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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_WASM_DEBUG_H_
#define V8_WASM_DEBUG_H_
#include "src/handles.h"
#include "src/objects.h"
namespace v8 {
namespace internal {
namespace wasm {
class WasmDebugInfo : public FixedArray {
public:
static Handle<WasmDebugInfo> New(Handle<JSObject> wasm);
static bool IsDebugInfo(Object* object);
static WasmDebugInfo* cast(Object* object);
JSObject* wasm_object();
bool SetBreakPoint(int byte_offset);
// Get the Script for the specified function.
static Script* GetFunctionScript(Handle<WasmDebugInfo> debug_info,
int func_index);
// Disassemble the specified function from this module.
static Handle<String> DisassembleFunction(Handle<WasmDebugInfo> debug_info,
int func_index);
// Get the offset table for the specified function, mapping from byte offsets
// to position in the disassembly.
// Returns an array with three entries per instruction: byte offset, line and
// column.
static Handle<FixedArray> GetFunctionOffsetTable(
Handle<WasmDebugInfo> debug_info, int func_index);
// Get the asm.js source position from a byte offset.
// Must only be called if the associated wasm object was created from asm.js.
static int GetAsmJsSourcePosition(Handle<WasmDebugInfo> debug_info,
int func_index, int byte_offset);
};
} // namespace wasm
} // namespace internal
} // namespace v8
#endif // V8_WASM_DEBUG_H_