| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NGPhysicalOffsetRect_h |
| #define NGPhysicalOffsetRect_h |
| |
| #include "core/CoreExport.h" |
| #include "core/layout/ng/geometry/ng_physical_offset.h" |
| #include "core/layout/ng/geometry/ng_physical_size.h" |
| #include "platform/LayoutUnit.h" |
| |
| namespace blink { |
| |
| class LayoutRect; |
| |
| // NGPhysicalOffsetRect is the position and size of a rect (typically a |
| // fragment) relative to its parent rect in the physical coordinate system. |
| struct CORE_EXPORT NGPhysicalOffsetRect { |
| NGPhysicalOffsetRect() {} |
| NGPhysicalOffsetRect(const NGPhysicalOffset& offset, |
| const NGPhysicalSize& size) |
| : offset(offset), size(size) {} |
| |
| NGPhysicalOffset offset; |
| NGPhysicalSize size; |
| |
| bool IsEmpty() const { return size.IsEmpty(); } |
| LayoutUnit Right() const { return offset.left + size.width; } |
| LayoutUnit Bottom() const { return offset.top + size.height; } |
| |
| bool operator==(const NGPhysicalOffsetRect& other) const; |
| |
| void Unite(const NGPhysicalOffsetRect&); |
| |
| // Conversions from/to existing code. New code prefers type safety for |
| // logical/physical distinctions. |
| explicit NGPhysicalOffsetRect(const LayoutRect&); |
| LayoutRect ToLayoutRect() const; |
| |
| String ToString() const; |
| }; |
| |
| CORE_EXPORT std::ostream& operator<<(std::ostream&, |
| const NGPhysicalOffsetRect&); |
| |
| } // namespace blink |
| |
| #endif // NGPhysicalOffsetRect_h |