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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org>
* Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2009 Jeff Schiller <codedread@gmail.com>
* Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
* Copyright (C) 2011 University of Szeged
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "core/layout/svg/LayoutSVGShape.h"
#include "core/layout/HitTestResult.h"
#include "core/layout/LayoutAnalyzer.h"
#include "core/layout/PointerEventsHitRules.h"
#include "core/layout/svg/LayoutSVGResourcePaintServer.h"
#include "core/layout/svg/SVGLayoutSupport.h"
#include "core/layout/svg/SVGResources.h"
#include "core/layout/svg/SVGResourcesCache.h"
#include "core/paint/SVGShapePainter.h"
#include "core/svg/SVGGeometryElement.h"
#include "core/svg/SVGLengthContext.h"
#include "core/svg/SVGPathElement.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/graphics/StrokeData.h"
#include "wtf/MathExtras.h"
#include "wtf/PtrUtil.h"
namespace blink {
LayoutSVGShape::LayoutSVGShape(SVGGeometryElement* node)
: LayoutSVGModelObject(node)
, m_needsBoundariesUpdate(false) // Default is false, the cached rects are empty from the beginning.
, m_needsShapeUpdate(true) // Default is true, so we grab a Path object once from SVGGeometryElement.
, m_needsTransformUpdate(true) // Default is true, so we grab a AffineTransform object once from SVGGeometryElement.
{
}
LayoutSVGShape::~LayoutSVGShape()
{
}
void LayoutSVGShape::createPath()
{
if (!m_path)
m_path = wrapUnique(new Path());
*m_path = toSVGGeometryElement(element())->asPath();
if (m_rareData.get())
m_rareData->m_cachedNonScalingStrokePath.clear();
}
float LayoutSVGShape::dashScaleFactor() const
{
if (!isSVGPathElement(element())
|| !styleRef().svgStyle().strokeDashArray()->size())
return 1;
return toSVGPathElement(*element()).pathLengthScaleFactor();
}
void LayoutSVGShape::updateShapeFromElement()
{
createPath();
m_fillBoundingBox = calculateObjectBoundingBox();
m_strokeBoundingBox = calculateStrokeBoundingBox();
if (element())
element()->setNeedsResizeObserverUpdate();
}
FloatRect LayoutSVGShape::hitTestStrokeBoundingBox() const
{
if (style()->svgStyle().hasStroke())
return m_strokeBoundingBox;
// Implementation of http://dev.w3.org/fxtf/css-masking-1/#compute-stroke-bounding-box
// for the <rect> / <ellipse> / <circle> case except that we ignore whether
// the stroke is none.
FloatRect box = m_fillBoundingBox;
const float strokeWidth = this->strokeWidth();
box.inflate(strokeWidth / 2);
return box;
}
bool LayoutSVGShape::shapeDependentStrokeContains(const FloatPoint& point)
{
ASSERT(m_path);
StrokeData strokeData;
SVGLayoutSupport::applyStrokeStyleToStrokeData(strokeData, styleRef(), *this, dashScaleFactor());
if (hasNonScalingStroke()) {
AffineTransform nonScalingTransform = nonScalingStrokeTransform();
Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform);
return usePath->strokeContains(nonScalingTransform.mapPoint(point), strokeData);
}
return m_path->strokeContains(point, strokeData);
}
bool LayoutSVGShape::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const
{
return path().contains(point, fillRule);
}
bool LayoutSVGShape::fillContains(const FloatPoint& point, bool requiresFill, const WindRule fillRule)
{
if (!m_fillBoundingBox.contains(point))
return false;
if (requiresFill && !SVGPaintServer::existsForLayoutObject(*this, styleRef(), ApplyToFillMode))
return false;
return shapeDependentFillContains(point, fillRule);
}
bool LayoutSVGShape::strokeContains(const FloatPoint& point, bool requiresStroke)
{
if (requiresStroke) {
if (!strokeBoundingBox().contains(point))
return false;
if (!SVGPaintServer::existsForLayoutObject(*this, styleRef(), ApplyToStrokeMode))
return false;
} else {
if (!hitTestStrokeBoundingBox().contains(point))
return false;
}
return shapeDependentStrokeContains(point);
}
void LayoutSVGShape::updateLocalTransform()
{
SVGGraphicsElement* graphicsElement = toSVGGraphicsElement(element());
if (graphicsElement->hasAnimatedLocalTransform()) {
m_localTransform.setTransform(graphicsElement->calculateAnimatedLocalTransform());
} else {
m_localTransform = AffineTransform();
}
}
void LayoutSVGShape::layout()
{
LayoutAnalyzer::Scope analyzer(*this);
// Invalidate all resources of this client if our layout changed.
if (everHadLayout() && selfNeedsLayout())
SVGResourcesCache::clientLayoutChanged(this);
bool updateParentBoundaries = false;
// updateShapeFromElement() also updates the object & stroke bounds - which
// feeds into the paint invalidation rect - so we need to call it for both
// the shape-update and the bounds-update flag, since .
if (m_needsShapeUpdate || m_needsBoundariesUpdate) {
updateShapeFromElement();
m_needsShapeUpdate = false;
m_paintInvalidationBoundingBox = strokeBoundingBox();
SVGLayoutSupport::intersectPaintInvalidationRectWithResources(this, m_paintInvalidationBoundingBox);
m_needsBoundariesUpdate = false;
updateParentBoundaries = true;
}
if (m_needsTransformUpdate) {
updateLocalTransform();
m_needsTransformUpdate = false;
updateParentBoundaries = true;
}
// If our bounds changed, notify the parents.
if (updateParentBoundaries)
LayoutSVGModelObject::setNeedsBoundariesUpdate();
ASSERT(!m_needsShapeUpdate);
ASSERT(!m_needsBoundariesUpdate);
ASSERT(!m_needsTransformUpdate);
clearNeedsLayout();
}
Path* LayoutSVGShape::nonScalingStrokePath(const Path* path, const AffineTransform& strokeTransform) const
{
LayoutSVGShapeRareData& rareData = ensureRareData();
if (!rareData.m_cachedNonScalingStrokePath.isEmpty() && strokeTransform == rareData.m_cachedNonScalingStrokeTransform)
return &rareData.m_cachedNonScalingStrokePath;
rareData.m_cachedNonScalingStrokePath = *path;
rareData.m_cachedNonScalingStrokePath.transform(strokeTransform);
rareData.m_cachedNonScalingStrokeTransform = strokeTransform;
return &rareData.m_cachedNonScalingStrokePath;
}
AffineTransform LayoutSVGShape::nonScalingStrokeTransform() const
{
AffineTransform t = toSVGGraphicsElement(element())->getScreenCTM(SVGGraphicsElement::DisallowStyleUpdate);
// Width of non-scaling stroke is independent of translation, so zero it out here.
t.setE(0);
t.setF(0);
return t;
}
void LayoutSVGShape::paint(const PaintInfo& paintInfo, const LayoutPoint&) const
{
SVGShapePainter(*this).paint(paintInfo);
}
// This method is called from inside paintOutline() since we call paintOutline()
// while transformed to our coord system, return local coords
void LayoutSVGShape::addOutlineRects(Vector<LayoutRect>& rects, const LayoutPoint&, IncludeBlockVisualOverflowOrNot) const
{
rects.append(LayoutRect(paintInvalidationRectInLocalSVGCoordinates()));
}
bool LayoutSVGShape::nodeAtFloatPoint(HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
{
// We only draw in the foreground phase, so we only hit-test then.
if (hitTestAction != HitTestForeground)
return false;
FloatPoint localPoint;
if (!SVGLayoutSupport::transformToUserSpaceAndCheckClipping(this, localToSVGParentTransform(), pointInParent, localPoint))
return false;
PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_GEOMETRY_HITTESTING, result.hitTestRequest(), style()->pointerEvents());
if (nodeAtFloatPointInternal(result.hitTestRequest(), localPoint, hitRules)) {
const LayoutPoint& localLayoutPoint = roundedLayoutPoint(localPoint);
updateHitTestResult(result, localLayoutPoint);
if (result.addNodeToListBasedTestResult(element(), localLayoutPoint) == StopHitTesting)
return true;
}
return false;
}
bool LayoutSVGShape::nodeAtFloatPointInternal(const HitTestRequest& request, const FloatPoint& localPoint, PointerEventsHitRules hitRules)
{
bool isVisible = (style()->visibility() == EVisibility::Visible);
if (isVisible || !hitRules.requireVisible) {
const SVGComputedStyle& svgStyle = style()->svgStyle();
WindRule fillRule = svgStyle.fillRule();
if (request.svgClipContent())
fillRule = svgStyle.clipRule();
if ((hitRules.canHitBoundingBox && objectBoundingBox().contains(localPoint))
|| (hitRules.canHitStroke && (svgStyle.hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke))
|| (hitRules.canHitFill && (svgStyle.hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill, fillRule)))
return true;
}
return false;
}
FloatRect LayoutSVGShape::calculateObjectBoundingBox() const
{
return path().boundingRect();
}
FloatRect LayoutSVGShape::calculateStrokeBoundingBox() const
{
ASSERT(m_path);
FloatRect strokeBoundingBox = m_fillBoundingBox;
if (style()->svgStyle().hasStroke()) {
StrokeData strokeData;
SVGLayoutSupport::applyStrokeStyleToStrokeData(strokeData, styleRef(), *this, dashScaleFactor());
if (hasNonScalingStroke()) {
AffineTransform nonScalingTransform = nonScalingStrokeTransform();
if (nonScalingTransform.isInvertible()) {
Path* usePath = nonScalingStrokePath(m_path.get(), nonScalingTransform);
FloatRect strokeBoundingRect = usePath->strokeBoundingRect(strokeData);
strokeBoundingRect = nonScalingTransform.inverse().mapRect(strokeBoundingRect);
strokeBoundingBox.unite(strokeBoundingRect);
}
} else {
strokeBoundingBox.unite(path().strokeBoundingRect(strokeData));
}
}
return strokeBoundingBox;
}
float LayoutSVGShape::strokeWidth() const
{
SVGLengthContext lengthContext(element());
return lengthContext.valueForLength(style()->svgStyle().strokeWidth());
}
LayoutSVGShapeRareData& LayoutSVGShape::ensureRareData() const
{
if (!m_rareData)
m_rareData = wrapUnique(new LayoutSVGShapeRareData());
return *m_rareData.get();
}
} // namespace blink