commit | 5d693348f062ac3e2efc0111d2b4123e6c2d571d | [log] [tgz] |
---|---|---|
author | hablich <hablich@chromium.org> | Thu Sep 22 05:53:14 2016 |
committer | Commit bot <commit-bot@chromium.org> | Thu Sep 22 05:54:01 2016 |
tree | d89038133743d0ead355beb7c11f34bc345e0e6e | |
parent | a041367ef5f0e20db83a750e3ed1491482ac5942 [diff] |
Revert of [Interpreter] Optimize BytecodeArrayBuilder and BytecodeArrayWriter. (patchset #6 id:200001 of https://codereview.chromium.org/2351763002/ ) Reason for revert: Prime suspect for roll blocker: https://codereview.chromium.org/2362503002/ Original issue's description: > [Interpreter] Optimize BytecodeArrayBuilder and BytecodeArrayWriter. > > This CL optimizes the code in BytecodeArrayBuilder and > BytecodeArrayWriter by making the following main changes: > > - Move operand scale calculation out of BytecodeArrayWriter to the > BytecodeNode constructor, where the decision on which operands are > scalable can generally be statically decided by the compiler. > - Move the maximum register calculation out of BytecodeArrayWriter > and into BytecodeRegisterOptimizer (which is the only place outside > BytecodeGenerator which updates which registers are used). This > avoids the BytecodeArrayWriter needing to know the operand types > of a node as it writes it. > - Modify EmitBytecodes to use individual push_backs rather than > building a buffer and calling insert, since this turns out to be faster. > - Initialize BytecodeArrayWriter's bytecode vector by reserving 512 > bytes, > - Make common functions in Bytecodes constexpr so that they > can be statically calculated by the compiler. > - Move common functions and constructors in Bytecodes and > BytecodeNode to the header so that they can be inlined. > - Change large static switch statements in Bytecodes to const array > lookups, and move to the header to allow inlining. > > I also took the opportunity to remove a number of unused helper > functions, and rework some others for consistency. > > This reduces the percentage of time spent in making BytecodeArrays > in CodeLoad from ~15% to ~11% according to perf. The > CoadLoad score increase by around 2%. > > BUG=v8:4280 > > Committed: https://crrev.com/b11a8b4d41bf09d6b3d6cf214fe3fb61faf01a64 > Cr-Commit-Position: refs/heads/master@{#39599} TBR=mythria@chromium.org,leszeks@chromium.org,rmcilroy@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=v8:4280 Review-Url: https://codereview.chromium.org/2360193003 Cr-Commit-Position: refs/heads/master@{#39612}
V8 is Google's open source JavaScript engine.
V8 implements ECMAScript as specified in ECMA-262.
V8 is written in C++ and is used in Google Chrome, the open source browser from Google.
V8 can run standalone, or can be embedded into any C++ application.
V8 Project page: https://github.com/v8/v8/wiki
Checkout depot tools, and run
fetch v8
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and fetch all of its dependencies. To stay up to date, run
git pull origin gclient sync
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:
fetch = +refs/branch-heads/*:refs/remotes/branch-heads/* fetch = +refs/tags/*:refs/tags/*
Please follow the instructions mentioned on the V8 wiki.