
| // while transformed to our coord system, return local coords |
| void LayoutSVGShape::addOutlineRects(Vector<LayoutRect>& rects, const LayoutPoint&, IncludeBlockVisualOverflowOrNot) const |
| { |
| rects.append(LayoutRect(paintInvalidationRectInLocalSVGCoordinates())); |
| } |
| |
| bool LayoutSVGShape::nodeAtFloatPoint(HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) |
| { |
| // We only draw in the foreground phase, so we only hit-test then. |
| if (hitTestAction != HitTestForeground) |
| return false; |
| |
| FloatPoint localPoint; |
| if (!SVGLayoutSupport::transformToUserSpaceAndCheckClipping(this, localToSVGParentTransform(), pointInParent, localPoint)) |
| return false; |
| |
| PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_GEOMETRY_HITTESTING, result.hitTestRequest(), style()->pointerEvents()); |
| if (nodeAtFloatPointInternal(result.hitTestRequest(), localPoint, hitRules)) { |
| const LayoutPoint& localLayoutPoint = roundedLayoutPoint(localPoint); |
| updateHitTestResult(result, localLayoutPoint); |
| if (result.addNodeToListBasedTestResult(element(), localLayoutPoint) == StopHitTesting) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool LayoutSVGShape::nodeAtFloatPointInternal(const HitTestRequest& request, const FloatPoint& localPoint, PointerEventsHitRules hitRules) |
| { |
| bool isVisible = (style()->visibility() == EVisibility::Visible); |
| if (isVisible || !hitRules.requireVisible) { |
| const SVGComputedStyle& svgStyle = style()->svgStyle(); |
| WindRule fillRule = svgStyle.fillRule(); |
| if (request.svgClipContent()) |
| fillRule = svgStyle.clipRule(); |
| if ((hitRules.canHitBoundingBox && objectBoundingBox().contains(localPoint)) |
| || (hitRules.canHitStroke && (svgStyle.hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke)) |
| || (hitRules.canHitFill && (svgStyle.hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill, fillRule))) |
| return true; |
| } |
| return false; |
| } |
| |
| FloatRect LayoutSVGShape::calculateObjectBoundingBox() const |
| { |
| return path().boundingRect(); |
| } |
| |
| FloatRect LayoutSVGShape::calculateStrokeBoundingBox() const |
| { |
| ASSERT(m_path); |
| FloatRect strokeBoundingBox = m_fillBoundingBox; |
| |
| if (style()->svgStyle().hasStroke()) { |
| StrokeData strokeData; |
| SVGLayoutSupport::applyStrokeStyleToStrokeData(strokeData, styleRef(), *this, dashScaleFactor()); |
| if (hasNonScalingStroke()) { |
| AffineTransform nonScalingTransform = nonScalingStrokeTransform(); |
| if (nonScalingTransform.isInvertible()) { |
| Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform); |
| FloatRect strokeBoundingRect = usePath->strokeBoundingRect(strokeData); |
| strokeBoundingRect = nonScalingTransform.inverse().mapRect(strokeBoundingRect); |
| strokeBoundingBox.unite(strokeBoundingRect); |
| } |
| } else { |
| strokeBoundingBox.unite(path().strokeBoundingRect(strokeData)); |
| } |
| } |
| |
| return strokeBoundingBox; |
| } |
| |
| float LayoutSVGShape::strokeWidth() const |
| { |
| SVGLengthContext lengthContext(element()); |
| return lengthContext.valueForLength(style()->svgStyle().strokeWidth()); |
| } |
| |
| LayoutSVGShapeRareData& LayoutSVGShape::ensureRareData() const |
| { |
| if (!m_rareData) |
| m_rareData = wrapUnique(new LayoutSVGShapeRareData()); |
| return *m_rareData.get(); |
| } |
| |
| } // namespace blink |