blob: a9ee2d12e383f75c545bde438b64b46baec4f808 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004-2011, 2014 Apple Inc. All rights reserved.
* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef Node_h
#define Node_h
#include "bindings/core/v8/ExceptionStatePlaceholder.h"
#include "bindings/core/v8/NodeOrString.h"
#include "core/CoreExport.h"
#include "core/dom/MutationObserver.h"
#include "core/dom/SimulatedClickOptions.h"
#include "core/dom/TreeScope.h"
#include "core/editing/EditingBoundary.h"
#include "core/events/EventTarget.h"
#include "core/style/ComputedStyleConstants.h"
#include "platform/geometry/LayoutRect.h"
#include "platform/heap/Handle.h"
#include "wtf/Forward.h"
// This needs to be here because Document.h also depends on it.
#define DUMP_NODE_STATISTICS 0
namespace blink {
class Attribute;
class ClassCollection;
class ContainerNode;
class DOMTokenList;
class Document;
class Element;
class ElementShadow;
class Event;
class EventDispatchMediator;
class EventListener;
class ExceptionState;
class FloatPoint;
class LocalFrame;
class HTMLInputElement;
class HTMLQualifiedName;
class HTMLSlotElement;
class IntRect;
class EventDispatchHandlingState;
class KeyboardEvent;
class NSResolver;
class NameNodeList;
class NamedNodeMap;
class NodeEventContext;
class NodeList;
class NodeListsNodeData;
class NodeRareData;
class PlatformGestureEvent;
class PlatformKeyboardEvent;
class PlatformMouseEvent;
class PlatformWheelEvent;
class PointerEvent;
class QualifiedName;
class RadioNodeList;
class RegisteredEventListener;
class LayoutBox;
class LayoutBoxModelObject;
class LayoutObject;
class ComputedStyle;
class SVGQualifiedName;
class ShadowRoot;
template <typename NodeType> class StaticNodeTypeList;
using StaticNodeList = StaticNodeTypeList<Node>;
class StyleChangeReasonForTracing;
class TagCollection;
class Text;
class TouchEvent;
const int nodeStyleChangeShift = 19;
enum StyleChangeType {
NoStyleChange = 0,
LocalStyleChange = 1 << nodeStyleChangeShift,
SubtreeStyleChange = 2 << nodeStyleChangeShift,
NeedsReattachStyleChange = 3 << nodeStyleChangeShift,
};
enum class CustomElementState {
Uncustomized = 0,
Custom = 1,
Undefined = 2,
};
CORE_EXPORT std::ostream& operator<<(std::ostream&, CustomElementState);
class NodeRareDataBase {
public:
LayoutObject* layoutObject() const { return m_layoutObject; }
void setLayoutObject(LayoutObject* layoutObject) { m_layoutObject = layoutObject; }
protected:
NodeRareDataBase(LayoutObject* layoutObject)
: m_layoutObject(layoutObject)
{ }
protected:
// LayoutObjects are fully owned by their DOM node. See LayoutObject's
// LIFETIME documentation section.
LayoutObject* m_layoutObject;
};
class Node;
WILL_NOT_BE_EAGERLY_TRACED_CLASS(Node);
// This class represents a DOM node in the DOM tree.
// https://dom.spec.whatwg.org/#interface-node
class CORE_EXPORT Node : public EventTarget {
DEFINE_WRAPPERTYPEINFO();
friend class TreeScope;
friend class TreeScopeAdopter;
public:
enum NodeType {
ELEMENT_NODE = 1,
ATTRIBUTE_NODE = 2,
TEXT_NODE = 3,
CDATA_SECTION_NODE = 4,
PROCESSING_INSTRUCTION_NODE = 7,
COMMENT_NODE = 8,
DOCUMENT_NODE = 9,
DOCUMENT_TYPE_NODE = 10,
DOCUMENT_FRAGMENT_NODE = 11,
};
// Entity, EntityReference, Notation, and XPathNamespace nodes are impossible to create in Blink.
// But for compatibility reasons we want these enum values exist in JS, and this enum makes the bindings
// generation not complain about ENTITY_REFERENCE_NODE being missing from the implementation
// while not requiring all switch(NodeType) blocks to include this deprecated constant.
enum DeprecatedNodeType {
ENTITY_REFERENCE_NODE = 5,
ENTITY_NODE = 6,
NOTATION_NODE = 12,
XPATH_NAMESPACE_NODE = 13,
};
enum DocumentPosition {
DOCUMENT_POSITION_EQUIVALENT = 0x00,
DOCUMENT_POSITION_DISCONNECTED = 0x01,
DOCUMENT_POSITION_PRECEDING = 0x02,
DOCUMENT_POSITION_FOLLOWING = 0x04,
DOCUMENT_POSITION_CONTAINS = 0x08,
DOCUMENT_POSITION_CONTAINED_BY = 0x10,
DOCUMENT_POSITION_IMPLEMENTATION_SPECIFIC = 0x20,
};
// Override operator new to allocate Node subtype objects onto
// a dedicated heap.
GC_PLUGIN_IGNORE("crbug.com/443854")
void* operator new(size_t size)
{
return allocateObject(size, false);
}
static void* allocateObject(size_t size, bool isEager)
{
ThreadState* state = ThreadStateFor<ThreadingTrait<Node>::Affinity>::state();
const char typeName[] = "blink::Node";
return ThreadHeap::allocateOnArenaIndex(state, size, isEager ? BlinkGC::EagerSweepArenaIndex : BlinkGC::NodeArenaIndex, GCInfoTrait<EventTarget>::index(), typeName);
}
static void dumpStatistics();
~Node() override;
// DOM methods & attributes for Node
bool hasTagName(const HTMLQualifiedName&) const;
bool hasTagName(const SVGQualifiedName&) const;
virtual String nodeName() const = 0;
virtual String nodeValue() const;
virtual void setNodeValue(const String&);
virtual NodeType getNodeType() const = 0;
ContainerNode* parentNode() const;
Element* parentElement() const;
ContainerNode* parentElementOrShadowRoot() const;
ContainerNode* parentElementOrDocumentFragment() const;
Node* previousSibling() const { return m_previous; }
Node* nextSibling() const { return m_next; }
NodeList* childNodes();
Node* firstChild() const;
Node* lastChild() const;
Node& treeRoot() const;
Node& shadowIncludingRoot() const;
void prepend(const HeapVector<NodeOrString>&, ExceptionState&);
void append(const HeapVector<NodeOrString>&, ExceptionState&);
void before(const HeapVector<NodeOrString>&, ExceptionState&);
void after(const HeapVector<NodeOrString>&, ExceptionState&);
void replaceWith(const HeapVector<NodeOrString>&, ExceptionState&);
void remove(ExceptionState& = ASSERT_NO_EXCEPTION);
Node* pseudoAwareNextSibling() const;
Node* pseudoAwarePreviousSibling() const;
Node* pseudoAwareFirstChild() const;
Node* pseudoAwareLastChild() const;
const KURL& baseURI() const;
Node* insertBefore(Node* newChild, Node* refChild, ExceptionState& = ASSERT_NO_EXCEPTION);
Node* replaceChild(Node* newChild, Node* oldChild, ExceptionState& = ASSERT_NO_EXCEPTION);
Node* removeChild(Node* child, ExceptionState& = ASSERT_NO_EXCEPTION);
Node* appendChild(Node* newChild, ExceptionState& = ASSERT_NO_EXCEPTION);
bool hasChildren() const { return firstChild(); }
virtual Node* cloneNode(bool deep) = 0;
void normalize();
bool isEqualNode(Node*) const;
bool isSameNode(Node* other) const { return this == other; }
bool isDefaultNamespace(const AtomicString& namespaceURI) const;
const AtomicString& lookupPrefix(const AtomicString& namespaceURI) const;
const AtomicString& lookupNamespaceURI(const String& prefix) const;
String textContent(bool convertBRsToNewlines = false) const;
void setTextContent(const String&);
bool supportsAltText();
// Other methods (not part of DOM)
bool isElementNode() const { return getFlag(IsElementFlag); }
bool isContainerNode() const { return getFlag(IsContainerFlag); }
bool isTextNode() const { return getFlag(IsTextFlag); }
bool isHTMLElement() const { return getFlag(IsHTMLFlag); }
bool isSVGElement() const { return getFlag(IsSVGFlag); }
bool isPseudoElement() const { return getPseudoId() != PseudoIdNone; }
bool isBeforePseudoElement() const { return getPseudoId() == PseudoIdBefore; }
bool isAfterPseudoElement() const { return getPseudoId() == PseudoIdAfter; }
bool isFirstLetterPseudoElement() const { return getPseudoId() == PseudoIdFirstLetter; }
virtual PseudoId getPseudoId() const { return PseudoIdNone; }
bool isCustomElement() const { return getFlag(CustomElementFlag); }
CustomElementState getCustomElementState() const;
void setCustomElementState(CustomElementState);
bool isV0CustomElement() const { return getFlag(V0CustomElementFlag); }
enum V0CustomElementState {
V0NotCustomElement = 0,
V0WaitingForUpgrade = 1 << 0,
V0Upgraded = 1 << 1
};
V0CustomElementState getV0CustomElementState() const
{
return isV0CustomElement()
? (getFlag(V0CustomElementUpgradedFlag) ? V0Upgraded : V0WaitingForUpgrade)
: V0NotCustomElement;
}
void setV0CustomElementState(V0CustomElementState newState);
virtual bool isMediaControlElement() const { return false; }
virtual bool isMediaControls() const { return false; }
virtual bool isTextTrackContainer() const { return false; }
virtual bool isVTTElement() const { return false; }
virtual bool isAttributeNode() const { return false; }
virtual bool isCharacterDataNode() const { return false; }
virtual bool isFrameOwnerElement() const { return false; }
// StyledElements allow inline style (style="border: 1px"), presentational attributes (ex. color),
// class names (ex. class="foo bar") and other non-basic styling features. They and also control
// if this element can participate in style sharing.
//
// FIXME: The only things that ever go through StyleResolver that aren't StyledElements are
// PseudoElements and VTTElements. It's possible we can just eliminate all the checks
// since those elements will never have class names, inline style, or other things that
// this apparently guards against.
bool isStyledElement() const { return isHTMLElement() || isSVGElement(); }
bool isDocumentNode() const;
bool isTreeScope() const;
bool isDocumentFragment() const { return getFlag(IsDocumentFragmentFlag); }
bool isShadowRoot() const { return isDocumentFragment() && isTreeScope(); }
bool isInsertionPoint() const { return getFlag(IsInsertionPointFlag); }
bool canParticipateInFlatTree() const;
bool isSlotOrActiveInsertionPoint() const;
// A re-distribution across v0 and v1 shadow trees is not supported.
bool isSlotable() const { return isTextNode() || (isElementNode() && !isInsertionPoint()); }
AtomicString slotName() const;
bool hasCustomStyleCallbacks() const { return getFlag(HasCustomStyleCallbacksFlag); }
// If this node is in a shadow tree, returns its shadow host. Otherwise, returns nullptr.
// TODO(kochi): crbug.com/507413 shadowHost() can return nullptr even when it is in a
// shadow tree but its root is detached from its host. This can happen when handling
// queued events (e.g. during execCommand()).
Element* shadowHost() const;
// crbug.com/569532: containingShadowRoot() can return nullptr even if isInShadowTree() returns true.
// This can happen when handling queued events (e.g. during execCommand())
ShadowRoot* containingShadowRoot() const;
ShadowRoot* youngestShadowRoot() const;
// Returns nullptr, a child of ShadowRoot, or a legacy shadow root.
Node* nonBoundaryShadowTreeRootNode();
// Node's parent, shadow tree host.
ContainerNode* parentOrShadowHostNode() const;
Element* parentOrShadowHostElement() const;
void setParentOrShadowHostNode(ContainerNode*);
// Knows about all kinds of hosts.
ContainerNode* parentOrShadowHostOrTemplateHostNode() const;
// Returns the parent node, but nullptr if the parent node is a ShadowRoot.
ContainerNode* nonShadowBoundaryParentNode() const;
// Returns the enclosing event parent Element (or self) that, when clicked, would trigger a navigation.
Element* enclosingLinkEventParentOrSelf() const;
// These low-level calls give the caller responsibility for maintaining the integrity of the tree.
void setPreviousSibling(Node* previous) { m_previous = previous; }
void setNextSibling(Node* next) { m_next = next; }
virtual bool canContainRangeEndPoint() const { return false; }
bool isRootEditableElement() const;
Element* rootEditableElement() const;
Element* rootEditableElement(EditableType) const;
// For <link> and <style> elements.
virtual bool sheetLoaded() { return true; }
enum LoadedSheetErrorStatus {
NoErrorLoadingSubresource,
ErrorOccurredLoadingSubresource
};
virtual void notifyLoadedSheetAndAllCriticalSubresources(LoadedSheetErrorStatus) { }
virtual void startLoadingDynamicSheet() { ASSERT_NOT_REACHED(); }
bool hasName() const { DCHECK(!isTextNode()); return getFlag(HasNameOrIsEditingTextFlag); }
bool isUserActionElement() const { return getFlag(IsUserActionElementFlag); }
void setUserActionElement(bool flag) { setFlag(flag, IsUserActionElementFlag); }
bool active() const { return isUserActionElement() && isUserActionElementActive(); }
bool inActiveChain() const { return isUserActionElement() && isUserActionElementInActiveChain(); }
bool hovered() const { return isUserActionElement() && isUserActionElementHovered(); }
// Note: As a shadow host whose root with delegatesFocus=false may become focused state when
// an inner element gets focused, in that case more than one elements in a document can return
// true for |focused()|. Use Element::isFocusedElementInDocument() or Document::focusedElement()
// to check which element is exactly focused.
bool focused() const { return isUserActionElement() && isUserActionElementFocused(); }
bool needsAttach() const { return getStyleChangeType() == NeedsReattachStyleChange; }
bool needsStyleRecalc() const { return getStyleChangeType() != NoStyleChange; }
StyleChangeType getStyleChangeType() const { return static_cast<StyleChangeType>(m_nodeFlags & StyleChangeMask); }
bool childNeedsStyleRecalc() const { return getFlag(ChildNeedsStyleRecalcFlag); }
bool isLink() const { return getFlag(IsLinkFlag); }
bool isEditingText() const { DCHECK(isTextNode()); return getFlag(HasNameOrIsEditingTextFlag); }
void setHasName(bool f) { DCHECK(!isTextNode()); setFlag(f, HasNameOrIsEditingTextFlag); }
void setChildNeedsStyleRecalc() { setFlag(ChildNeedsStyleRecalcFlag); }
void clearChildNeedsStyleRecalc() { clearFlag(ChildNeedsStyleRecalcFlag); }
void setNeedsStyleRecalc(StyleChangeType, const StyleChangeReasonForTracing&);
void clearNeedsStyleRecalc();
bool needsDistributionRecalc() const;
bool childNeedsDistributionRecalc() const { return getFlag(ChildNeedsDistributionRecalcFlag); }
void setChildNeedsDistributionRecalc() { setFlag(ChildNeedsDistributionRecalcFlag); }
void clearChildNeedsDistributionRecalc() { clearFlag(ChildNeedsDistributionRecalcFlag); }
void markAncestorsWithChildNeedsDistributionRecalc();
bool childNeedsStyleInvalidation() const { return getFlag(ChildNeedsStyleInvalidationFlag); }
void setChildNeedsStyleInvalidation() { setFlag(ChildNeedsStyleInvalidationFlag); }
void clearChildNeedsStyleInvalidation() { clearFlag(ChildNeedsStyleInvalidationFlag); }
void markAncestorsWithChildNeedsStyleInvalidation();
bool needsStyleInvalidation() const { return getFlag(NeedsStyleInvalidationFlag); }
void clearNeedsStyleInvalidation() { clearFlag(NeedsStyleInvalidationFlag); }
void setNeedsStyleInvalidation();
void updateDistribution();
bool svgFilterNeedsLayerUpdate() const { return getFlag(SVGFilterNeedsLayerUpdateFlag); }
void setSVGFilterNeedsLayerUpdate() { setFlag(SVGFilterNeedsLayerUpdateFlag); }
void clearSVGFilterNeedsLayerUpdate() { clearFlag(SVGFilterNeedsLayerUpdateFlag); }
void setIsLink(bool f);
bool hasEventTargetData() const { return getFlag(HasEventTargetDataFlag); }
void setHasEventTargetData(bool flag) { setFlag(flag, HasEventTargetDataFlag); }
bool isV8CollectableDuringMinorGC() const { return getFlag(V8CollectableDuringMinorGCFlag); }
void markV8CollectableDuringMinorGC() { setFlag(true, V8CollectableDuringMinorGCFlag); }
void clearV8CollectableDuringMinorGC() { setFlag(false, V8CollectableDuringMinorGCFlag); }
virtual void setFocus(bool flag);
virtual void setActive(bool flag = true);
virtual void setHovered(bool flag = true);
virtual short tabIndex() const;
virtual Node* focusDelegate();
// This is called only when the node is focused.
virtual bool shouldHaveFocusAppearance() const;
// Whether the node is inert. This can't be in Element because text nodes
// must be recognized as inert to prevent text selection.
bool isInert() const;
enum UserSelectAllTreatment {
UserSelectAllDoesNotAffectEditability,
UserSelectAllIsAlwaysNonEditable
};
bool isContentEditable(UserSelectAllTreatment = UserSelectAllDoesNotAffectEditability) const;
bool isContentRichlyEditable() const;
bool hasEditableStyle(EditableType editableType = ContentIsEditable, UserSelectAllTreatment treatment = UserSelectAllIsAlwaysNonEditable) const
{
switch (editableType) {
case ContentIsEditable:
return hasEditableStyle(Editable, treatment);
case HasEditableAXRole:
return isEditableToAccessibility(Editable);
}
ASSERT_NOT_REACHED();
return false;
}
bool layoutObjectIsRichlyEditable(EditableType editableType = ContentIsEditable) const
{
switch (editableType) {
case ContentIsEditable:
return hasEditableStyle(RichlyEditable, UserSelectAllIsAlwaysNonEditable);
case HasEditableAXRole:
return isEditableToAccessibility(RichlyEditable);
}
ASSERT_NOT_REACHED();
return false;
}
virtual LayoutRect boundingBox() const;
IntRect pixelSnappedBoundingBox() const { return pixelSnappedIntRect(boundingBox()); }
unsigned nodeIndex() const;
// Returns the DOM ownerDocument attribute. This method never returns null, except in the case
// of a Document node.
Document* ownerDocument() const;
// Returns the document associated with this node. A Document node returns itself.
Document& document() const
{
return treeScope().document();
}
TreeScope& treeScope() const
{
DCHECK(m_treeScope);
return *m_treeScope;
}
bool inActiveDocument() const;
// Returns true if this node is associated with a shadow-including document and is in its associated document's
// node tree, false otherwise.
bool inShadowIncludingDocument() const
{
return getFlag(InDocumentFlag);
}
bool isInShadowTree() const { return getFlag(IsInShadowTreeFlag); }
bool isInTreeScope() const { return getFlag(static_cast<NodeFlags>(InDocumentFlag | IsInShadowTreeFlag)); }
ElementShadow* parentElementShadow() const;
bool isInV1ShadowTree() const;
bool isInV0ShadowTree() const;
bool isChildOfV1ShadowHost() const;
bool isChildOfV0ShadowHost() const;
ShadowRoot* v1ShadowRootOfParent() const;
bool isDocumentTypeNode() const { return getNodeType() == DOCUMENT_TYPE_NODE; }
virtual bool childTypeAllowed(NodeType) const { return false; }
unsigned countChildren() const;
bool isDescendantOf(const Node*) const;
bool contains(const Node*) const;
bool isShadowIncludingInclusiveAncestorOf(const Node*) const;
bool containsIncludingHostElements(const Node&) const;
Node* commonAncestor(const Node&, ContainerNode* (*parent)(const Node&)) const;
// Used to determine whether range offsets use characters or node indices.
bool offsetInCharacters() const;
// Number of DOM 16-bit units contained in node. Note that laid out text length can be different - e.g. because of
// css-transform:capitalize breaking up precomposed characters and ligatures.
virtual int maxCharacterOffset() const;
// Whether or not a selection can be started in this object
virtual bool canStartSelection() const;
// -----------------------------------------------------------------------------
// Integration with layout tree
// As layoutObject() includes a branch you should avoid calling it repeatedly in hot code paths.
// Note that if a Node has a layoutObject, it's parentNode is guaranteed to have one as well.
LayoutObject* layoutObject() const { return hasRareData() ? m_data.m_rareData->layoutObject() : m_data.m_layoutObject; }
void setLayoutObject(LayoutObject* layoutObject)
{
if (hasRareData())
m_data.m_rareData->setLayoutObject(layoutObject);
else
m_data.m_layoutObject = layoutObject;
}
// Use these two methods with caution.
LayoutBox* layoutBox() const;
LayoutBoxModelObject* layoutBoxModelObject() const;
struct AttachContext {
STACK_ALLOCATED();
ComputedStyle* resolvedStyle = nullptr;
bool performingReattach = false;
bool clearInvalidation = false;
AttachContext() { }
};
// Attaches this node to the layout tree. This calculates the style to be applied to the node and creates an
// appropriate LayoutObject which will be inserted into the tree (except when the style has display: none). This
// makes the node visible in the FrameView.
virtual void attach(const AttachContext& = AttachContext());
// Detaches the node from the layout tree, making it invisible in the rendered view. This method will remove
// the node's layout object from the layout tree and delete it.
virtual void detach(const AttachContext& = AttachContext());
void reattach(const AttachContext& = AttachContext());
void lazyReattachIfAttached();
// Returns true if recalcStyle should be called on the object, if there is such a method (on Document and Element).
bool shouldCallRecalcStyle(StyleRecalcChange);
// Wrapper for nodes that don't have a layoutObject, but still cache the style (like HTMLOptionElement).
ComputedStyle* mutableComputedStyle() const;
const ComputedStyle* computedStyle() const;
const ComputedStyle* parentComputedStyle() const;
const ComputedStyle& computedStyleRef() const;
const ComputedStyle* ensureComputedStyle(PseudoId pseudoElementSpecifier = PseudoIdNone) { return virtualEnsureComputedStyle(pseudoElementSpecifier); }
// -----------------------------------------------------------------------------
// Notification of document structure changes (see ContainerNode.h for more notification methods)
//
// At first, WebKit notifies the node that it has been inserted into the document. This is called during document parsing, and also
// when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). The call happens _after_ the node has been added to the tree.
// This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event
// dispatching.
//
// WebKit notifies this callback regardless if the subtree of the node is a document tree or a floating subtree.
// Implementation can determine the type of subtree by seeing insertionPoint->inShadowIncludingDocument().
// For a performance reason, notifications are delivered only to ContainerNode subclasses if the insertionPoint is out of document.
//
// There are another callback named didNotifySubtreeInsertionsToDocument(), which is called after all the descendant is notified,
// if this node was inserted into the document tree. Only a few subclasses actually need this. To utilize this, the node should
// return InsertionShouldCallDidNotifySubtreeInsertions from insertedInto().
//
enum InsertionNotificationRequest {
InsertionDone,
InsertionShouldCallDidNotifySubtreeInsertions
};
virtual InsertionNotificationRequest insertedInto(ContainerNode* insertionPoint);
virtual void didNotifySubtreeInsertionsToDocument() { }
// Notifies the node that it is no longer part of the tree.
//
// This is a dual of insertedInto(), and is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event
// dispatching, and is called _after_ the node is removed from the tree.
//
virtual void removedFrom(ContainerNode* insertionPoint);
// FIXME(dominicc): This method is not debug-only--it is used by
// Tracing--rename it to something indicative.
String debugName() const;
#ifndef NDEBUG
virtual void formatForDebugger(char* buffer, unsigned length) const;
void showNode(const char* prefix = "") const;
void showTreeForThis() const;
void showTreeForThisInFlatTree() const;
void showNodePathForThis() const;
void showTreeAndMark(const Node* markedNode1, const char* markedLabel1, const Node* markedNode2 = nullptr, const char* markedLabel2 = nullptr) const;
void showTreeAndMarkInFlatTree(const Node* markedNode1, const char* markedLabel1, const Node* markedNode2 = nullptr, const char* markedLabel2 = nullptr) const;
void showTreeForThisAcrossFrame() const;
#endif
NodeListsNodeData* nodeLists();
void clearNodeLists();
virtual bool willRespondToMouseMoveEvents();
virtual bool willRespondToMouseClickEvents();
virtual bool willRespondToTouchEvents();
enum ShadowTreesTreatment {
TreatShadowTreesAsDisconnected,
TreatShadowTreesAsComposed
};
unsigned short compareDocumentPosition(const Node*, ShadowTreesTreatment = TreatShadowTreesAsDisconnected) const;
Node* toNode() final;
const AtomicString& interfaceName() const override;
ExecutionContext* getExecutionContext() const final;
void removeAllEventListeners() override;
void removeAllEventListenersRecursively();
// Handlers to do/undo actions on the target node before an event is dispatched to it and after the event
// has been dispatched. The data pointer is handed back by the preDispatch and passed to postDispatch.
virtual EventDispatchHandlingState* preDispatchEventHandler(Event*) { return nullptr; }
virtual void postDispatchEventHandler(Event*, EventDispatchHandlingState*) { }
void dispatchScopedEvent(Event*);
virtual void handleLocalEvents(Event&);
void dispatchSubtreeModifiedEvent();
DispatchEventResult dispatchDOMActivateEvent(int detail, Event* underlyingEvent);
DispatchEventResult dispatchMouseEvent(const PlatformMouseEvent&, const AtomicString& eventType, int clickCount = 0, Node* relatedTarget = nullptr);
void dispatchSimulatedClick(Event* underlyingEvent, SimulatedClickMouseEventOptions = SendNoEvents, SimulatedClickCreationScope = SimulatedClickCreationScope::FromUserAgent);
void dispatchInputEvent();
// Perform the default action for an event.
virtual void defaultEventHandler(Event*);
virtual void willCallDefaultEventHandler(const Event&);
EventTargetData* eventTargetData() override;
EventTargetData& ensureEventTargetData() override;
void getRegisteredMutationObserversOfType(HeapHashMap<Member<MutationObserver>, MutationRecordDeliveryOptions>&, MutationObserver::MutationType, const QualifiedName* attributeName);
void registerMutationObserver(MutationObserver&, MutationObserverOptions, const HashSet<AtomicString>& attributeFilter);
void unregisterMutationObserver(MutationObserverRegistration*);
void registerTransientMutationObserver(MutationObserverRegistration*);
void unregisterTransientMutationObserver(MutationObserverRegistration*);
void notifyMutationObserversNodeWillDetach();
unsigned connectedSubframeCount() const;
void incrementConnectedSubframeCount();
void decrementConnectedSubframeCount();
StaticNodeList* getDestinationInsertionPoints();
HTMLSlotElement* assignedSlot() const;
HTMLSlotElement* assignedSlotForBinding();
void setAlreadySpellChecked(bool flag) { setFlag(flag, AlreadySpellCheckedFlag); }
bool isAlreadySpellChecked() { return getFlag(AlreadySpellCheckedFlag); }
bool isFinishedParsingChildren() const { return getFlag(IsFinishedParsingChildrenFlag); }
void checkSlotChangeAfterInserted() { checkSlotChange(); }
void checkSlotChangeBeforeRemoved() { checkSlotChange(); }
DECLARE_VIRTUAL_TRACE();
DECLARE_VIRTUAL_TRACE_WRAPPERS();
unsigned lengthOfContents() const;
v8::Local<v8::Object> wrap(v8::Isolate*, v8::Local<v8::Object> creationContext) override;
v8::Local<v8::Object> associateWithWrapper(v8::Isolate*, const WrapperTypeInfo*, v8::Local<v8::Object> wrapper) override WARN_UNUSED_RETURN;
private:
enum NodeFlags {
HasRareDataFlag = 1,
// Node type flags. These never change once created.
IsTextFlag = 1 << 1,
IsContainerFlag = 1 << 2,
IsElementFlag = 1 << 3,
IsHTMLFlag = 1 << 4,
IsSVGFlag = 1 << 5,
IsDocumentFragmentFlag = 1 << 6,
IsInsertionPointFlag = 1 << 7,
// Changes based on if the element should be treated like a link,
// ex. When setting the href attribute on an <a>.
IsLinkFlag = 1 << 8,
// Changes based on :hover, :active and :focus state.
IsUserActionElementFlag = 1 << 9,
// Tree state flags. These change when the element is added/removed
// from a DOM tree.
InDocumentFlag = 1 << 10,
IsInShadowTreeFlag = 1 << 11,
// Set by the parser when the children are done parsing.
IsFinishedParsingChildrenFlag = 1 << 12,
// Flags related to recalcStyle.
SVGFilterNeedsLayerUpdateFlag = 1 << 13,
HasCustomStyleCallbacksFlag = 1 << 14,
ChildNeedsStyleInvalidationFlag = 1 << 15,
NeedsStyleInvalidationFlag = 1 << 16,
ChildNeedsDistributionRecalcFlag = 1 << 17,
ChildNeedsStyleRecalcFlag = 1 << 18,
StyleChangeMask = 1 << nodeStyleChangeShift | 1 << (nodeStyleChangeShift + 1),
CustomElementFlag = 1 << 21,
CustomElementCustomFlag = 1 << 22,
HasNameOrIsEditingTextFlag = 1 << 23,
HasWeakReferencesFlag = 1 << 24,
V8CollectableDuringMinorGCFlag = 1 << 25,
HasEventTargetDataFlag = 1 << 26,
AlreadySpellCheckedFlag = 1 << 27,
V0CustomElementFlag = 1 << 28,
V0CustomElementUpgradedFlag = 1 << 29,
DefaultNodeFlags = IsFinishedParsingChildrenFlag | NeedsReattachStyleChange
};
// 3 bits remaining.
bool getFlag(NodeFlags mask) const { return m_nodeFlags & mask; }
void setFlag(bool f, NodeFlags mask) { m_nodeFlags = (m_nodeFlags & ~mask) | (-(int32_t)f & mask); }
void setFlag(NodeFlags mask) { m_nodeFlags |= mask; }
void clearFlag(NodeFlags mask) { m_nodeFlags &= ~mask; }
protected:
enum ConstructionType {
CreateOther = DefaultNodeFlags,
CreateText = DefaultNodeFlags | IsTextFlag,
CreateContainer = DefaultNodeFlags | ChildNeedsStyleRecalcFlag | IsContainerFlag,
CreateElement = CreateContainer | IsElementFlag,
CreateShadowRoot = CreateContainer | IsDocumentFragmentFlag | IsInShadowTreeFlag,
CreateDocumentFragment = CreateContainer | IsDocumentFragmentFlag,
CreateHTMLElement = CreateElement | IsHTMLFlag,
CreateSVGElement = CreateElement | IsSVGFlag,
CreateDocument = CreateContainer | InDocumentFlag,
CreateInsertionPoint = CreateHTMLElement | IsInsertionPointFlag,
CreateEditingText = CreateText | HasNameOrIsEditingTextFlag,
};
Node(TreeScope*, ConstructionType);
virtual void didMoveToNewDocument(Document& oldDocument);
void addedEventListener(const AtomicString& eventType, RegisteredEventListener&) override;
void removedEventListener(const AtomicString& eventType, const RegisteredEventListener&) override;
DispatchEventResult dispatchEventInternal(Event*) override;
static void reattachWhitespaceSiblingsIfNeeded(Text* start);
bool hasRareData() const { return getFlag(HasRareDataFlag); }
NodeRareData* rareData() const;
NodeRareData& ensureRareData();
void setHasCustomStyleCallbacks() { setFlag(true, HasCustomStyleCallbacksFlag); }
void setTreeScope(TreeScope* scope) { m_treeScope = scope; }
// isTreeScopeInitialized() can be false
// - in the destruction of Document or ShadowRoot where m_treeScope is set to null or
// - in the Node constructor called by these two classes where m_treeScope is set by TreeScope ctor.
bool isTreeScopeInitialized() const { return m_treeScope; }
void markAncestorsWithChildNeedsStyleRecalc();
void setIsFinishedParsingChildren(bool value) { setFlag(value, IsFinishedParsingChildrenFlag); }
private:
// Gets nodeName without caching AtomicStrings. Used by
// debugName. Compositor may call debugName from the "impl" thread
// during "commit". The main thread is stopped at that time, but
// it is not safe to cache AtomicStrings because those are
// per-thread.
virtual String debugNodeName() const;
void checkSlotChange();
enum EditableLevel { Editable, RichlyEditable };
bool hasEditableStyle(EditableLevel, UserSelectAllTreatment = UserSelectAllIsAlwaysNonEditable) const;
bool isEditableToAccessibility(EditableLevel) const;
bool isUserActionElementActive() const;
bool isUserActionElementInActiveChain() const;
bool isUserActionElementHovered() const;
bool isUserActionElementFocused() const;
void recalcDistribution();
void setStyleChange(StyleChangeType);
virtual ComputedStyle* nonLayoutObjectComputedStyle() const { return nullptr; }
virtual const ComputedStyle* virtualEnsureComputedStyle(PseudoId = PseudoIdNone);
void trackForDebugging();
HeapVector<Member<MutationObserverRegistration>>* mutationObserverRegistry();
HeapHashSet<Member<MutationObserverRegistration>>* transientMutationObserverRegistry();
uint32_t m_nodeFlags;
Member<ContainerNode> m_parentOrShadowHostNode;
Member<TreeScope> m_treeScope;
Member<Node> m_previous;
Member<Node> m_next;
// When a node has rare data we move the layoutObject into the rare data.
union DataUnion {
DataUnion() : m_layoutObject(nullptr) { }
// LayoutObjects are fully owned by their DOM node. See LayoutObject's
// LIFETIME documentation section.
LayoutObject* m_layoutObject;
NodeRareDataBase* m_rareData;
} m_data;
};
inline void Node::setParentOrShadowHostNode(ContainerNode* parent)
{
DCHECK(isMainThread());
m_parentOrShadowHostNode = parent;
}
inline ContainerNode* Node::parentOrShadowHostNode() const
{
DCHECK(isMainThread());
return m_parentOrShadowHostNode;
}
inline ContainerNode* Node::parentNode() const
{
return isShadowRoot() ? nullptr : parentOrShadowHostNode();
}
inline void Node::lazyReattachIfAttached()
{
if (getStyleChangeType() == NeedsReattachStyleChange)
return;
if (!inActiveDocument())
return;
AttachContext context;
context.performingReattach = true;
detach(context);
markAncestorsWithChildNeedsStyleRecalc();
}
inline bool Node::shouldCallRecalcStyle(StyleRecalcChange change)
{
return change >= Inherit || needsStyleRecalc() || childNeedsStyleRecalc();
}
inline bool isTreeScopeRoot(const Node* node)
{
return !node || node->isDocumentNode() || node->isShadowRoot();
}
inline bool isTreeScopeRoot(const Node& node)
{
return node.isDocumentNode() || node.isShadowRoot();
}
// See the comment at the declaration of ScriptWrappable::fromNode in
// bindings/core/v8/ScriptWrappable.h about why this method is defined here.
inline ScriptWrappable* ScriptWrappable::fromNode(Node* node)
{
return node;
}
// Allow equality comparisons of Nodes by reference or pointer, interchangeably.
DEFINE_COMPARISON_OPERATORS_WITH_REFERENCES_REFCOUNTED(Node)
#define DEFINE_NODE_TYPE_CASTS(thisType, predicate) \
template<typename T> inline thisType* to##thisType(const RefPtr<T>& node) { return to##thisType(node.get()); } \
DEFINE_TYPE_CASTS(thisType, Node, node, node->predicate, node.predicate)
// This requires isClassName(const Node&).
#define DEFINE_NODE_TYPE_CASTS_WITH_FUNCTION(thisType) \
template<typename T> inline thisType* to##thisType(const RefPtr<T>& node) { return to##thisType(node.get()); } \
DEFINE_TYPE_CASTS(thisType, Node, node, is##thisType(*node), is##thisType(node))
#define DECLARE_NODE_FACTORY(T) \
static T* create(Document&)
#define DEFINE_NODE_FACTORY(T) \
T* T::create(Document& document) \
{ \
return new T(document); \
}
CORE_EXPORT std::ostream& operator<<(std::ostream&, const Node&);
CORE_EXPORT std::ostream& operator<<(std::ostream&, const Node*);
} // namespace blink
#ifndef NDEBUG
// Outside the WebCore namespace for ease of invocation from gdb.
void showNode(const blink::Node*);
void showTree(const blink::Node*);
void showNodePath(const blink::Node*);
#endif
#endif // Node_h