blob: 50e94d4444b396c5e54ad17c901be61ccbe04970 [file] [log] [blame]
<!DOCTYPE HTML>
<!-- READ BEFORE UPDATING:
If this test is updated make sure to increment the "revision" value of the
associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure
that the baseline images are regenerated on the next run.
-->
<html>
<head>
<title>OffscreenCanvas commit with style resize: green rectangle with yellow borderon white background.</title>
<style type="text/css">
.nomargin {
margin: 0px auto;
}
</style>
<script>
var g_swapsBeforeAck = 15;
function main()
{
var canvas = document.getElementById("c");
window.requestAnimationFrame(function() {
canvas.style.width = '100px';
canvas.style.height = '200px';
canvas.style.border = '10px solid yellow';
window.requestAnimationFrame(function() {
var offscreenCanvas = canvas.transferControlToOffscreen();
drawTriangle(offscreenCanvas);
});
});
waitForFinish();
}
function drawTriangle(canvas)
{
var gl = canvas.getContext("webgl");
gl.clearColor(0, 1, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
var prog = gl.createProgram();
var vs = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vs, ['attribute vec2 pos;',
'void main() {',
' gl_Position = vec4(pos, 0., 1.);',
'}'].join('\n'));
gl.compileShader(vs);
if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
throw 'failed to compiled shader';
}
gl.attachShader(prog, vs);
var fs = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fs, ['void main() {',
' gl_FragColor = vec4(1.);',
'}'].join('\n'));
gl.compileShader(fs);
if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
throw 'failed to compiled shader';
}
gl.attachShader(prog, fs);
gl.linkProgram(prog);
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
throw "Could not link the shader program!";
}
gl.useProgram(prog);
gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-.5,0, 0,.5, .5,0]), gl.STATIC_DRAW);
var attr = gl.getAttribLocation(prog, 'pos');
gl.enableVertexAttribArray(attr);
gl.vertexAttribPointer(attr, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 3);
gl.commit();
}
function waitForFinish()
{
if (g_swapsBeforeAck == 0) {
domAutomationController.setAutomationId(1);
domAutomationController.send("SUCCESS");
} else {
g_swapsBeforeAck--;
document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
window.requestAnimationFrame(waitForFinish);
}
}
</script>
</head>
<body onload="main()">
<div style="position:relative; width:300px; height:300px; background-color:white">
</div>
<div id="container" style="position:absolute; top:0px; left:0px">
<canvas id="c" width="300" height="300" class="nomargin"></canvas>
</div>
</body>
</html>