blob: 4d37da42fa998ef5773613426aed6ff6770bb3a2 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/surface_layer_impl.h"
#include <stddef.h>
#include "cc/layers/append_quads_data.h"
#include "cc/test/layer_test_common.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace cc {
namespace {
static constexpr FrameSinkId kArbitraryFrameSinkId(1, 1);
TEST(SurfaceLayerImplTest, Occlusion) {
gfx::Size layer_size(1000, 1000);
gfx::Size viewport_size(1000, 1000);
const LocalFrameId kArbitraryLocalFrameId(9,
base::UnguessableToken::Create());
LayerTestCommon::LayerImplTest impl;
SurfaceLayerImpl* surface_layer_impl =
impl.AddChildToRoot<SurfaceLayerImpl>();
surface_layer_impl->SetBounds(layer_size);
surface_layer_impl->SetDrawsContent(true);
SurfaceId surface_id(kArbitraryFrameSinkId, kArbitraryLocalFrameId);
surface_layer_impl->SetSurfaceId(surface_id);
surface_layer_impl->SetSurfaceScale(1.f);
surface_layer_impl->SetSurfaceSize(layer_size);
impl.CalcDrawProps(viewport_size);
{
SCOPED_TRACE("No occlusion");
gfx::Rect occluded;
impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(),
gfx::Rect(layer_size));
EXPECT_EQ(1u, impl.quad_list().size());
}
{
SCOPED_TRACE("Full occlusion");
gfx::Rect occluded(surface_layer_impl->visible_layer_rect());
impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect());
EXPECT_EQ(impl.quad_list().size(), 0u);
}
{
SCOPED_TRACE("Partial occlusion");
gfx::Rect occluded(200, 0, 800, 1000);
impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
size_t partially_occluded_count = 0;
LayerTestCommon::VerifyQuadsAreOccluded(
impl.quad_list(), occluded, &partially_occluded_count);
// The layer outputs one quad, which is partially occluded.
EXPECT_EQ(1u, impl.quad_list().size());
EXPECT_EQ(1u, partially_occluded_count);
}
}
TEST(SurfaceLayerImplTest, SurfaceStretchedToLayerBounds) {
LayerTestCommon::LayerImplTest impl;
SurfaceLayerImpl* surface_layer_impl =
impl.AddChildToRoot<SurfaceLayerImpl>();
const LocalFrameId kArbitraryLocalFrameId(9,
base::UnguessableToken::Create());
// Given condition: layer and surface have different size and different
// aspect ratios.
gfx::Size layer_size(400, 100);
gfx::Size surface_size(300, 300);
float surface_scale = 1.f;
gfx::Transform target_space_transform(
surface_layer_impl->draw_properties().target_space_transform);
// The following code is mimicking the PushPropertiesTo from pending to
// active tree.
surface_layer_impl->SetBounds(layer_size);
surface_layer_impl->SetDrawsContent(true);
SurfaceId surface_id(kArbitraryFrameSinkId, kArbitraryLocalFrameId);
surface_layer_impl->SetSurfaceId(surface_id);
surface_layer_impl->SetSurfaceScale(surface_scale);
surface_layer_impl->SetSurfaceSize(surface_size);
surface_layer_impl->SetStretchContentToFillBounds(true);
std::unique_ptr<RenderPass> render_pass = RenderPass::Create();
AppendQuadsData data;
surface_layer_impl->AppendQuads(render_pass.get(), &data);
const QuadList& quads = render_pass->quad_list;
ASSERT_EQ(1u, quads.size());
const SharedQuadState* shared_quad_state = quads.front()->shared_quad_state;
// We expect that the transform for the quad stretches the quad to cover the
// entire bounds of the layer.
gfx::Transform expected_transform(target_space_transform);
float scale_x = static_cast<float>(surface_size.width()) / layer_size.width();
float scale_y =
static_cast<float>(surface_size.height()) / layer_size.height();
expected_transform.Scale(SK_MScalar1 / scale_x, SK_MScalar1 / scale_y);
EXPECT_EQ(expected_transform, shared_quad_state->quad_to_target_transform);
// Obtain quad rect in target space by applying SQS->quad_to_target_transform
// to quad_rect
gfx::RectF quad_rect(quads.front()->rect);
gfx::RectF transformed_quad_rect =
MathUtil::MapClippedRect(expected_transform, quad_rect);
// Obtain layer rect in target space by applying target_space_transform on
// layer rect.
gfx::RectF layer_rect(layer_size.width(), layer_size.height());
gfx::RectF transformed_layer_rect =
MathUtil::MapClippedRect(target_space_transform, layer_rect);
// Check if quad rect in target space matches layer rect in target space
EXPECT_EQ(transformed_quad_rect, transformed_layer_rect);
}
} // namespace
} // namespace cc